WIP Labels
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@ -63,7 +63,8 @@ func (d *Doodle) Run() error {
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// Set up the default scene.
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if d.Scene == nil {
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d.Goto(&MainScene{})
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d.Goto(&GUITestScene{})
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// d.Goto(&MainScene{})
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}
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log.Info("Enter Main Loop")
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159
guitest_scene.go
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159
guitest_scene.go
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@ -0,0 +1,159 @@
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package doodle
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import (
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"git.kirsle.net/apps/doodle/events"
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"git.kirsle.net/apps/doodle/render"
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"git.kirsle.net/apps/doodle/ui"
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)
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// GUITestScene implements the main menu of Doodle.
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type GUITestScene struct {
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Supervisor *ui.Supervisor
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frame *ui.Frame
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window *ui.Frame
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}
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// Name of the scene.
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func (s *GUITestScene) Name() string {
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return "Main"
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}
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// Setup the scene.
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func (s *GUITestScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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window := ui.NewFrame()
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s.window = window
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window.Configure(ui.Config{
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Width: 400,
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Height: 400,
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Background: render.Grey,
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BorderStyle: ui.BorderRaised,
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BorderSize: 2,
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})
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titleBar := ui.NewLabel(render.Text{
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Text: "Alert",
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Size: 12,
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Color: render.White,
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Stroke: render.Black,
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})
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titleBar.Configure(ui.Config{
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Background: render.Blue,
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OutlineSize: 1,
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OutlineColor: render.Black,
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})
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window.Pack(titleBar, ui.Pack{
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Anchor: ui.N,
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FillX: true,
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})
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msgFrame := ui.NewFrame()
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msgFrame.Configure(ui.Config{
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Background: render.Grey,
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BorderStyle: ui.BorderRaised,
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BorderSize: 1,
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})
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window.Pack(msgFrame, ui.Pack{
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Anchor: ui.N,
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Fill: true,
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Padding: 4,
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})
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btnFrame := ui.NewFrame()
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btnFrame.Configure(ui.Config{
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Background: render.DarkRed,
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})
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window.Pack(btnFrame, ui.Pack{
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Anchor: ui.N,
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Padding: 4,
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})
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msg := ui.NewLabel(render.Text{
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Text: "Hello World!",
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Size: 14,
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Color: render.Black,
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})
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msgFrame.Pack(msg, ui.Pack{
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Anchor: ui.NW,
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Padding: 2,
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})
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button1 := ui.NewButton(*ui.NewLabel(render.Text{
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Text: "New Map",
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Size: 14,
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Color: render.Black,
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}))
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button1.SetBackground(render.Blue)
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button1.Handle("Click", func(p render.Point) {
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d.NewMap()
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})
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log.Info("Button1 bg: %s", button1.Background())
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button2 := ui.NewButton(*ui.NewLabel(render.Text{
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Text: "New Map",
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Size: 14,
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Color: render.Black,
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}))
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button2.SetText("Load Map")
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var align = ui.W
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btnFrame.Pack(button1, ui.Pack{
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Anchor: align,
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Padding: 20,
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Fill: true,
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})
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btnFrame.Pack(button2, ui.Pack{
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Anchor: align,
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Padding: 20,
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Fill: true,
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})
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s.Supervisor.Add(button1)
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s.Supervisor.Add(button2)
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return nil
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}
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// Loop the editor scene.
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func (s *GUITestScene) Loop(d *Doodle, ev *events.State) error {
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s.Supervisor.Loop(ev)
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return nil
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}
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// Draw the pixels on this frame.
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func (s *GUITestScene) Draw(d *Doodle) error {
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// Clear the canvas and fill it with white.
