Prepare v0.10.0 for release
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Changes.md
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Changes.md
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# Changes
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## v0.10.0 (TBD)
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## v0.10.0 (Dec 30 2021)
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New features and changes:
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@ -16,9 +16,13 @@ New features and changes:
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* Doodad AI updates: the **Bird** records its original altitude and will
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attempt to fly back there when it can, so in case it slid up or down a
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ramp it will correct its height when it comes back the other way.
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* The "New Level" and "New Doodad" functions on the main menu are
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consolidated into a window together that can create either, bringing
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a proper UI to creating a doodad.
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* Added a setting to **hide touch control hints** from Play Mode.
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* The title screen is more adaptive to mobile. If the window height isn't
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tall enough to show the menu, it switches to a 'landscape mode' layout.
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* Adds a custom icon to the application window.
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A few notes about level packs:
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@ -41,6 +45,11 @@ Bugs fixed:
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* Undo/Redo now works again for the Doodad Editor.
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* Fix crash when opening the Doodad Editor (v0.9.0 regression).
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* The Play Level/Edit Drawing window is more responsive to small screens
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and will draw fewer columns of filenames.
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* Alert and Confirm popup modals always re-center themselves, especially
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to adapt to the user switching from Portrait to Landscape orientation
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on mobile.
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## v0.9.0 (Oct 9, 2021)
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@ -4,7 +4,7 @@ package branding
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const (
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AppName = "Sketchy Maze"
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Summary = "A drawing-based maze game"
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Version = "0.9.0"
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Version = "0.10.0"
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Website = "https://www.sketchymaze.com"
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Copyright = "2021 Noah Petherbridge"
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Byline = "a game by Noah Petherbridge."
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@ -214,6 +214,10 @@ func (s *MainScene) Setup(d *Doodle) error {
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},
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}
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for _, button := range buttons {
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if check := button.If; check != nil && !check() {
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continue
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}
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button := button
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btn := ui.NewButton(button.Name, ui.NewLabel(ui.Label{
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Text: button.Name,
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