New (Colored) Locked Door Doodads
* Revamped the sprites for the four colored locked doors. They now have a side-view profile perspective rather than a front view. * Doors open facing the left or the right based on what direction the colliding actor approached it from.
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@ -43,44 +43,7 @@ switches() {
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doors() {
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doors() {
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cd doors/
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cd doors/
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./build.sh
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doodad convert -t "Red Door" red1.png red2.png door-red.doodad
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doodad edit-doodad -q --tag color=red door-red.doodad
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doodad install-script locked-door.js door-red.doodad
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doodad convert -t "Blue Door" blue1.png blue2.png door-blue.doodad
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doodad edit-doodad -q --tag color=blue door-blue.doodad
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doodad install-script locked-door.js door-blue.doodad
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doodad convert -t "Green Door" green1.png green2.png door-green.doodad
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doodad edit-doodad -q --tag color=green door-green.doodad
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doodad install-script locked-door.js door-green.doodad
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doodad convert -t "Yellow Door" yellow1.png yellow2.png door-yellow.doodad
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doodad edit-doodad -q --tag color=yellow door-yellow.doodad
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doodad install-script locked-door.js door-yellow.doodad
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doodad convert -t "Red Key" red-key.png key-red.doodad
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doodad edit-doodad -q --tag color=red key-red.doodad
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doodad install-script keys.js key-red.doodad
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doodad convert -t "Blue Key" blue-key.png key-blue.doodad
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doodad edit-doodad -q --tag color=blue key-blue.doodad
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doodad install-script keys.js key-blue.doodad
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doodad convert -t "Green Key" green-key.png key-green.doodad
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doodad edit-doodad -q --tag color=green key-green.doodad
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doodad install-script keys.js key-green.doodad
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doodad convert -t "Yellow Key" yellow-key.png key-yellow.doodad
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doodad edit-doodad -q --tag color=yellow key-yellow.doodad
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doodad install-script keys.js key-yellow.doodad
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doodad convert -t "Electric Door" electric{1,2,3,4}.png door-electric.doodad
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doodad install-script electric-door.js door-electric.doodad
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cp door-*.doodad key-*.doodad ../../../assets/doodads/
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cd ..
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cd ..
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}
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}
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BIN
dev-assets/doodads/doors/blue-closed.png
Normal file
After Width: | Height: | Size: 880 B |
BIN
dev-assets/doodads/doors/blue-left.png
Normal file
After Width: | Height: | Size: 841 B |
BIN
dev-assets/doodads/doors/blue-right.png
Normal file
After Width: | Height: | Size: 841 B |
48
dev-assets/doodads/doors/build.sh
Executable file
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@ -0,0 +1,48 @@
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# doodad convert -t "Red Door" red1.png red2.png door-red.doodad
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# doodad edit-doodad -q --tag color=red door-red.doodad
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# doodad install-script locked-door.js door-red.doodad
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doodad convert -t "Red Door" red-closed.png red-right.png red-left.png door-red.doodad
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doodad edit-doodad -q --tag color=red door-red.doodad
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doodad install-script colored-door.js door-red.doodad
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doodad convert -t "Blue Door" blue-closed.png blue-right.png blue-left.png door-blue.doodad
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doodad edit-doodad -q --tag color=blue door-blue.doodad
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doodad install-script colored-door.js door-blue.doodad
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doodad convert -t "Green Door" green-closed.png green-right.png green-left.png door-green.doodad
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doodad edit-doodad -q --tag color=green door-green.doodad
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doodad install-script colored-door.js door-green.doodad
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doodad convert -t "Yellow Door" yellow-closed.png yellow-right.png yellow-left.png door-yellow.doodad
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doodad edit-doodad -q --tag color=yellow door-yellow.doodad
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doodad install-script colored-door.js door-yellow.doodad
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# doodad convert -t "Green Door" green1.png green2.png door-green.doodad
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# doodad edit-doodad -q --tag color=green door-green.doodad
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# doodad install-script locked-door.js door-green.doodad
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#
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# doodad convert -t "Yellow Door" yellow1.png yellow2.png door-yellow.doodad
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# doodad edit-doodad -q --tag color=yellow door-yellow.doodad
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# doodad install-script locked-door.js door-yellow.doodad
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doodad convert -t "Red Key" red-key.png key-red.doodad
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doodad edit-doodad -q --tag color=red key-red.doodad
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doodad install-script keys.js key-red.doodad
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doodad convert -t "Blue Key" blue-key.png key-blue.doodad
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doodad edit-doodad -q --tag color=blue key-blue.doodad
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doodad install-script keys.js key-blue.doodad
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doodad convert -t "Green Key" green-key.png key-green.doodad
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doodad edit-doodad -q --tag color=green key-green.doodad
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doodad install-script keys.js key-green.doodad
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doodad convert -t "Yellow Key" yellow-key.png key-yellow.doodad
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doodad edit-doodad -q --tag color=yellow key-yellow.doodad
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doodad install-script keys.js key-yellow.doodad
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doodad convert -t "Electric Door" electric{1,2,3,4}.png door-electric.doodad
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doodad install-script electric-door.js door-electric.doodad
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cp door-*.doodad key-*.doodad ../../../assets/doodads/
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56
dev-assets/doodads/doors/colored-door.js
Normal file
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function main() {
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var color = Self.Doodad.Tag("color");
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// Layers in the doodad image.