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d.Engine.Clear(render.White)
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label := ui.NewLabel(render.Text{
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Text: "GUITest Doodle v" + Version,
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Size: 26,
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Color: render.Pink,
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Stroke: render.SkyBlue,
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Shadow: render.Black,
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})
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label.Compute(d.Engine)
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label.MoveTo(render.Point{
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X: (d.width / 2) - (label.Size().W / 2),
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Y: 40,
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})
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label.Present(d.Engine)
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s.window.Compute(d.Engine)
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s.window.MoveTo(render.Point{
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X: (d.width / 2) - (s.window.Size().W / 2),
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Y: 100,
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})
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s.window.Present(d.Engine)
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s.Supervisor.Present(d.Engine)
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return nil
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}
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// Destroy the scene.
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func (s *GUITestScene) Destroy() error {
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return nil
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}
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@ -9,6 +9,7 @@ import (
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// MainScene implements the main menu of Doodle.
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type MainScene struct {
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Supervisor *ui.Supervisor
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frame *ui.Frame
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}
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// Name of the scene.
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@ -20,16 +21,27 @@ func (s *MainScene) Name() string {
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func (s *MainScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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frame := ui.NewFrame()
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s.frame = frame
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s.frame.Configure(ui.Config{
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// Width: 400,
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// Height: 200,
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Background: render.Purple,
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BorderStyle: ui.BorderSolid,
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BorderSize: 1,
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BorderColor: render.Blue,
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})
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button1 := ui.NewButton(*ui.NewLabel(render.Text{
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Text: "New Map",
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Size: 14,
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Color: render.Black,
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}))
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button1.Compute(d.Engine)
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button1.MoveTo(render.Point{
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X: (d.width / 2) - (button1.Size().W / 2),
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Y: 200,
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})
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// button1.Compute(d.Engine)
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// button1.MoveTo(render.Point{
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// X: (d.width / 2) - (button1.Size().W / 2),
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// Y: 200,
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// })
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button1.Handle("Click", func(p render.Point) {
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d.NewMap()
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})
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@ -40,10 +52,22 @@ func (s *MainScene) Setup(d *Doodle) error {
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Color: render.Black,
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}))
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button2.SetText("Load Map")
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button2.Compute(d.Engine)
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button2.MoveTo(render.Point{
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X: (d.width / 2) - (button2.Size().W / 2),
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Y: 260,
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// button2.Compute(d.Engine)
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// button2.MoveTo(render.Point{
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// X: (d.width / 2) - (button2.Size().W / 2),
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// Y: 260,
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// })
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var align = ui.E
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frame.Pack(button1, ui.Pack{
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Anchor: align,
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Padding: 12,
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Fill: true,
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})
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frame.Pack(button2, ui.Pack{
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Anchor: align,
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Padding: 12,
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Fill: true,
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})
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s.Supervisor.Add(button1)
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@ -77,6 +101,13 @@ func (s *MainScene) Draw(d *Doodle) error {
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})
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label.Present(d.Engine)
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s.frame.Compute(d.Engine)
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s.frame.MoveTo(render.Point{
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X: (d.width / 2) - (s.frame.Size().W / 2),
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Y: 200,
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})
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s.frame.Present(d.Engine)
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s.Supervisor.Present(d.Engine)
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return nil
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@ -89,6 +89,16 @@ func (c Color) Add(r, g, b, a int32) Color {
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}
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}
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// Lighten a color value.
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func (c Color) Lighten(v int32) Color {
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return c.Add(v, v, v, 0)
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}
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// Darken a color value.
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func (c Color) Darken(v int32) Color {
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return c.Add(-v, -v, -v, 0)
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}
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// Point holds an X,Y coordinate value.
