Add blank white wallpaper
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parent
c7fee43f54
commit
4c2e8eca49
2
Makefile
2
Makefile
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@ -1,6 +1,6 @@
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SHELL := /bin/bash
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SHELL := /bin/bash
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VERSION=$(shell grep -e 'Version =' pkg/doodle.go | head -n 1 | cut -d '"' -f 2)
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VERSION=$(shell grep -e 'Version =' pkg/branding/branding.go | head -n 1 | cut -d '"' -f 2)
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BUILD=$(shell git describe --always)
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BUILD=$(shell git describe --always)
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BUILD_DATE=$(shell date -Iseconds)
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BUILD_DATE=$(shell date -Iseconds)
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CURDIR=$(shell curdir)
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CURDIR=$(shell curdir)
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BIN
assets/wallpapers/white.png
Normal file
BIN
assets/wallpapers/white.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 693 B |
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@ -154,15 +154,19 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
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{"Unbounded", level.Unbounded},
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{"Unbounded", level.Unbounded},
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{"Bounded", level.Bounded},
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{"Bounded", level.Bounded},
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{"No Negative Space", level.NoNegativeSpace},
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{"No Negative Space", level.NoNegativeSpace},
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{"Bordered", level.Bordered},
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// {"Bordered (TODO)", level.Bordered},
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}
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}
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for _, t := range types {
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for _, t := range types {
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// Hide some options for the free version of the game.
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// TODO: Hide some options for the free version of the game.
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if balance.FreeVersion {
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// - At launch only Bounded and Bordered will be available
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if t.Value != level.Bounded {
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// in the shareware version.
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continue
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// - For now, only hide Bordered as it's not yet implemented.
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}
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// --------
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}
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// if balance.FreeVersion {
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// if t.Value == level.Bordered {
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// continue
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// }
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// }
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func(t typeObj) {
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func(t typeObj) {
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radio := ui.NewRadioButton(t.Name,
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radio := ui.NewRadioButton(t.Name,
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@ -211,7 +215,8 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
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{"Notebook", "notebook.png"},
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{"Notebook", "notebook.png"},
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{"Blueprint", "blueprint.png"},
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{"Blueprint", "blueprint.png"},
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{"Legal Pad", "legal.png"},
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{"Legal Pad", "legal.png"},
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{"Placemat", "placemat.png"},
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{"Pure White", "white.png"},
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// {"Placemat", "placemat.png"},
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}
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}
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for _, t := range wallpapers {
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for _, t := range wallpapers {
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func(t wallpaperObj) {
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func(t wallpaperObj) {
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