Demo Running Level as Title Screen Wallpaper
* Load SDL2 fonts from go-bindata storage so we don't have to ship external font files on disk. * Dedupe names of doodads so we don't show double on the front-end (go-bindata bundled doodads + those on local filesystem) * Use go-bindata for accessing wallpaper images. * Better flashed messages walking you through the Link Tool. * Stylize the title screen (MainScene) by rendering a live example level as the background wallpaper, with mobile doodads in motion.
This commit is contained in:
parent
54776ec9e1
commit
3d08291bc5
6
Makefile
6
Makefile
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@ -42,12 +42,12 @@ build-debug:
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# `make bindata` generates the embedded binary assets package.
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# `make bindata` generates the embedded binary assets package.
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.PHONY: bindata
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.PHONY: bindata
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bindata:
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bindata:
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go-bindata -pkg bindata -o pkg/bindata/bindata.go assets/... fonts/
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go-bindata -pkg bindata -o pkg/bindata/bindata.go assets/...
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# `make bindata-dev` generates the debug version of bindata package.
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# `make bindata-dev` generates the debug version of bindata package.
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.PHONY: bindata-dev
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.PHONY: bindata-dev
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bindata-dev:
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bindata-dev:
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go-bindata -debug -pkg bindata -o pkg/bindata/bindata.go assets/... fonts/
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go-bindata -debug -pkg bindata -o pkg/bindata/bindata.go assets/...
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# `make wasm` builds the WebAssembly port.
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# `make wasm` builds the WebAssembly port.
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.PHONY: wasm
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.PHONY: wasm
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@ -102,7 +102,7 @@ test:
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dist: doodads bindata build
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dist: doodads bindata build
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mkdir -p dist/doodle-$(VERSION)
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mkdir -p dist/doodle-$(VERSION)
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cp bin/* dist/doodle-$(VERSION)/
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cp bin/* dist/doodle-$(VERSION)/
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cp -r assets fonts README.md dist/doodle-$(VERSION)/
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cp -r README.md dist/doodle-$(VERSION)/
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cd dist && tar -czvf doodle-$(VERSION).tar.gz doodle-$(VERSION)
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cd dist && tar -czvf doodle-$(VERSION).tar.gz doodle-$(VERSION)
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cd dist && zip -r doodle-$(VERSION).zip doodle-$(VERSION)
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cd dist && zip -r doodle-$(VERSION).zip doodle-$(VERSION)
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@ -11,6 +11,7 @@ import (
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"git.kirsle.net/apps/doodle/lib/render/sdl"
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"git.kirsle.net/apps/doodle/lib/render/sdl"
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doodle "git.kirsle.net/apps/doodle/pkg"
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doodle "git.kirsle.net/apps/doodle/pkg"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/bindata"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"github.com/urfave/cli"
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"github.com/urfave/cli"
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@ -80,6 +81,20 @@ func main() {
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balance.Height,
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balance.Height,
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)
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)
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// Load the SDL fonts in from bindata storage.
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if fonts, err := bindata.AssetDir("assets/fonts"); err == nil {
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for _, file := range fonts {
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data, err := bindata.Asset("assets/fonts/" + file)
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if err != nil {
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panic(err)
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}
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sdl.InstallFont(file, data)
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}
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} else {
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panic(err)
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}
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game := doodle.New(c.Bool("debug"), engine)
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game := doodle.New(c.Bool("debug"), engine)
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game.SetupEngine()
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game.SetupEngine()
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if c.Bool("guitest") {
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if c.Bool("guitest") {
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@ -13,7 +13,7 @@ var (
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DebugWindowEvents = false
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DebugWindowEvents = false
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DebugMouseEvents = false
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DebugMouseEvents = false
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DebugClickEvents = false
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DebugClickEvents = false
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DebugKeyEvents = true
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DebugKeyEvents = false
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)
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)
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// Poll for events.
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// Poll for events.
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@ -3,6 +3,7 @@ package sdl
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import (
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import (
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"fmt"
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"fmt"
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"strings"
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"strings"
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"sync"
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"git.kirsle.net/apps/doodle/lib/events"
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"git.kirsle.net/apps/doodle/lib/events"
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/apps/doodle/lib/render"
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@ -11,9 +12,29 @@ import (
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)
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)
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// TODO: font filenames
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// TODO: font filenames
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var defaultFontFilename = "./fonts/DejaVuSans.ttf"
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var defaultFontFilename = "DejaVuSans.ttf"
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var fonts = map[string]*ttf.Font{}
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// Font holds cached SDL_TTF structures for loaded fonts. They are created
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// automatically when fonts are either preinstalled (InstallFont) or loaded for
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// the first time as demanded by the DrawText method.
