Add MenuScene with New Level UI
* Debug mode: no longer enables the DebugOverlay (F3) by default, but does now insert the current FPS counter into the window title bar. * ui.Frame: set a default "mostly transparent" BG color so the frame background doesn't render as white. * Add the MenuScene which will house the game's main menus. * The "New Level" menu is first to be added. * UI lets you pick Page Type and Wallpaper using radio buttons. * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered * Fix bugs in uix.Canvas to fully support all these page types.
This commit is contained in:
parent
1150d6d3e9
commit
4dd1bebc5f
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@ -22,6 +22,7 @@ type Engine interface {
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// Clear the full canvas and set this color.
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Clear(Color)
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SetTitle(string)
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DrawPoint(Color, Point)
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DrawLine(Color, Point, Point)
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DrawRect(Color, Rect)
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@ -84,6 +84,12 @@ func (r *Renderer) Setup() error {
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return nil
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}
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// SetTitle sets the SDL window title.
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func (r *Renderer) SetTitle(title string) {
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r.title = title
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r.window.SetTitle(title)
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}
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// GetTicks gets SDL's current tick count.
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func (r *Renderer) GetTicks() uint32 {
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return sdl.GetTicks()
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@ -21,6 +21,7 @@ func NewFrame(name string) *Frame {
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packs: map[Anchor][]packedWidget{},
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widgets: []Widget{},
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}
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w.SetBackground(render.RGBA(1, 0, 0, 0)) // invisible default BG
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w.IDFunc(func() string {
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return fmt.Sprintf("Frame<%s>",
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name,
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@ -37,6 +37,21 @@ var (
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Color: render.Black,
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}
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// UIFont is the main font for UI labels.
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UIFont = render.Text{
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Size: 12,
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Padding: 4,
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Color: render.Black,
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}
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// LabelFont is the font for strong labels in UI.
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LabelFont = render.Text{
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Size: 12,
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FontFilename: "./fonts/DejaVuSans-Bold.ttf",
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Padding: 4,
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Color: render.Black,
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}
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// Color for draggable doodad.
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DragColor = render.MustHexColor("#0099FF")
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)
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@ -93,8 +93,7 @@ func (c Command) Run(d *Doodle) error {
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// New opens a new map in the editor mode.
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func (c Command) New(d *Doodle) error {
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d.Flash("Starting a new map")
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d.NewMap()
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d.GotoNewMenu()
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return nil
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}
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@ -8,6 +8,7 @@ import (
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"git.kirsle.net/apps/doodle/lib/events"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/apps/doodle/pkg/log"
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"github.com/kirsle/golog"
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@ -57,12 +58,17 @@ func New(debug bool, engine render.Engine) *Doodle {
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if debug {
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log.Logger.Config.Level = golog.DebugLevel
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DebugOverlay = true // on by default in debug mode, F3 to disable
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// DebugOverlay = true // on by default in debug mode, F3 to disable
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}
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return d
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}
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// Title returns the game's preferred window title.
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func (d *Doodle) Title() string {
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return fmt.Sprintf("%s v%s", branding.AppName, branding.Version)
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}
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// SetupEngine sets up the rendering engine.
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func (d *Doodle) SetupEngine() error {
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if err := d.Engine.Setup(); err != nil {
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@ -83,8 +89,8 @@ func (d *Doodle) Run() error {
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// Set up the default scene.
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if d.Scene == nil {
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// d.Goto(&GUITestScene{})
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d.NewMap()
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// d.Goto(&MainScene{})
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// d.NewMap()
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d.Goto(&MainScene{})
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}
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log.Info("Enter Main Loop")
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@ -363,7 +363,7 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.Frame {
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menuButton{
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Text: "New Level",
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Click: func(render.Point) {
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d.NewMap()
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d.GotoNewMenu()
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},
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},
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menuButton{
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@ -153,6 +153,8 @@ func (d *Doodle) DrawCollisionBox(actor doodads.Actor) {
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}
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// TrackFPS shows the current FPS once per second.
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//
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// In debug mode, changes the window title to include the FPS counter.
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func (d *Doodle) TrackFPS(skipped uint32) {
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fpsFrames++
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fpsCurrentTicks = d.Engine.GetTicks()
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@ -168,4 +170,8 @@ func (d *Doodle) TrackFPS(skipped uint32) {
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fpsFrames = 0
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fpsSkipped = skipped
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}
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if d.Debug {
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d.Engine.SetTitle(fmt.Sprintf("%s (%d FPS)", d.Title(), fpsCurrent))
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}
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}
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@ -1,5 +1,7 @@
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package level
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import "fmt"
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// PageType configures the bounds and wallpaper behavior of a Level.
