Idle animations for Boy
This commit is contained in:
parent
434416d3a4
commit
34c45095b5
|
@ -5,6 +5,8 @@ build:
|
|||
doodad convert -t "Boy" stand-right.png stand-left.png \
|
||||
walk-right-1.png walk-right-2.png walk-right-3.png \
|
||||
walk-left-1.png walk-left-2.png walk-left-3.png \
|
||||
idle-right-1.png idle-right-2.png idle-right-3.png \
|
||||
idle-left-1.png idle-left-2.png idle-left-3.png \
|
||||
boy.doodad
|
||||
doodad install-script boy.js boy.doodad
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
const playerSpeed = 12;
|
||||
|
||||
let Vx = Vy = 0,
|
||||
animating = false,
|
||||
animStart = animEnd = 0;
|
||||
walking = false,
|
||||
direction = "right",
|
||||
lastDirection = direction;
|
||||
|
||||
function main() {
|
||||
Self.SetMobile(true);
|
||||
|
@ -11,6 +12,8 @@ function main() {
|
|||
Self.SetHitbox(0, 0, 32, 52);
|
||||
Self.AddAnimation("walk-left", 200, ["stand-left", "walk-left-1", "walk-left-2", "walk-left-3", "walk-left-2", "walk-left-1"]);
|
||||
Self.AddAnimation("walk-right", 200, ["stand-right", "walk-right-1", "walk-right-2", "walk-right-3", "walk-right-2", "walk-right-1"]);
|
||||
Self.AddAnimation("idle-left", 200, ["idle-left-1", "idle-left-2", "idle-left-3", "idle-left-2"]);
|
||||
Self.AddAnimation("idle-right", 200, ["idle-right-1", "idle-right-2", "idle-right-3", "idle-right-2"]);
|
||||
|
||||
// If the player suddenly changes direction, reset the animation state to quickly switch over.
|
||||
let lastVelocity = Vector(0, 0);
|
||||
|
@ -25,20 +28,35 @@ function main() {
|
|||
Self.StopAnimation();
|
||||
}
|
||||
lastVelocity = curVelocity;
|
||||
lastDirection = direction;
|
||||
|
||||
let wasWalking = walking;
|
||||
if (ev.Right) {
|
||||
if (!Self.IsAnimating()) {
|
||||
Self.PlayAnimation("walk-right", null);
|
||||
}
|
||||
direction = "right";
|
||||
Vx = playerSpeed;
|
||||
walking = true;
|
||||
} else if (ev.Left) {
|
||||
if (!Self.IsAnimating()) {
|
||||
Self.PlayAnimation("walk-left", null);
|
||||
}
|
||||
direction = "left";
|
||||
Vx = -playerSpeed;
|
||||
walking = true;
|
||||
} else {
|
||||
// Has stopped walking!
|
||||
walking = false;
|
||||
stoppedWalking = true;
|
||||
}
|
||||
|
||||
// Should we stop animating? (changed state)
|
||||
if (direction !== lastDirection || wasWalking !== walking) {
|
||||
Self.StopAnimation();
|
||||
animating = false;
|
||||
}
|
||||
|
||||
// And play what animation?
|
||||
if (!Self.IsAnimating()) {
|
||||
if (walking) {
|
||||
Self.PlayAnimation("walk-"+direction, null);
|
||||
} else {
|
||||
Self.PlayAnimation("idle-"+direction, null);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
BIN
dev-assets/doodads/boy/idle-left-1.png
Normal file
BIN
dev-assets/doodads/boy/idle-left-1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
dev-assets/doodads/boy/idle-left-2.png
Normal file
BIN
dev-assets/doodads/boy/idle-left-2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
dev-assets/doodads/boy/idle-left-3.png
Normal file
BIN
dev-assets/doodads/boy/idle-left-3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
dev-assets/doodads/boy/idle-right-1.png
Normal file
BIN
dev-assets/doodads/boy/idle-right-1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
dev-assets/doodads/boy/idle-right-2.png
Normal file
BIN
dev-assets/doodads/boy/idle-right-2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
dev-assets/doodads/boy/idle-right-3.png
Normal file
BIN
dev-assets/doodads/boy/idle-right-3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
|
@ -9,7 +9,7 @@ import (
|
|||
const (
|
||||
AppName = "Sketchy Maze"
|
||||
Summary = "A drawing-based maze game"
|
||||
Version = "0.12.1"
|
||||
Version = "0.13.0"
|
||||
Website = "https://www.sketchymaze.com"
|
||||
Copyright = "2022 Noah Petherbridge"
|
||||
Byline = "a game by Noah Petherbridge."
|
||||
|
|
|
@ -3,6 +3,7 @@ package modal
|
|||
|
||||
import (
|
||||
"git.kirsle.net/apps/doodle/pkg/balance"
|
||||
"git.kirsle.net/apps/doodle/pkg/cursor"
|
||||
"git.kirsle.net/apps/doodle/pkg/keybind"
|
||||
"git.kirsle.net/apps/doodle/pkg/modal/loadscreen"
|
||||
"git.kirsle.net/apps/doodle/pkg/shmem"
|
||||
|
@ -91,6 +92,7 @@ func Handled(ev *event.State) bool {
|
|||
// Draw the modal UI to the screen.
|
||||
func Draw() {
|
||||
if ready && current != nil {
|
||||
cursor.Current = cursor.NewPointer(engine)
|
||||
screen.Present(engine, render.Origin)
|
||||
supervisor.Present(engine)
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user