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type Font struct {
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Filename string
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data []byte // raw binary data of font
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ttf *ttf.Font
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}
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var (
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fonts = map[string]*ttf.Font{} // keys like "DejaVuSans@14" by font size
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installedFont = map[string][]byte{} // installed font files' binary handles
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fontsMu sync.RWMutex
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)
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// InstallFont preloads the font cache using TTF binary data in memory.
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func InstallFont(filename string, binary []byte) {
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fontsMu.Lock()
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installedFont[filename] = binary
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fontsMu.Unlock()
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}
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// LoadFont loads and caches the font at a given size.
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// LoadFont loads and caches the font at a given size.
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func LoadFont(filename string, size int) (*ttf.Font, error) {
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func LoadFont(filename string, size int) (*ttf.Font, error) {
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@ -27,10 +48,30 @@ func LoadFont(filename string, size int) (*ttf.Font, error) {
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return font, nil
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return font, nil
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}
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}
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font, err := ttf.OpenFont(filename, size)
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// Do we have this font in memory?
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var (
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font *ttf.Font
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err error
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)
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if binary, ok := installedFont[filename]; ok {
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var RWops *sdl.RWops
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RWops, err = sdl.RWFromMem(binary)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, fmt.Errorf("LoadFont(%s): RWFromMem: %s", filename, err)
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}
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}
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font, err = ttf.OpenFontRW(RWops, 0, size)
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} else {
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font, err = ttf.OpenFont(filename, size)
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}
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// Error opening the font?
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if err != nil {
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return nil, fmt.Errorf("LoadFont(%s): %s", filename, err)
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}
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// Cache this font name and size.
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fonts[keyName] = font
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fonts[keyName] = font
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return font, nil
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return font, nil
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@ -16,7 +16,7 @@ var (
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***************/
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***************/
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// Debug overlay (FPS etc.) settings.
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// Debug overlay (FPS etc.) settings.
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DebugFontFilename = "./fonts/DejaVuSans-Bold.ttf"
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DebugFontFilename = "DejaVuSans-Bold.ttf"
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DebugFontSize = 16
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DebugFontSize = 16
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DebugLabelColor = render.MustHexColor("#FF9900")
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DebugLabelColor = render.MustHexColor("#FF9900")
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DebugValueColor = render.MustHexColor("#00CCFF")
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DebugValueColor = render.MustHexColor("#00CCFF")
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@ -4,7 +4,7 @@ import "git.kirsle.net/apps/doodle/lib/render"
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// Shell related variables.
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// Shell related variables.
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var (
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var (
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ShellFontFilename = "./fonts/DejaVuSansMono.ttf"
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ShellFontFilename = "DejaVuSansMono.ttf"
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ShellBackgroundColor = render.RGBA(0, 20, 40, 200)
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ShellBackgroundColor = render.RGBA(0, 20, 40, 200)
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ShellForegroundColor = render.RGBA(0, 153, 255, 255)
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ShellForegroundColor = render.RGBA(0, 153, 255, 255)
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ShellPromptColor = render.White
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ShellPromptColor = render.White
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@ -14,7 +14,7 @@ var (
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OutlineColor: render.Black,
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OutlineColor: render.Black,
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}
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}
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TitleFont = render.Text{
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TitleFont = render.Text{
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FontFilename: "./fonts/DejaVuSans-Bold.ttf",
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FontFilename: "DejaVuSans-Bold.ttf",
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Size: 12,
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Size: 12,
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Padding: 4,
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Padding: 4,
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Color: render.White,
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Color: render.White,
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// LabelFont is the font for strong labels in UI.
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// LabelFont is the font for strong labels in UI.
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LabelFont = render.Text{
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LabelFont = render.Text{
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Size: 12,
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Size: 12,
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FontFilename: "./fonts/DejaVuSans-Bold.ttf",
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FontFilename: "DejaVuSans-Bold.ttf",
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Padding: 4,
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Padding: 4,
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Color: render.Black,
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Color: render.Black,
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}
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}
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DragColor = render.MustHexColor("#0099FF")
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DragColor = render.MustHexColor("#0099FF")
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PlayButtonFont = render.Text{
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PlayButtonFont = render.Text{
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FontFilename: "./fonts/DejaVuSans-Bold.ttf",
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FontFilename: "DejaVuSans-Bold.ttf",
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Size: 16,
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Size: 16,
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Padding: 4,
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Padding: 4,
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Color: render.RGBA(255, 255, 0, 255),
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Color: render.RGBA(255, 255, 0, 255),
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// Append user doodads.