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type PageType int
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@ -29,4 +31,32 @@ const (
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// - The wallpaper vert mirrors Top along the Y=Width plane
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// - The wallpaper 180 rotates the Corner for opposite corners
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Bordered
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// If you add new PageType, also update the two functions below.
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)
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// String converts the PageType to a string label.
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func (p PageType) String() string {
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switch p {
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case Unbounded:
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return "Unbounded"
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case NoNegativeSpace:
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return "NoNegativeSpace"
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case Bounded:
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return "Bounded"
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case Bordered:
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return "Bordered"
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}
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return fmt.Sprintf("PageType<%d>", p)
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}
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// PageTypeFromString returns a PageType from its string version.
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func PageTypeFromString(name string) (PageType, bool) {
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// The min and max PageType value.
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for i := Unbounded; i <= Bordered; i++ {
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if name == i.String() {
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return PageType(i), true
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}
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}
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return 0, false
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}
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@ -6,12 +6,18 @@ import (
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"git.kirsle.net/apps/doodle/lib/ui"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/uix"
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)
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// MainScene implements the main menu of Doodle.
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type MainScene struct {
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Supervisor *ui.Supervisor
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frame *ui.Frame
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// Background wallpaper canvas.
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canvas *uix.Canvas
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}
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// Name of the scene.
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func (s *MainScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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// Set up the background wallpaper canvas.
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s.canvas = uix.NewCanvas(100, false)
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s.canvas.Resize(render.Rect{
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W: int32(d.width),
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H: int32(d.height),
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})
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s.canvas.LoadLevel(d.Engine, &level.Level{
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Chunker: level.NewChunker(100),
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Palette: level.NewPalette(),
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PageType: level.Bounded,
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Wallpaper: "notebook.png",
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})
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// Main UI button frame.
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frame := ui.NewFrame("frame")
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s.frame = frame
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@ -31,14 +51,13 @@ func (s *MainScene) Setup(d *Doodle) error {
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Font: balance.StatusFont,
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}))
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button1.Handle(ui.Click, func(p render.Point) {
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d.NewMap()
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d.GotoNewMenu()
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})
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button2 := ui.NewButton("Button2", ui.NewLabel(ui.Label{
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Text: "New Map",
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Text: "Load Map",
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Font: balance.StatusFont,
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}))
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button2.SetText("Load Map")
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frame.Pack(button1, ui.Pack{
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Anchor: ui.N,
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@ -59,6 +78,18 @@ func (s *MainScene) Setup(d *Doodle) error {
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// Loop the editor scene.
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func (s *MainScene) Loop(d *Doodle, ev *events.State) error {
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s.Supervisor.Loop(ev)
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if resized := ev.Resized.Read(); resized {
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w, h := d.Engine.WindowSize()
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d.width = w
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d.height = h
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log.Info("Resized to %dx%d", d.width, d.height)
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s.canvas.Resize(render.Rect{
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W: int32(d.width),
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H: int32(d.height),
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})
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}
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return nil
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}
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@ -67,6 +98,8 @@ func (s *MainScene) Draw(d *Doodle) error {
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// Clear the canvas and fill it with white.
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d.Engine.Clear(render.White)
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s.canvas.Present(d.Engine, render.Origin)
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label := ui.NewLabel(ui.Label{
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Text: branding.AppName,
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Font: render.Text{
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282
pkg/menu_scene.go
Normal file
282
pkg/menu_scene.go
Normal file
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@ -0,0 +1,282 @@
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package doodle
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import (
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"git.kirsle.net/apps/doodle/lib/events"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/apps/doodle/lib/ui"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/log"
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)
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/*
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MenuScene holds the main dialog menu UIs for:
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* New Level
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* Open Level
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* Settings
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*/
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type MenuScene struct {
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// Configuration.
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StartupMenu string
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Supervisor *ui.Supervisor
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// Private widgets.
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window *ui.Window
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// Values for the New menu
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newPageType string
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newWallpaper string
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}
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// Name of the scene.
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func (s *MenuScene) Name() string {
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return "Menu"
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}
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// GotoNewMenu loads the MenuScene and shows the "New" window.
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func (d *Doodle) GotoNewMenu() {
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log.Info("Loading the MenuScene to the New window")
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scene := &MenuScene{
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StartupMenu: "new",
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}
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d.Goto(scene)
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}
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// GotoLoadMenu loads the MenuScene and shows the "Load" window.
