Prepare v0.10.0 for release

This commit is contained in:
Noah 2021-12-30 17:57:13 -08:00
parent d16a8657aa
commit 3881457300
3 changed files with 15 additions and 2 deletions

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@ -1,6 +1,6 @@
# Changes
## v0.10.0 (TBD)
## v0.10.0 (Dec 30 2021)
New features and changes:
@ -16,9 +16,13 @@ New features and changes:
* Doodad AI updates: the **Bird** records its original altitude and will
attempt to fly back there when it can, so in case it slid up or down a
ramp it will correct its height when it comes back the other way.
* The "New Level" and "New Doodad" functions on the main menu are
consolidated into a window together that can create either, bringing
a proper UI to creating a doodad.
* Added a setting to **hide touch control hints** from Play Mode.
* The title screen is more adaptive to mobile. If the window height isn't
tall enough to show the menu, it switches to a 'landscape mode' layout.
* Adds a custom icon to the application window.
A few notes about level packs:
@ -41,6 +45,11 @@ Bugs fixed:
* Undo/Redo now works again for the Doodad Editor.
* Fix crash when opening the Doodad Editor (v0.9.0 regression).
* The Play Level/Edit Drawing window is more responsive to small screens
and will draw fewer columns of filenames.
* Alert and Confirm popup modals always re-center themselves, especially
to adapt to the user switching from Portrait to Landscape orientation
on mobile.
## v0.9.0 (Oct 9, 2021)

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@ -4,7 +4,7 @@ package branding
const (
AppName = "Sketchy Maze"
Summary = "A drawing-based maze game"
Version = "0.9.0"
Version = "0.10.0"
Website = "https://www.sketchymaze.com"
Copyright = "2021 Noah Petherbridge"
Byline = "a game by Noah Petherbridge."

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@ -214,6 +214,10 @@ func (s *MainScene) Setup(d *Doodle) error {
},
}
for _, button := range buttons {
if check := button.If; check != nil && !check() {
continue
}
button := button
btn := ui.NewButton(button.Name, ui.NewLabel(ui.Label{
Text: button.Name,