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// Append user doodads.
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userFiles, err := userdir.ListDoodads()
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userFiles, err := userdir.ListDoodads()
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names = append(names, userFiles...)
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names = append(names, userFiles...)
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return names, err
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// Deduplicate names.
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var uniq = map[string]interface{}{}
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var result []string
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for _, name := range names {
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if _, ok := uniq[name]; !ok {
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uniq[name] = nil
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result = append(result, name)
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}
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}
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return result, err
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}
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}
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// LoadFile reads a doodad file from disk, checking a few locations.
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// LoadFile reads a doodad file from disk, checking a few locations.
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@ -302,14 +302,16 @@ func (u *EditorUI) SetupCanvas(d *Doodle) *uix.Canvas {
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}
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}
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// A link event to connect two actors together.
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// A link event to connect two actors together.
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drawing.OnLinkActors = func(a, b *level.Actor) {
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drawing.OnLinkActors = func(a, b *uix.Actor) {
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d.Flash("Link %s and %s", a.Filename, b.Filename)
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// The actors are a uix.Actor which houses a level.Actor which we
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idA, idB := a.ID(), b.ID()
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// want to update to map each other's IDs.
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a.AddLink(idB)
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idA, idB := a.Actor.ID(), b.Actor.ID()
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b.AddLink(idA)
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a.Actor.AddLink(idB)
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b.Actor.AddLink(idA)
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// Reset the Link tool.
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// Reset the Link tool.
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drawing.Tool = uix.ActorTool
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drawing.Tool = uix.ActorTool
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d.Flash("Linked '%s' and '%s' together", a.Doodad.Title, b.Doodad.Title)
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}
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}
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// Set up the drop handler for draggable doodads.
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// Set up the drop handler for draggable doodads.
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@ -6,8 +6,10 @@ import (
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"git.kirsle.net/apps/doodle/lib/ui"
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"git.kirsle.net/apps/doodle/lib/ui"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/filesystem"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/scripting"
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"git.kirsle.net/apps/doodle/pkg/uix"
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"git.kirsle.net/apps/doodle/pkg/uix"
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)
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)
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@ -17,6 +19,7 @@ type MainScene struct {
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frame *ui.Frame
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frame *ui.Frame
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// Background wallpaper canvas.
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// Background wallpaper canvas.
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scripting *scripting.Supervisor
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canvas *uix.Canvas
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canvas *uix.Canvas
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}
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}
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@ -29,18 +32,9 @@ func (s *MainScene) Name() string {
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func (s *MainScene) Setup(d *Doodle) error {
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func (s *MainScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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s.Supervisor = ui.NewSupervisor()
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// Set up the background wallpaper canvas.
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if err := s.SetupDemoLevel(d); err != nil {
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s.canvas = uix.NewCanvas(100, false)
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return err
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s.canvas.Resize(render.Rect{
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}
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W: int32(d.width),
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H: int32(d.height),
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})
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s.canvas.LoadLevel(d.Engine, &level.Level{
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Chunker: level.NewChunker(100),
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Palette: level.NewPalette(),
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PageType: level.Bounded,
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Wallpaper: "notebook.png",
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})
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// Main UI button frame.
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// Main UI button frame.
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frame := ui.NewFrame("frame")
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frame := ui.NewFrame("frame")
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@ -78,10 +72,52 @@ func (s *MainScene) Setup(d *Doodle) error {
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return nil
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return nil
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}
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}
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// SetupDemoLevel configures the wallpaper behind the New screen,
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// which demos a title screen demo level.
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func (s *MainScene) SetupDemoLevel(d *Doodle) error {
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// Set up the background wallpaper canvas.
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s.canvas = uix.NewCanvas(100, false)
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s.canvas.Scrollable = true
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s.canvas.Resize(render.Rect{
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W: int32(d.width),
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H: int32(d.height),
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})
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// Title screen level to load.
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lvlName, _ := filesystem.FindFile("example1.level")
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lvl, err := level.LoadJSON(lvlName)
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if err != nil {
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log.Error("Error loading title-screen.level: %s", err)
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}
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s.canvas.LoadLevel(d.Engine, lvl)
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s.canvas.InstallActors(lvl.Actors)
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// Load all actor scripts.
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s.scripting = scripting.NewSupervisor()
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s.canvas.SetScriptSupervisor(s.scripting)
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if err := s.scripting.InstallScripts(lvl); err != nil {
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log.Error("Error with title screen level scripts: %s", err)
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}
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// Run all actors scripts main function to start them off.