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type Point struct {
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X int32
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20
ui/button.go
20
ui/button.go
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package ui
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import (
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"fmt"
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"git.kirsle.net/apps/doodle/render"
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"git.kirsle.net/apps/doodle/ui/theme"
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)
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@ -21,12 +23,14 @@ func NewButton(label Label) *Button {
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Label: label,
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}
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w.SetPadding(4)
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w.SetBorderSize(2)
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w.SetBorderStyle(BorderRaised)
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w.SetOutlineSize(1)
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w.SetOutlineColor(theme.ButtonOutlineColor)
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w.SetBackground(theme.ButtonBackgroundColor)
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w.Configure(Config{
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Padding: 4,
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BorderSize: 2,
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BorderStyle: BorderRaised,
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OutlineSize: 1,
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OutlineColor: theme.ButtonOutlineColor,
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Background: theme.ButtonBackgroundColor,
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})
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w.Handle("MouseOver", func(p render.Point) {
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w.hovering = true
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@ -46,6 +50,10 @@ func NewButton(label Label) *Button {
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w.SetBorderStyle(BorderRaised)
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})
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w.IDFunc(func() string {
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return fmt.Sprintf("Button<%s>", w.Label.Text.Text)
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})
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return w
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}
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325
ui/frame.go
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325
ui/frame.go
Normal file
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package ui
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import (
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"fmt"
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"time"
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"git.kirsle.net/apps/doodle/render"
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)
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// Frame is a widget that contains other widgets.
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type Frame struct {
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BaseWidget
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packs map[Anchor][]packedWidget
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widgets []Widget
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}
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// NewFrame creates a new Frame.
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func NewFrame() *Frame {
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return &Frame{
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packs: map[Anchor][]packedWidget{},
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widgets: []Widget{},
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}
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}
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func (w *Frame) String() string {
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return fmt.Sprintf("Frame<%d widgets>",
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len(w.widgets),
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)
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}
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// Compute the size of the Frame.
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func (w *Frame) Compute(e render.Engine) {
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var (
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frameSize = w.Size()
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maxWidth int32
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maxHeight int32
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visited = []packedWidget{}
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)
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// Initialize the dimensions?
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if w.FixedSize() {
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maxWidth = frameSize.W
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maxHeight = frameSize.H
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}
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for anchor := AnchorMin; anchor <= AnchorMax; anchor++ {
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if _, ok := w.packs[anchor]; !ok {
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continue
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}
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var (
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x int32
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y int32
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yDirection int32 = 1
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xDirection int32 = 1
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)
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if anchor.IsSouth() {
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y = frameSize.H
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yDirection = -1 - w.BoxThickness(1)
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} else if anchor == E {
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x = frameSize.W
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xDirection = -1
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}
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for _, packedWidget := range w.packs[anchor] {
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child := packedWidget.widget
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pack := packedWidget.pack
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child.Compute(e)
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var (
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// point = child.Point()
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size = child.Size()
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yStep = y * yDirection
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xStep = x * xDirection
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)
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if !w.FixedSize() {
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log.Warn("not fixed")
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if xStep+size.W+(pack.PadX*2) > maxWidth {
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var old = maxWidth
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maxWidth = xStep + size.W + (pack.PadX * 2)
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log.Error("%s %s Upgrading maxWidth %d -> %d (size %s) xstep %d",
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w,
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child,
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old,
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maxWidth,
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size,
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xStep,
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)
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time.Sleep(5)
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}
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if yStep+size.H+(pack.PadY*2) > maxHeight {
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maxHeight = yStep + size.H + (pack.PadY * 2)
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}
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}
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if anchor.IsSouth() {
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y -= size.H + (pack.PadY * 2)
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}
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if anchor.IsEast() {
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x -= size.W + (pack.PadX * 2)
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}
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child.MoveTo(render.Point{
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X: x + pack.PadX,
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Y: y + pack.PadY,
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})
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if anchor.IsNorth() {
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y += size.H + (pack.PadY * 2)
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}
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if anchor == W {
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x += size.W + (pack.PadX * 2)
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}
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visited = append(visited, packedWidget)
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}
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}
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// Rescan all the widgets in this anchor to re-center them
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// in their space.
