Fix blockers for v0.14.0 release
* Mac app: exclude the redundant copy of rtp/ folder in the .dmg disk image as it only needs to live inside the .app bundle. * Fix the settings.json file to be initialized and saved to disk on first launch of the game, and the crosshair color default. * Fix the chdir detection in main.go especially to locate the rtp/ folder inside the macOS app bundle.
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parent
e20c694d93
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35962540e1
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@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"regexp"
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"runtime"
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"runtime/pprof"
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@ -69,6 +70,7 @@ func main() {
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// Set default user settings.
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if usercfg.Current.CrosshairColor == render.Invisible {
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usercfg.Current.CrosshairColor = balance.DefaultCrosshairColor
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usercfg.Save()
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}
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// Set GameController style.
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@ -129,6 +131,11 @@ func main() {
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}
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app.Action = func(c *cli.Context) error {
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// Set the log level now if debugging is enabled.
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if c.Bool("debug") {
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log.Logger.Config.Level = golog.DebugLevel
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}
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// Write the game's log to disk.
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if err := initLogFile(c.String("log")); err != nil {
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log.Error("Couldn't write logs to disk: %s", err)
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@ -142,11 +149,8 @@ func main() {
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}
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// --chdir into a different working directory? e.g. for Flatpak especially.
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if doodlePath := c.String("chdir"); doodlePath != "" {
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if err := os.Chdir(doodlePath); err != nil {
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log.Error("--chdir: couldn't enter '%s': %s", doodlePath, err)
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return err
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}
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if err := setWorkingDirectory(c); err != nil {
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log.Error("Couldn't set working directory: %s", err)
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}
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// Recording pprof stats?
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@ -260,7 +264,7 @@ func main() {
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// Log what Doodle thinks its working directory is, for debugging.
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pwd, _ := os.Getwd()
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log.Debug("PWD: %s", pwd)
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log.Info("Program's working directory is: %s", pwd)
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// Initialize the developer shell chatbot easter egg.
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chatbot.Setup()
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@ -282,6 +286,53 @@ func main() {
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}
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}
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// Set the app's working directory to find the runtime rtp assets.
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func setWorkingDirectory(c *cli.Context) error {
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// If they used the --chdir CLI option, go there.
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if doodlePath := c.String("chdir"); doodlePath != "" {
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return os.Chdir(doodlePath)
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}
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var test = func(paths ...string) bool {
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paths = append(paths, filepath.Join("rtp", "Credits.txt"))
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_, err := os.Stat(filepath.Join(paths...))
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return err == nil
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}
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// If the rtp/ folder is already here, nothing is needed.
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if test() {
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return nil
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}
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// Get the path to the executable and search around from there.
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ex, err := os.Executable()
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if err != nil {
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return fmt.Errorf("couldn't find the path to current executable: %s", err)
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}
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exPath := filepath.Dir(ex)
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log.Debug("Trying to locate rtp/ folder relative to game's executable path: %s", exPath)
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// Test a few relative paths around the executable's folder.
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paths := []string{
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exPath, // same directory, e.g. Linux /opt/sketchymaze root or Windows zipfile
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filepath.Join(exPath, ".."), // parent directory, e.g. from the git clone root
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filepath.Join(exPath, "..", "Resources"), // e.g. in a macOS .app bundle.
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// Some well-known installed paths to check.
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"/opt/sketchymaze", // Linux deb/rpm package
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"/app/share/sketchymaze", // Linux flatpak package
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}
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for _, testPath := range paths {
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if test(testPath) {
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log.Info("Found rtp folder in: %s", testPath)
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return os.Chdir(testPath)
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}
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}
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return nil
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}
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func setResolution(value string) error {
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switch value {
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case "desktop", "maximized":
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@ -18,6 +18,7 @@ import (
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"path/filepath"
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"time"
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"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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"git.kirsle.net/SketchyMaze/doodle/pkg/userdir"
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"git.kirsle.net/go/render"
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)
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@ -92,11 +93,11 @@ func Load() error {
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filename = Filepath()
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settings = Defaults()
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)
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// No file exists yet?
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if _, err := os.Stat(filename); os.IsNotExist(err) {
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Current = settings
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return nil // no file, no problem
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}
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} else {
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fh, err := os.Open(filename)
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if err != nil {
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return err
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@ -110,9 +111,11 @@ func Load() error {
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}
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Current = settings
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}
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// If we don't have an entropy key saved, make one and save it.
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if Current.Entropy == nil || len(Current.Entropy) == 0 {
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log.Info("Initialized entropy field in settings.json")
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Save()
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}
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@ -127,6 +127,10 @@ macos() {
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# Create the .app bundle.
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../../../../scripts/mac-app.sh
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# Clean up extra files that don't need to go inside the .dmg image as
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# they are only necessary for the .app bundle itself.
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rm -rf "./rtp"
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# Remove redundant Mac binaries from stage folder.
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rm ./sketchymaze ./doodad
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hdiutil create "${RELEASE_PATH}/macos/sketchymaze-${VERSION}-macOS-x64.dmg" \
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