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if err := s.canvas.InstallScripts(); err != nil {
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log.Error("Error running actor main() functions: %s", err)
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}
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return nil
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}
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// Loop the editor scene.
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// Loop the editor scene.
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func (s *MainScene) Loop(d *Doodle, ev *events.State) error {
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func (s *MainScene) Loop(d *Doodle, ev *events.State) error {
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s.Supervisor.Loop(ev)
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s.Supervisor.Loop(ev)
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if err := s.scripting.Loop(); err != nil {
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log.Error("MainScene.Loop: scripting.Loop: %s", err)
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}
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s.canvas.Loop(ev)
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if resized := ev.Resized.Read(); resized {
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if resized := ev.Resized.Read(); resized {
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w, h := d.Engine.WindowSize()
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w, h := d.Engine.WindowSize()
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d.width = w
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d.width = w
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@ -103,6 +139,14 @@ func (s *MainScene) Draw(d *Doodle) error {
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s.canvas.Present(d.Engine, render.Origin)
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s.canvas.Present(d.Engine, render.Origin)
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// Draw a sheen over the level for clarity.
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d.Engine.DrawBox(render.RGBA(255, 255, 254, 128), render.Rect{
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||||||
|
X: 0,
|
||||||
|
Y: 0,
|
||||||
|
W: int32(d.width),
|
||||||
|
H: int32(d.height),
|
||||||
|
})
|
||||||
|
|
||||||
label := ui.NewLabel(ui.Label{
|
label := ui.NewLabel(ui.Label{
|
||||||
Text: branding.AppName,
|
Text: branding.AppName,
|
||||||
Font: render.Text{
|
Font: render.Text{
|
||||||
|
|
|
@ -10,6 +10,7 @@ import (
|
||||||
"git.kirsle.net/apps/doodle/lib/render"
|
"git.kirsle.net/apps/doodle/lib/render"
|
||||||
"git.kirsle.net/apps/doodle/lib/ui"
|
"git.kirsle.net/apps/doodle/lib/ui"
|
||||||
"git.kirsle.net/apps/doodle/pkg/balance"
|
"git.kirsle.net/apps/doodle/pkg/balance"
|
||||||
|
"git.kirsle.net/apps/doodle/pkg/bindata"
|
||||||
"git.kirsle.net/apps/doodle/pkg/doodads"
|
"git.kirsle.net/apps/doodle/pkg/doodads"
|
||||||
"git.kirsle.net/apps/doodle/pkg/level"
|
"git.kirsle.net/apps/doodle/pkg/level"
|
||||||
"git.kirsle.net/apps/doodle/pkg/log"
|
"git.kirsle.net/apps/doodle/pkg/log"
|
||||||
|
@ -69,7 +70,7 @@ type Canvas struct {
|
||||||
// -- WHEN Canvas.Tool is "Link" --
|
// -- WHEN Canvas.Tool is "Link" --
|
||||||
// When the Canvas wants to link two actors together. Arguments are the IDs
|
// When the Canvas wants to link two actors together. Arguments are the IDs
|
||||||
// of the two actors.
|
// of the two actors.
|
||||||
OnLinkActors func(a, b *level.Actor)
|
OnLinkActors func(a, b *Actor)
|
||||||
linkFirst *Actor
|
linkFirst *Actor
|
||||||
|
|
||||||
// Tracking pixels while editing. TODO: get rid of pixelHistory?
|
// Tracking pixels while editing. TODO: get rid of pixelHistory?
|
||||||
|
@ -129,9 +130,12 @@ func (w *Canvas) LoadLevel(e render.Engine, level *level.Level) {
|
||||||
// TODO: wallpaper paths
|
// TODO: wallpaper paths
|
||||||
filename := "assets/wallpapers/" + level.Wallpaper
|
filename := "assets/wallpapers/" + level.Wallpaper
|
||||||
if runtime.GOOS != "js" {
|
if runtime.GOOS != "js" {
|
||||||
|
// Check if the wallpaper wasn't found. Check bindata and file system.