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for _, pw := range visited {
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var (
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child = pw.widget
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pack = pw.pack
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point = child.Point()
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size = child.Size()
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resized bool
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moved bool
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)
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if pack.Anchor.IsNorth() || pack.Anchor.IsSouth() {
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if pack.FillX && size.W < maxWidth {
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size.W = maxWidth - w.BoxThickness(2)
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resized = true
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}
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if size.W < maxWidth {
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if pack.Anchor.IsCenter() {
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point.X = (maxWidth / 2) - (size.W / 2)
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} else if pack.Anchor.IsWest() {
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point.X = pack.PadX
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} else if pack.Anchor.IsEast() {
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point.X = maxWidth - size.W - pack.PadX
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}
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moved = true
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}
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} else if pack.Anchor.IsWest() || pack.Anchor.IsEast() {
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if pack.FillY && size.H < maxHeight {
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size.H = maxHeight - w.BoxThickness(2)
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resized = true
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}
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if size.H < maxHeight {
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if pack.Anchor.IsMiddle() {
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point.Y = (maxHeight / 2) - (size.H / 2)
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} else if pack.Anchor.IsNorth() {
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point.Y = pack.PadY
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} else if pack.Anchor.IsSouth() {
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point.Y = maxHeight - size.H - pack.PadY
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}
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moved = true
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}
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} else {
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log.Error("unsupported pack.Anchor")
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}
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if resized {
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child.Resize(size)
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}
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if moved {
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child.MoveTo(point)
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}
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}
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if !w.FixedSize() {
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w.Resize(render.Rect{
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W: maxWidth + w.BoxThickness(2),
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H: maxHeight + w.BoxThickness(2),
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})
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}
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}
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// Present the Frame.
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func (w *Frame) Present(e render.Engine) {
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var (
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P = w.Point()
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S = w.Size()
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)
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// Draw the widget's border and everything.
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w.DrawBox(e)
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// Draw the background color.
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e.DrawBox(w.Background(), render.Rect{
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X: P.X + w.BoxThickness(1),
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Y: P.Y + w.BoxThickness(1),
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W: S.W - w.BoxThickness(2),
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H: S.H - w.BoxThickness(2),
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})
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// Draw the widgets.
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for _, child := range w.widgets {
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p := child.Point()
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child.MoveTo(render.NewPoint(
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P.X+p.X+w.BoxThickness(1),
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P.Y+p.Y+w.BoxThickness(1),
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))
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child.Present(e)
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}
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}
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// Pack provides configuration fields for Frame.Pack().
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type Pack struct {
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// Side of the parent to anchor the position to, like N, SE, W. Default
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// is Center.
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Anchor Anchor
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// If the widget is smaller than its allocated space, grow the widget
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// to fill its space in the Frame.
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Fill bool
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FillX bool
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||||
FillY bool
|
||||
|
||||
Padding int32 // Equal padding on X and Y.
|
||||
PadX int32
|
||||
PadY int32
|
||||
// Expand bool // Widget should grow to fill any remaining space.
|
||||
}
|
||||
|
||||
// Anchor is a cardinal direction.
|
||||
type Anchor uint8
|
||||
|
||||
// Anchor values.
|
||||
const (
|
||||
Center Anchor = iota
|
||||
N
|
||||
NE
|
||||
E
|
||||
SE
|
||||
S
|
||||
SW
|
||||
W
|
||||
NW
|
||||
)
|
||||
|
||||
// Range of Anchor values.
|
||||
const (
|
||||
AnchorMin = Center
|
||||
AnchorMax = NW
|
||||
)
|
||||
|
||||
// IsNorth returns if the anchor is N, NE or NW.
|
||||
func (a Anchor) IsNorth() bool {
|
||||
return a == N || a == NE || a == NW
|
||||
}
|
||||
|
||||
// IsSouth returns if the anchor is S, SE or SW.
|
||||
func (a Anchor) IsSouth() bool {
|
||||
return a == S || a == SE || a == SW
|
||||
}
|
||||
|
||||
// IsEast returns if the anchor is E, NE or SE.
|
||||
func (a Anchor) IsEast() bool {
|
||||
return a == E || a == NE || a == SE
|
||||
}
|
||||
|
||||
// IsWest returns if the anchor is W, NW or SW.
