Prepare v0.1.0-alpha for release
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Changes.md
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Changes.md
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# Changes
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# Changes
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## v0.1.0-alpha
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New doodads:
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* Start Flag: drag this into your level to set where the player character will
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spawn. There should only be one per level.
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* Crumbly Floor: a rocky floor that breaks and falls away after a couple
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seconds when the player (or other mobile doodad) walks onto it.
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* State Blocks: blue and orange blocks that toggle between solid and passable
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when the corresponding ON/OFF button is touched.
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New features:
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* An inventory overlay now appears in Play Mode when the player character picks
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up one of the colored keys.
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* While editing a level, you can click the new "Options" button in the top menu
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to open the level settings window (like the one you see when creating a new
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level): to change the wallpaper image or the page type.
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Other changes:
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* Added better platforming physics to the player character: acceleration and
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friction when walking.
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* The colored Locked Door doodads have been re-designed to be shown in a
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side-view perspective and have an open and closed state in either direction.
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* Tooltips added to various buttons in the Editor to show names of doodads and
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functions of various buttons.
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## v0.0.10-alpha
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## v0.0.10-alpha
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New features:
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New features:
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2
Makefile
2
Makefile
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@ -12,7 +12,7 @@ LDFLAGS_W := -ldflags "-X main.Build=$(BUILD) -X main.BuildDate=$(BUILD_DATE) -H
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# `make setup` to set up a new environment, pull dependencies, etc.
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# `make setup` to set up a new environment, pull dependencies, etc.
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.PHONY: setup
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.PHONY: setup
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setup: clean
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setup: clean
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go get -u github.com/go-bindata/go-bindata/...
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go get -u git.kirsle.net/go/bindata/...
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go get ./...
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go get ./...
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# `make build` to build the binary.
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# `make build` to build the binary.
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47
README.md
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README.md
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# Project: Doodle (Working Title)
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# Project: Doodle (Working Title)
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> **Homepage:** https://www.kirsle.net/doodle
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> **Homepage:** https://www.kirsle.net/tagged/Doodle
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Doodle is a drawing-based maze game.
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Doodle is a drawing-based maze game.
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@ -131,8 +131,16 @@ A brief introduction to the built-in doodads available so far:
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Electric Door to open/close the door. Link switches _to each other_ as
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Electric Door to open/close the door. Link switches _to each other_ as
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well as to a door, and all switches will stay in sync with their ON/OFF
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well as to a door, and all switches will stay in sync with their ON/OFF
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state when any switch is pressed.
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state when any switch is pressed.
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- **Crumbly Floor**
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- This rocky floor will break and fall away after being stepped on.
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- **Two State Blocks**
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- Blue and orange blocks that will toggle between solid and pass-thru
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whenever the corresponding ON/OFF block is hit.
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- **Start and Exit Flags**
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- The "Go" flag lets you pick a spawn point for the player character.
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- The "Exit" flag marks the level goal.
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## Developer Console
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# Developer Console
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Press `Enter` at any time to open the developer console.
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Press `Enter` at any time to open the developer console.
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@ -166,12 +174,37 @@ quit
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Close the developer console.
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Close the developer console.
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```
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```
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# Known Bugs
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## Cheat Codes
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* In an **Unbounded** map, the game will sometimes spaz out in Play Mode when
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The following cheats can be entered into the developer console.
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the character moves into negative coordinates (off the top or left edge of
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the level). Stick with only "Bounded" and "No Negative Space" levels instead.
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Play Mode:
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* `import antigravity`
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- This disables the effects of gravity for the player
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character. Arrow keys can freely move the player in any direction.
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* `ghost mode`
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- This disables collision detection for the player character
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so that you can pass through walls and solid doodads. Combine with
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antigravity or else you'll fall to the bottom of the map!
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* `give all keys`
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- Adds all four colored keys to the player's inventory.
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* `drop all items`
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- Clears the player's inventory of all items.
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Experimental:
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* `unleash the beast`
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- Removes the 60 FPS frame rate lock, allowing the game to run as quickly
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as your hardware permits.
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* `don't edit and drive`
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- Allows editing the level _while_ you're playing it: you can click and drag
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new pixels with the freehand pencil tool.
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* `scroll scroll scroll your boat`
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- Enables Editor Mode scrolling (with the arrow keys) while playing a level.
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The player character must always remain on screen though so you can't
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scroll too far away.
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# Author
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# Author
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Copyright (C) 2019 Noah Petherbridge. All rights reserved.
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Copyright (C) 2020 Noah Petherbridge. All rights reserved.
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@ -11,6 +11,11 @@ RUN apt update && \
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# Create a user to build the packages.
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# Create a user to build the packages.
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RUN useradd builder -u 1000 -m -G users
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RUN useradd builder -u 1000 -m -G users
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# HACK: pre-emptively copy go/log in, `make setup` gets a dumb error otherwise
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# cuz terminal_js.go and terminal.go set the same variable which SHOULD NOT
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# HAPPEN cuz the two files should have mutually exclusive build tags. Ugh!
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RUN git clone https://git.kirsle.net/go/log /home/builder/go/src/git.kirsle.net/go/log
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# Add the project to the GOPATH
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# Add the project to the GOPATH
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ADD . /home/builder/go/src/git.kirsle.net/apps/doodle
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ADD . /home/builder/go/src/git.kirsle.net/apps/doodle
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WORKDIR /home/builder/go/src/git.kirsle.net/apps/doodle
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WORKDIR /home/builder/go/src/git.kirsle.net/apps/doodle
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@ -29,8 +29,8 @@ func Line(x1, y1, x2, y2 int32) chan render.Point {
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y := float64(y1)
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y := float64(y1)
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for i := 0; i <= int(step); i++ {
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for i := 0; i <= int(step); i++ {
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generator <- render.Point{
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generator <- render.Point{
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X: int32(x),
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X: int(x),
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Y: int32(y),
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Y: int(y),
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}
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}
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x += dx
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x += dx
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y += dy
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y += dy
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const (
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const (
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AppName = "Project: Doodle"
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AppName = "Project: Doodle"
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Summary = "A drawing-based maze game"
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Summary = "A drawing-based maze game"
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Version = "0.0.10-alpha"
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Version = "0.1.0-alpha"
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// Update check URL
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// Update check URL
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UpdateCheckJSON = "https://download.sketchymaze.com/version.json"
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UpdateCheckJSON = "https://download.sketchymaze.com/version.json"
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