Add blank white wallpaper

physics
Noah 2019-06-25 18:10:57 -07:00
parent c7fee43f54
commit 4c2e8eca49
3 changed files with 14 additions and 9 deletions

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@ -1,6 +1,6 @@
SHELL := /bin/bash SHELL := /bin/bash
VERSION=$(shell grep -e 'Version =' pkg/doodle.go | head -n 1 | cut -d '"' -f 2) VERSION=$(shell grep -e 'Version =' pkg/branding/branding.go | head -n 1 | cut -d '"' -f 2)
BUILD=$(shell git describe --always) BUILD=$(shell git describe --always)
BUILD_DATE=$(shell date -Iseconds) BUILD_DATE=$(shell date -Iseconds)
CURDIR=$(shell curdir) CURDIR=$(shell curdir)

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assets/wallpapers/white.png Normal file

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@ -154,15 +154,19 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
{"Unbounded", level.Unbounded}, {"Unbounded", level.Unbounded},
{"Bounded", level.Bounded}, {"Bounded", level.Bounded},
{"No Negative Space", level.NoNegativeSpace}, {"No Negative Space", level.NoNegativeSpace},
{"Bordered", level.Bordered}, // {"Bordered (TODO)", level.Bordered},
} }
for _, t := range types { for _, t := range types {
// Hide some options for the free version of the game. // TODO: Hide some options for the free version of the game.
if balance.FreeVersion { // - At launch only Bounded and Bordered will be available
if t.Value != level.Bounded { // in the shareware version.
continue // - For now, only hide Bordered as it's not yet implemented.
} // --------
} // if balance.FreeVersion {
// if t.Value == level.Bordered {
// continue
// }
// }
func(t typeObj) { func(t typeObj) {
radio := ui.NewRadioButton(t.Name, radio := ui.NewRadioButton(t.Name,
@ -211,7 +215,8 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
{"Notebook", "notebook.png"}, {"Notebook", "notebook.png"},
{"Blueprint", "blueprint.png"}, {"Blueprint", "blueprint.png"},
{"Legal Pad", "legal.png"}, {"Legal Pad", "legal.png"},
{"Placemat", "placemat.png"}, {"Pure White", "white.png"},
// {"Placemat", "placemat.png"},
} }
for _, t := range wallpapers { for _, t := range wallpapers {
func(t wallpaperObj) { func(t wallpaperObj) {