|
||||
func (a Anchor) IsWest() bool {
|
||||
return a == W || a == NW || a == SW
|
||||
}
|
||||
|
||||
// IsCenter returns if the anchor is Center, N or S, to determine
|
||||
// whether to align text as centered for North/South anchors.
|
||||
func (a Anchor) IsCenter() bool {
|
||||
return a == Center || a == N || a == S
|
||||
}
|
||||
|
||||
// IsMiddle returns if the anchor is Center, E or W, to determine
|
||||
// whether to align text as middled for East/West anchors.
|
||||
func (a Anchor) IsMiddle() bool {
|
||||
return a == Center || a == W || a == E
|
||||
}
|
||||
|
||||
// Pack a widget along a side of the frame.
|
||||
func (w *Frame) Pack(child Widget, config ...Pack) {
|
||||
var C Pack
|
||||
if len(config) > 0 {
|
||||
C = config[0]
|
||||
}
|
||||
|
||||
// Initialize the pack list for this anchor?
|
||||
if _, ok := w.packs[C.Anchor]; !ok {
|
||||
w.packs[C.Anchor] = []packedWidget{}
|
||||
}
|
||||
|
||||
// Padding: if the user only provided Padding add it to both
|
||||
// the X and Y value. If the user additionally provided the X
|
||||
// and Y value, it will add to the base padding as you'd expect.
|
||||
C.PadX += C.Padding
|
||||
C.PadY += C.Padding
|
||||
|
||||
w.packs[C.Anchor] = append(w.packs[C.Anchor], packedWidget{
|
||||
widget: child,
|
||||
pack: C,
|
||||
})
|
||||
w.widgets = append(w.widgets, child)
|
||||
}
|
||||
|
||||
type packLayout struct {
|
||||
widgets []packedWidget
|
||||
}
|
||||
|
||||
type packedWidget struct {
|
||||
widget Widget
|
||||
pack Pack
|
||||
fill uint8
|
||||
}
|
||||
|
||||
// packedWidget.fill values
|
||||
const (
|
||||
fillNone uint8 = iota
|
||||
fillX
|
||||
fillY
|
||||
fillBoth
|
||||
)
|
38
ui/label.go
38
ui/label.go
|
@ -1,6 +1,10 @@
|
|||
package ui
|
||||
|
||||
import "git.kirsle.net/apps/doodle/render"
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"git.kirsle.net/apps/doodle/render"
|
||||
)
|
||||
|
||||
// Label is a simple text label widget.
|
||||
type Label struct {
|
||||
|
@ -12,20 +16,40 @@ type Label struct {
|
|||
|
||||
// NewLabel creates a new label.
|
||||
func NewLabel(t render.Text) *Label {
|
||||
return &Label{
|
||||
w := &Label{
|
||||
Text: t,
|
||||
}
|
||||
w.Configure(Config{
|
||||
Padding: 4,
|
||||
})
|
||||
w.IDFunc(func() string {
|
||||
return fmt.Sprintf("Label<%s>", w.Text.Text)
|
||||
})
|
||||
return w
|
||||
}
|
||||
|
||||
// Compute the size of the label widget.
|
||||
func (w *Label) Compute(e render.Engine) {
|
||||
rect, err := e.ComputeTextRect(w.Text)
|
||||
w.Resize(rect)
|
||||
_ = rect
|
||||
_ = err
|
||||
rect, _ := e.ComputeTextRect(w.Text)
|
||||
w.Resize(render.Rect{
|
||||
W: rect.W + w.Padding(),
|
||||
H: rect.H + w.Padding(),
|
||||
})
|
||||
w.MoveTo(render.Point{
|
||||
X: rect.X + w.BoxThickness(1),
|
||||
Y: rect.Y + w.BoxThickness(1),
|
||||
})
|
||||
}
|
||||
|
||||
// Present the label widget.