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func (d *Doodle) GotoLoadMenu() {
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log.Info("Loading the MenuScene to the Load window")
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scene := &MenuScene{
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StartupMenu: "load",
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}
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d.Goto(scene)
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}
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// Setup the scene.
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func (s *MenuScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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switch s.StartupMenu {
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case "new":
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if err := s.setupNewWindow(d); err != nil {
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return err
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}
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case "load":
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if err := s.setupLoadWindow(d); err != nil {
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return err
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}
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default:
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d.Flash("No Valid StartupMenu Given to MenuScene")
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}
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return nil
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}
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// setupNewWindow sets up the UI for the "New" window.
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func (s *MenuScene) setupNewWindow(d *Doodle) error {
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// Default scene options.
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s.newPageType = level.Bounded.String()
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s.newWallpaper = "notebook.png"
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window := ui.NewWindow("New Drawing")
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window.Configure(ui.Config{
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Width: int32(float64(d.width) * 0.8),
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Height: int32(float64(d.height) * 0.8),
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Background: render.Grey,
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})
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window.Compute(d.Engine)
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{
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frame := ui.NewFrame("New Level Frame")
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window.Pack(frame, ui.Pack{
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Anchor: ui.N,
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Fill: true,
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Expand: true,
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})
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/******************
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* Frame for selecting Page Type
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******************/
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label1 := ui.NewLabel(ui.Label{
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Text: "Page Type",
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Font: balance.LabelFont,
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})
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frame.Pack(label1, ui.Pack{
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Anchor: ui.N,
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FillX: true,
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})
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typeFrame := ui.NewFrame("Page Type Options Frame")
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frame.Pack(typeFrame, ui.Pack{
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Anchor: ui.N,
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FillX: true,
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})
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var types = []struct {
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Name string
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Value level.PageType
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}{
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{"Unbounded", level.Unbounded},
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{"Bounded", level.Bounded},
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{"No Negative Space", level.NoNegativeSpace},
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{"Bordered", level.Bordered},
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}
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for _, t := range types {
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// Hide some options for the free version of the game.
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if balance.FreeVersion {
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if t.Value != level.Bounded {
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continue
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}
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}
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radio := ui.NewRadioButton(t.Name,
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&s.newPageType,
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t.Value.String(),
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ui.NewLabel(ui.Label{
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Text: t.Name,
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Font: balance.MenuFont,
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}),
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)
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s.Supervisor.Add(radio)
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typeFrame.Pack(radio, ui.Pack{
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Anchor: ui.W,
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PadX: 4,
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})
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}
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/******************
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* Frame for selecting Level Wallpaper
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******************/
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label2 := ui.NewLabel(ui.Label{
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Text: "Wallpaper",
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Font: balance.LabelFont,
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})
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frame.Pack(label2, ui.Pack{
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Anchor: ui.N,
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FillX: true,
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})
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wpFrame := ui.NewFrame("Wallpaper Frame")
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frame.Pack(wpFrame, ui.Pack{
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Anchor: ui.N,
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FillX: true,
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})
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var wallpapers = []struct {
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Name string
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Value string
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}{
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{"Notebook", "notebook.png"},
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{"Blueprint", "blueprint.png"},
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{"Legal Pad", "legal.png"},
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{"Placemat", "placemat.png"},
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}
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for _, t := range wallpapers {
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radio := ui.NewRadioButton(t.Name, &s.newWallpaper, t.Value, ui.NewLabel(ui.Label{
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Text: t.Name,
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Font: balance.MenuFont,
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}))
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s.Supervisor.Add(radio)
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wpFrame.Pack(radio, ui.Pack{
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Anchor: ui.W,
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PadX: 4,
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})
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}
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/******************
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* Confirm/cancel buttons.