|
||||||
|
if _, err := bindata.Asset(filename); err != nil {
|
||||||
if _, err := os.Stat(filename); os.IsNotExist(err) {
|
if _, err := os.Stat(filename); os.IsNotExist(err) {
|
||||||
log.Error("LoadLevel: %s", err)
|
log.Error("LoadLevel: wallpaper %s did not appear to exist, default to notebook.png", filename)
|
||||||
filename = "assets/wallpapers/notebook.png" // XXX TODO
|
filename = "assets/wallpapers/notebook.png"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
package uix
|
package uix
|
||||||
|
|
||||||
import "errors"
|
import (
|
||||||
|
"errors"
|
||||||
|
|
||||||
|
"git.kirsle.net/apps/doodle/pkg/shmem"
|
||||||
|
)
|
||||||
|
|
||||||
// LinkStart initializes the Link tool.
|
// LinkStart initializes the Link tool.
|
||||||
func (w *Canvas) LinkStart() {
|
func (w *Canvas) LinkStart() {
|
||||||
|
@ -13,10 +17,13 @@ func (w *Canvas) LinkAdd(a *Actor) error {
|
||||||
if w.linkFirst == nil {
|
if w.linkFirst == nil {
|
||||||
// First click, hold onto this actor.
|
// First click, hold onto this actor.
|
||||||
w.linkFirst = a
|
w.linkFirst = a
|
||||||
|
shmem.Flash("Doodad '%s' selected, click the next Doodad to link it to",
|
||||||
|
a.Doodad.Title,
|
||||||
|
)
|
||||||
} else {
|
} else {
|
||||||
// Second click, call the OnLinkActors handler with the two actors.
|
// Second click, call the OnLinkActors handler with the two actors.
|
||||||
if w.OnLinkActors != nil {
|
if w.OnLinkActors != nil {
|
||||||
w.OnLinkActors(w.linkFirst.Actor, a.Actor)
|
w.OnLinkActors(w.linkFirst, a)
|
||||||
} else {
|
} else {
|
||||||
return errors.New("Canvas.LinkAdd: no OnLinkActors handler is ready")
|
return errors.New("Canvas.LinkAdd: no OnLinkActors handler is ready")
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
package wallpaper
|
package wallpaper
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"bytes"
|
||||||
"image"
|
"image"
|
||||||
"image/draw"
|
"image/draw"
|
||||||
"os"
|
"os"
|
||||||
|
@ -9,6 +10,7 @@ import (
|
||||||
"strings"
|
"strings"
|
||||||
|
|
||||||
"git.kirsle.net/apps/doodle/lib/render"
|
"git.kirsle.net/apps/doodle/lib/render"
|
||||||
|
"git.kirsle.net/apps/doodle/pkg/bindata"
|
||||||
)
|
)
|
||||||
|
|
||||||
// Wallpaper is a repeatable background image to go behind levels.
|
// Wallpaper is a repeatable background image to go behind levels.
|
||||||
|
@ -64,14 +66,28 @@ func FromFile(e render.Engine, filename string) (*Wallpaper, error) {
|
||||||
}, nil
|
}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Try and get an image object by any means.
|
||||||
|
var (
|
||||||
|
img image.Image
|
||||||
|
format string
|
||||||
|
imgErr error
|
||||||
|
)
|
||||||
|
|
||||||
|
// Try the bindata store.
|
||||||
|
if data, err := bindata.Asset(filename); err == nil {
|
||||||
|
fh := bytes.NewBuffer(data)
|
||||||
|
img, format, imgErr = image.Decode(fh)
|
||||||
|
} else {
|
||||||
fh, err := os.Open(filename)
|
fh, err := os.Open(filename)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
img, format, imgErr = image.Decode(fh)
|
||||||
|
}
|
||||||
|
|
||||||
img, format, err := image.Decode(fh)
|
// Image loading error?
|
||||||
if err != nil {
|
if imgErr != nil {
|
||||||
return nil, err
|
return nil, imgErr
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ugly hack: make it an image.RGBA because the thing we get tends to be
|
// Ugly hack: make it an image.RGBA because the thing we get tends to be
|
||||||
|
|
|
@ -20,7 +20,6 @@ func main() {
|
||||||
go watchChanges()
|
go watchChanges()
|
||||||
|
|
||||||
http.Handle("/", http.FileServer(http.Dir(".")))
|
http.Handle("/", http.FileServer(http.Dir(".")))
|
||||||
http.Handle("/fonts", http.FileServer(http.Dir("../fonts/")))
|
|
||||||
http.HandleFunc(wasm, func(w http.ResponseWriter, r *http.Request) {
|
http.HandleFunc(wasm, func(w http.ResponseWriter, r *http.Request) {
|
||||||
w.Header().Set("Content-Type", "application/wasm")
|
w.Header().Set("Content-Type", "application/wasm")
|
||||||
http.ServeFile(w, r, "."+wasm)
|
http.ServeFile(w, r, "."+wasm)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user