|
||||
func (w *Label) Present(e render.Engine) {
|
||||
e.DrawText(w.Text, w.Point())
|
||||
var (
|
||||
P = w.Point()
|
||||
border = w.BoxThickness(1)
|
||||
)
|
||||
w.DrawBox(e)
|
||||
e.DrawText(w.Text, render.Point{
|
||||
X: P.X + border,
|
||||
Y: P.Y + border,
|
||||
})
|
||||
}
|
||||
|
|
14
ui/log.go
Normal file
14
ui/log.go
Normal file
|
@ -0,0 +1,14 @@
|
|||
package ui
|
||||
|
||||
import "github.com/kirsle/golog"
|
||||
|
||||
var log *golog.Logger
|
||||
|
||||
func init() {
|
||||
log = golog.GetLogger("ui")
|
||||
log.Configure(&golog.Config{
|
||||
Level: golog.DebugLevel,
|
||||
Theme: golog.DarkTheme,
|
||||
Colors: golog.ExtendedColor,
|
||||
})
|
||||
}
|
|
@ -84,7 +84,8 @@ func (s *Supervisor) Present(e render.Engine) {
|
|||
defer s.lock.RUnlock()
|
||||
|
||||
for _, w := range s.widgets {
|
||||
w.Present(e)
|
||||
// w.Present(e)
|
||||
_ = w
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,4 +7,6 @@ var (
|
|||
ButtonBackgroundColor = render.RGBA(200, 200, 200, 255)
|
||||
ButtonHoverColor = render.RGBA(200, 255, 255, 255)
|
||||
ButtonOutlineColor = render.Black
|
||||
|
||||
BorderColorOffset int32 = 40
|
||||
)
|
||||
|
|
178
ui/widget.go
178
ui/widget.go
|
@ -2,6 +2,7 @@ package ui
|
|||
|
||||
import (
|
||||
"git.kirsle.net/apps/doodle/render"
|
||||
"git.kirsle.net/apps/doodle/ui/theme"
|
||||
)
|
||||
|
||||
// BorderStyle options for widget.SetBorderStyle()
|
||||
|
@ -16,10 +17,14 @@ const (
|
|||
|
||||
// Widget is a user interface element.
|
||||
type Widget interface {
|
||||
ID() string // Get the widget's string ID.
|
||||
IDFunc(func() string) // Set a function that returns the widget's ID.
|
||||
String() string
|
||||
Point() render.Point
|
||||
MoveTo(render.Point)
|
||||
MoveBy(render.Point)
|
||||
Size() render.Rect // Return the Width and Height of the widget.
|
||||
FixedSize() bool // Return whether the size is fixed (true) or automatic (false)
|
||||
Resize(render.Rect)
|
||||
|
||||
Handle(string, func(render.Point))
|
||||
|
@ -56,9 +61,34 @@ type Widget interface {
|
|||
Present(render.Engine)
|
||||
}
|
||||
|
||||
// Config holds common base widget configs for quick configuration.
|
||||
type Config struct {
|
||||
// Size management. If you provide a non-zero value for Width and Height,
|
||||
// the widget will be resized and the "fixedSize" flag is set, meaning it
|
||||
// will not re-compute its size dynamically. To set the size while also
|
||||
// keeping the auto-resize property, pass AutoResize=true too. This is
|
||||
// mainly used internally when widgets are calculating their automatic sizes.
|
||||
AutoResize bool
|
||||
Width int32
|
||||
Height int32
|
||||
Padding int32
|
||||
PadX int32
|
||||
PadY int32
|
||||
Background render.Color
|
||||
Foreground render.Color
|
||||
BorderSize int32
|
||||
BorderStyle BorderStyle
|
||||
BorderColor render.Color
|
||||
OutlineSize int32
|
||||
OutlineColor render.Color
|
||||
}
|
||||
|
||||
// BaseWidget holds common functionality for all widgets, such as managing
|
||||
// their widths and heights.