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******************/
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bottomFrame := ui.NewFrame("Button Frame")
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// bottomFrame.Configure(ui.Config{
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// BorderSize: 1,
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// BorderStyle: ui.BorderSunken,
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// BorderColor: render.Black,
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// })
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// bottomFrame.SetBackground(render.Grey)
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frame.Pack(bottomFrame, ui.Pack{
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Anchor: ui.N,
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FillX: true,
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PadY: 8,
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})
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var buttons = []struct {
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Label string
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F func(render.Point)
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}{
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{"Continue", func(p render.Point) {
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d.Flash("Create new map with %s page type and %s wallpaper", s.newPageType, s.newWallpaper)
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pageType, ok := level.PageTypeFromString(s.newPageType)
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if !ok {
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d.Flash("Invalid Page Type '%s'", s.newPageType)
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return
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}
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lvl := level.New()
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lvl.Palette = level.DefaultPalette()
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lvl.Wallpaper = s.newWallpaper
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lvl.PageType = pageType
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d.Goto(&EditorScene{
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DrawingType: enum.LevelDrawing,
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Level: lvl,
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})
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}},
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{"Cancel", func(p render.Point) {
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d.Goto(&MainScene{})
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}},
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}
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for _, t := range buttons {
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btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{
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Text: t.Label,
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Font: balance.MenuFont,
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}))
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btn.Handle(ui.Click, t.F)
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s.Supervisor.Add(btn)
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bottomFrame.Pack(btn, ui.Pack{
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Anchor: ui.W,
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PadX: 4,
|
||||
PadY: 8,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
s.window = window
|
||||
return nil
|
||||
}
|
||||
|
||||
// setupLoadWindow sets up the UI for the "New" window.
|
||||
func (s *MenuScene) setupLoadWindow(d *Doodle) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Loop the editor scene.
|
||||
func (s *MenuScene) Loop(d *Doodle, ev *events.State) error {
|
||||
s.Supervisor.Loop(ev)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Draw the pixels on this frame.
|
||||
func (s *MenuScene) Draw(d *Doodle) error {
|
||||
// Clear the canvas and fill it with white.
|
||||
d.Engine.Clear(render.White)
|
||||
|
||||
s.window.Compute(d.Engine)
|
||||
s.window.MoveTo(render.Point{
|
||||
X: (int32(d.width) / 2) - (s.window.Size().W / 2),
|
||||
Y: 60,
|
||||
})
|
||||
s.window.Present(d.Engine, s.window.Point())
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Destroy the scene.
|
||||
func (s *MenuScene) Destroy() error {
|
||||
return nil
|
||||
}
|
|
@ -123,7 +123,7 @@ func (s *PlayScene) Loop(d *Doodle, ev *events.State) error {
|
|||
*s.debScroll = s.drawing.Scroll.String()
|
||||
|
||||
// Has the window been resized?
|
||||
if resized := ev.Resized.Read(); resized {
|
||||
if resized := ev.Resized.Now; resized {
|
||||
w, h := d.Engine.WindowSize()
|
||||
if w != d.width || h != d.height {
|
||||
d.width = w
|
||||
|
|
|
@ -8,8 +8,8 @@ import (
|
|||
"git.kirsle.net/apps/doodle/pkg/balance"
|
||||
"git.kirsle.net/apps/doodle/pkg/collision"
|
||||
"git.kirsle.net/apps/doodle/pkg/doodads"
|
||||
"git.kirsle.net/apps/doodle/pkg/log"
|
||||
"git.kirsle.net/apps/doodle/pkg/scripting"
|
||||
"github.com/kirsle/blog/src/log"
|
||||
"github.com/robertkrimen/otto"
|
||||
)
|
||||
|
||||
|
|
|
@ -69,7 +69,8 @@ func (w *Canvas) loopConstrainScroll() error {
|
|||
}
|
||||
|
||||
// Constrain the bottom and right for limited world sizes.
|
||||
if w.wallpaper.maxWidth+w.wallpaper.maxHeight > 0 {
|
||||
if w.wallpaper.pageType >= level.Bounded &&
|
||||
w.wallpaper.maxWidth+w.wallpaper.maxHeight > 0 {
|
||||
var (
|
||||
// TODO: downcast from int64!
|
||||
mw = int32(w.wallpaper.maxWidth)
|
||||
|
|
|
@ -46,6 +46,7 @@ func (w *Canvas) loopContainActorsInsideLevel(a *Actor) {
|
|||
}
|
||||
|
||||
// Bound it on the right bottom edges. XXX: downcast from int64!
|
||||
if w.wallpaper.pageType >= level.Bounded {
|
||||
if w.wallpaper.maxWidth > 0 {
|
||||
if int64(orig.X+size.W) > w.wallpaper.maxWidth {
|
||||
var delta = int32(w.wallpaper.maxWidth - int64(orig.X+size.W))
|
||||
|
@ -58,6 +59,7 @@ func (w *Canvas) loopContainActorsInsideLevel(a *Actor) {
|
|||
moveBy.Y = delta
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !moveBy.IsZero() {
|
||||
a.MoveBy(moveBy)
|
||||
|
|
Loading…
Reference in New Issue
Block a user