Fix build scripts around architecture info
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parent
96314a852d
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11
Makefile
11
Makefile
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@ -67,7 +67,7 @@ install:
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# `make doodads` to build the doodads from the dev-assets folder.
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.PHONY: doodads
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doodads:
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cd dev-assets/doodads && ./build.sh
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cd dev-assets/doodads && ./build.sh > /dev/null
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# `make mingw` to cross-compile a Windows binary with mingw.
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.PHONY: mingw
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@ -105,13 +105,20 @@ mingw-free: doodads
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release:
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./scripts/release.sh
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# `make release32` runs release with ARCH_LABEL=32bit to product
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# artifacts targeting an i386 architecture (e.g. in rpm and deb packages
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# metadata about the release)
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.PHONY: release32
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release32:
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env ARCH_LABEL=32bit ./scripts/release.sh
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# `make mingw-release` runs a FULL end-to-end release of Linux and Windows
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# binaries of the game, zipped and tagged and ready to go.
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.PHONY: mingw-release
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mingw-release: doodads build mingw __dist-common release
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.PHONY: mingw32-release
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mingw32-release: doodads build mingw32 __dist-common release
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mingw32-release: doodads build mingw32 __dist-common release32
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# `make osx` to cross-compile a Mac OS binary with osxcross.
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# .PHONY: osx
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@ -69,11 +69,29 @@ echo =====================
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echo Starting fpm package build.
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echo =====================
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# Get the architecture we're building for, can be provided by
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# the user with ARCH_LABEL env variable, it'd be one of:
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# x86_64
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# i386
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# aarch64
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if [[ "$ARCH_LABEL" == "" ]]; then
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ARCH_LABEL="64bit"
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case "$archs" in
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i?86) ARCH_LABEL="32bit" ;;
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aarch64) ARCH_LABEL="aarch64" ;;
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esac
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fi
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echo "Building packages for architecture $ARCH_LABEL"
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# Handle all architectures! Default x86_64
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RPM_ARCH="x86_64"
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DEB_ARCH="x86_64"
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case "$archs" in
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i?86)
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case "$ARCH_LABEL" in
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64bit)
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RPM_ARCH="x86_64"
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DEB_ARCH="x86_64"
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;;
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32bit)
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RPM_ARCH="i386"
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DEB_ARCH="i386"
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;;
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@ -20,11 +20,17 @@ STAGE_PATH="$(pwd)/dist/stage/${VERSION}"
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# Handle all architectures! Default x86_64
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# Used in zipfiles for Linux and Windows (fpm-bundle.sh has its own logic)
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ARCH_LABEL="64bit"
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case "$archs" in
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i?86) ARCH_LABEL="32bit" ;;
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aarch64) ARCH_LABEL="aarch64" ;;
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esac
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# User can provide ARCH_LABEL environ variable too.
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# One of: 32bit, 64bit, aarch64
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if [[ "$ARCH_LABEL" == "" ]]; then
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# Reasonable default
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ARCH_LABEL="64bit"
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case "$archs" in
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i?86) ARCH_LABEL="32bit" ;;
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aarch64) ARCH_LABEL="aarch64" ;;
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esac
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fi
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echo "Building packages for architecture $ARCH_LABEL"
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if [[ ! -d $DIST_PATH ]]; then
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echo Run this script from the root of the game repository, such that
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