|
||||
type BaseWidget struct {
|
||||
id string
|
||||
idFunc func() string
|
||||
fixedSize bool
|
||||
width int32
|
||||
height int32
|
||||
point render.Point
|
||||
|
@ -73,6 +103,66 @@ type BaseWidget struct {
|
|||
handlers map[string][]func(render.Point)
|
||||
}
|
||||
|
||||
// SetID sets a string name for your widget, helpful for debugging purposes.
|
||||
func (w *BaseWidget) SetID(id string) {
|
||||
w.id = id
|
||||
}
|
||||
|
||||
// ID returns the ID that the widget calls itself by.
|
||||
func (w *BaseWidget) ID() string {
|
||||
if w.idFunc == nil {
|
||||
w.IDFunc(func() string {
|
||||
return "Widget<Untitled>"
|
||||
})
|
||||
}
|
||||
return w.idFunc()
|
||||
}
|
||||
|
||||
// IDFunc sets an ID function.
|
||||
func (w *BaseWidget) IDFunc(fn func() string) {
|
||||
w.idFunc = fn
|
||||
}
|
||||
|
||||
func (w *BaseWidget) String() string {
|
||||
return w.ID()
|
||||
}
|
||||
|
||||
// Configure the base widget with all the common properties at once. Any
|
||||
// property left as the zero value will not update the widget.
|
||||
func (w *BaseWidget) Configure(c Config) {
|
||||
if c.Width != 0 && c.Height != 0 {
|
||||
w.fixedSize = !c.AutoResize
|
||||
w.width = c.Width
|
||||
w.height = c.Height
|
||||
}
|
||||
|
||||
if c.Padding != 0 {
|
||||
w.padding = c.Padding
|
||||
}
|
||||
if c.Background != render.Invisible {
|
||||
w.background = c.Background
|
||||
}
|
||||
if c.Foreground != render.Invisible {
|
||||
w.foreground = c.Foreground
|
||||
}
|
||||
if c.BorderColor != render.Invisible {
|
||||
w.borderColor = c.BorderColor
|
||||
}
|
||||
if c.OutlineColor != render.Invisible {
|
||||
w.outlineColor = c.OutlineColor
|
||||
}
|
||||
|
||||
if c.BorderSize != 0 {
|
||||
w.borderSize = c.BorderSize
|
||||
}
|
||||
if c.BorderStyle != BorderSolid {
|
||||
w.borderStyle = c.BorderStyle
|
||||
}
|
||||
if c.OutlineSize != 0 {
|
||||
w.outlineSize = c.OutlineSize
|
||||
}
|
||||
}
|
||||
|
||||
// Point returns the X,Y position of the widget on the window.
|
||||
func (w *BaseWidget) Point() render.Point {
|
||||
return w.point
|
||||
|
@ -98,8 +188,21 @@ func (w *BaseWidget) Size() render.Rect {
|
|||
}
|
||||
}
|
||||
|
||||
// FixedSize returns whether the widget's size has been hard-coded by the user
|
||||
// (true) or if it automatically resizes based on its contents (false).
|
||||
func (w *BaseWidget) FixedSize() bool {
|
||||
return w.fixedSize
|
||||
}
|
||||
|
||||
// Resize sets the size of the widget to the .W and .H attributes of a rect.
|
||||
func (w *BaseWidget) Resize(v render.Rect) {
|
||||
w.fixedSize = true
|
||||
w.width = v.W
|
||||
w.height = v.H
|
||||
}
|
||||
|
||||
// resizeAuto sets the size of the widget but doesn't set the fixedSize flag.