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var layer = {
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closed: 0,
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right: 1,
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left: 2,
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};
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// Variables that change in event handler.
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var unlocked = false; // Key has been used to unlock the door (one time).
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var opened = false; // If door is currently showing its opened state.
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var enterSide = 0; // Side of player entering the door, -1 or 1, left or right.
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Self.SetHitbox(23, 0, 23, 64);
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Events.OnCollide(function(e) {
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// Record the side that this actor has touched us, in case the door
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// needs to open.
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if (enterSide === 0) {
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enterSide = e.Overlap.X > 0 ? 1 : -1;
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}
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if (opened) {
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return;
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}
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if (e.InHitbox) {
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if (unlocked) {
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Self.ShowLayer(enterSide < 0 ? layer.right : layer.left);
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opened = true;
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return;
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}
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var data = e.Actor.GetData("key:" + color);
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if (data === "") {
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// Door is locked.
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return false;
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}
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if (e.Settled) {
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unlocked = true;
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Self.ShowLayer(enterSide < 0 ? layer.right : layer.left);
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}
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}
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});
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Events.OnLeave(function(e) {
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Self.ShowLayer(layer.closed);
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// Reset collision state.
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opened = false;
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enterSide = 0;
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});
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}
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BIN
dev-assets/doodads/doors/green-closed.png
Normal file
After Width: | Height: | Size: 847 B |
BIN
dev-assets/doodads/doors/green-left.png
Normal file
After Width: | Height: | Size: 837 B |
BIN
dev-assets/doodads/doors/green-right.png
Normal file
After Width: | Height: | Size: 836 B |
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@ -1,3 +1,4 @@
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// DEPRECATED: old locked door script. Superceded by colored-door.js.
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function main() {
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function main() {
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Self.AddAnimation("open", 0, [1]);
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Self.AddAnimation("open", 0, [1]);
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var unlocked = false;
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var unlocked = false;
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BIN
dev-assets/doodads/doors/red-closed.png
Normal file
After Width: | Height: | Size: 816 B |
BIN
dev-assets/doodads/doors/red-left.png
Normal file
After Width: | Height: | Size: 846 B |
BIN
dev-assets/doodads/doors/red-right.png
Normal file
After Width: | Height: | Size: 848 B |
BIN
dev-assets/doodads/doors/yellow-closed.png
Normal file
After Width: | Height: | Size: 851 B |
BIN
dev-assets/doodads/doors/yellow-left.png
Normal file
After Width: | Height: | Size: 855 B |
BIN
dev-assets/doodads/doors/yellow-right.png
Normal file
After Width: | Height: | Size: 850 B |
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@ -14,7 +14,7 @@ var (
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ScrollboxVert = 128
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ScrollboxVert = 128
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// Player speeds
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// Player speeds
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PlayerMaxVelocity = 10
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PlayerMaxVelocity = 6
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PlayerAcceleration = 2
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PlayerAcceleration = 2
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Gravity = 6
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Gravity = 6
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