|
||||
func (w *BaseWidget) resizeAuto(v render.Rect) {
|
||||
w.width = v.W
|
||||
w.height = v.H
|
||||
}
|
||||
|
@ -121,8 +224,8 @@ func (w *BaseWidget) DrawBox(e render.Engine) {
|
|||
outline = w.OutlineSize()
|
||||
border = w.BorderSize()
|
||||
borderColor = w.BorderColor()
|
||||
highlight = borderColor.Add(20, 20, 20, 0)
|
||||
shadow = borderColor.Add(-20, -20, -20, 0)
|
||||
highlight = borderColor.Lighten(theme.BorderColorOffset)
|
||||
shadow = borderColor.Darken(theme.BorderColorOffset)
|
||||
color render.Color
|
||||
box = render.Rect{
|
||||
X: P.X,
|
||||
|
@ -132,46 +235,67 @@ func (w *BaseWidget) DrawBox(e render.Engine) {
|
|||
}
|
||||
)
|
||||
|
||||
if borderColor == render.Invisible {
|
||||
borderColor = render.Red
|
||||
}
|
||||
|
||||
// Draw the outline layer as the full size of the widget.
|
||||
e.DrawBox(w.OutlineColor(), render.Rect{
|
||||
X: P.X - outline,
|
||||
Y: P.Y - outline,
|
||||
W: S.W + (outline * 2),
|
||||
H: S.H + (outline * 2),
|
||||
})
|
||||
if outline > 0 && w.OutlineColor() != render.Invisible {
|
||||
e.DrawBox(w.OutlineColor(), render.Rect{
|
||||
X: P.X,
|
||||
Y: P.Y,
|
||||
W: S.W,
|
||||
H: S.H,
|
||||
})
|
||||
}
|
||||
box.X += outline
|
||||
box.Y += outline
|
||||
box.W -= outline * 2
|
||||
box.H -= outline * 2
|
||||
|
||||
// Highlight on the top left edge.
|
||||
if w.BorderStyle() == BorderRaised {
|
||||
color = highlight
|
||||
} else if w.BorderStyle() == BorderSunken {
|
||||
color = shadow
|
||||
} else {
|
||||
color = borderColor
|
||||
if border > 0 {
|
||||
if w.BorderStyle() == BorderRaised {
|
||||
color = highlight
|
||||
} else if w.BorderStyle() == BorderSunken {
|
||||
color = shadow
|
||||
} else {
|
||||
color = borderColor
|
||||
}
|
||||
e.DrawBox(color, box)
|
||||
}
|
||||
e.DrawBox(color, box)
|
||||
box.W = S.W
|
||||
|
||||
// Shadow on the bottom right edge.
|
||||
box.X += border
|
||||
box.Y += border
|
||||
box.W -= border
|
||||
box.H -= border
|
||||
if w.BorderStyle() == BorderRaised {
|
||||
color = shadow
|
||||
} else if w.BorderStyle() == BorderSunken {
|
||||
color = highlight
|
||||
} else {
|
||||
color = borderColor
|
||||
if w.BorderSize() > 0 {
|
||||
if w.BorderStyle() == BorderRaised {
|
||||
color = shadow
|
||||
} else if w.BorderStyle() == BorderSunken {
|
||||
color = highlight
|
||||
} else {
|
||||
color = borderColor
|
||||
}
|
||||
e.DrawBox(color, box)
|
||||
}
|
||||
e.DrawBox(color.Add(-20, -20, -20, 0), box)
|
||||
|
||||
// Background color of the button.
|
||||
box.W -= border
|
||||
box.H -= border
|
||||
// if w.hovering {
|
||||
// e.DrawBox(render.Yellow, box)
|
||||
// } else {
|
||||
e.DrawBox(color, box)
|
||||
if w.Background() != render.Invisible {
|
||||
e.DrawBox(w.Background(), box)
|
||||
}
|
||||
|
||||
// log.Info("Widget %s background color: %s", w, w.Background())
|
||||
|
||||
// XXX: color effective area
|
||||
// box.X += w.Padding()
|
||||
// box.Y += w.Padding()
|
||||
// box.W -= w.Padding() * 2
|
||||
// box.H -= w.Padding() * 2
|
||||
// e.DrawBox(render.RGBA(0, 255, 255, 153), box)
|
||||
}
|
||||
|
||||
// Padding returns the padding width.
|
||||
|
|
Loading…
Reference in New Issue
Block a user