Add Scrolling in the Doodad Palette Window
* Rudimentary scrolling shows a Left and Right button at the top of the Doodad Palette if your window is deemed not tall enough to contain all of the doodads. * A "progress bar" is shown between the buttons indicating the percentage of your scroll down the doodad list. When you're able to see the final row of doodads, the progress bar is at 100%.
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12d34517e9
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@ -4,6 +4,7 @@ import (
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"fmt"
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"fmt"
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"io/ioutil"
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"io/ioutil"
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"runtime"
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"runtime"
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"sort"
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"strings"
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"strings"
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"git.kirsle.net/apps/doodle/pkg/bindata"
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"git.kirsle.net/apps/doodle/pkg/bindata"
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@ -57,6 +58,8 @@ func ListDoodads() ([]string, error) {
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}
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}
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}
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}
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sort.Strings(result)
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return result, err
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return result, err
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}
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}
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@ -174,12 +174,15 @@ func (s *EditorScene) Loop(d *Doodle, ev *events.State) error {
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case "l":
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case "l":
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d.Flash("Line Tool selected.")
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d.Flash("Line Tool selected.")
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s.UI.Canvas.Tool = drawtool.LineTool
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s.UI.Canvas.Tool = drawtool.LineTool
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s.UI.activeTool = s.UI.Canvas.Tool.String()
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case "f":
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case "f":
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d.Flash("Pencil Tool selected.")
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d.Flash("Pencil Tool selected.")
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s.UI.Canvas.Tool = drawtool.PencilTool
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s.UI.Canvas.Tool = drawtool.PencilTool
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s.UI.activeTool = s.UI.Canvas.Tool.String()
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case "r":
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case "r":
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d.Flash("Rectangle Tool selected.")
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d.Flash("Rectangle Tool selected.")
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s.UI.Canvas.Tool = drawtool.RectTool
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s.UI.Canvas.Tool = drawtool.RectTool
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s.UI.activeTool = s.UI.Canvas.Tool.String()
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}
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}
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return nil
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return nil
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@ -49,8 +49,15 @@ type EditorUI struct {
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PaletteTab *ui.Frame
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PaletteTab *ui.Frame
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DoodadTab *ui.Frame
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DoodadTab *ui.Frame
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// Doodad Palette window variables.
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doodadSkip int
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doodadRows []*ui.Frame
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doodadPager *ui.Frame
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doodadButtonSize int32
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doodadScroller *ui.Frame
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// ToolBar window.
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// ToolBar window.
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activeTool *string
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activeTool string
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// Draggable Doodad canvas.
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// Draggable Doodad canvas.
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DraggableActor *DraggableActor
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DraggableActor *DraggableActor
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@ -72,8 +79,7 @@ func NewEditorUI(d *Doodle, s *EditorScene) *EditorUI {
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}
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}
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// Default tool in the toolbox.
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// Default tool in the toolbox.
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activeTool := drawtool.PencilTool.String()
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u.activeTool = drawtool.PencilTool.String()
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u.activeTool = &activeTool
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// Bind the StatusBoxes arrays to the text variables.
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// Bind the StatusBoxes arrays to the text variables.
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u.StatusBoxes = []*string{
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u.StatusBoxes = []*string{
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@ -154,6 +160,8 @@ func (u *EditorUI) Resized(d *Doodle) {
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u.MenuBar.BoxSize().H,
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u.MenuBar.BoxSize().H,
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))
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))
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u.Palette.Compute(d.Engine)
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u.Palette.Compute(d.Engine)
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u.scrollDoodadFrame(0)
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}
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}
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var innerHeight = int32(u.d.height) - u.MenuBar.Size().H - u.StatusBar.Size().H
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var innerHeight = int32(u.d.height) - u.MenuBar.Size().H - u.StatusBar.Size().H
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@ -49,8 +49,6 @@ func (u *EditorUI) setupDoodadFrame(e render.Engine, window *ui.Window) (*ui.Fra
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perRow = balance.UIDoodadsPerRow
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perRow = balance.UIDoodadsPerRow
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)
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)
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frame.SetBackground(render.RGBA(0, 153, 255, 153))
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// Pager buttons on top of the doodad list.
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// Pager buttons on top of the doodad list.
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pager := ui.NewFrame("Doodad Pager")
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pager := ui.NewFrame("Doodad Pager")
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pager.SetBackground(render.RGBA(255, 0, 0, 20)) // TODO: if I don't set a background color,
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pager.SetBackground(render.RGBA(255, 0, 0, 20)) // TODO: if I don't set a background color,
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@ -59,28 +57,40 @@ func (u *EditorUI) setupDoodadFrame(e render.Engine, window *ui.Window) (*ui.Fra
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{
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{
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leftBtn := ui.NewButton("Prev Page", ui.NewLabel(ui.Label{
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leftBtn := ui.NewButton("Prev Page", ui.NewLabel(ui.Label{
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Text: "<",
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Text: "<",
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Font: balance.MenuFont,
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}))
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}))
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leftBtn.Handle(ui.Click, func(p render.Point) {
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u.scrollDoodadFrame(-1)
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})
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u.Supervisor.Add(leftBtn)
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u.Supervisor.Add(leftBtn)
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pager.Pack(leftBtn, ui.Pack{
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pager.Pack(leftBtn, ui.Pack{
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Anchor: ui.W,
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Anchor: ui.W,
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})
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})
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pageLabel := ui.NewLabel(ui.Label{
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scroller := ui.NewFrame("Doodad Scroll Progressbar")
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Text: " Page 1 of 20",
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scroller.Configure(ui.Config{
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Width: 20,
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Height: 20,
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Background: render.RGBA(128, 128, 128, 128),
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})
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})
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pager.Pack(pageLabel, ui.Pack{
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pager.Pack(scroller, ui.Pack{
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Anchor: ui.W,
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Anchor: ui.W,
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Expand: true,
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})
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})
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u.doodadScroller = scroller
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rightBtn := ui.NewButton("Next Page", ui.NewLabel(ui.Label{
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rightBtn := ui.NewButton("Next Page", ui.NewLabel(ui.Label{
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Text: ">",
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Text: ">",
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Font: balance.MenuFont,
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}))
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}))
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rightBtn.Handle(ui.Click, func(p render.Point) {
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u.scrollDoodadFrame(1)
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})
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u.Supervisor.Add(rightBtn)
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u.Supervisor.Add(rightBtn)
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pager.Pack(rightBtn, ui.Pack{
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pager.Pack(rightBtn, ui.Pack{
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Anchor: ui.W,
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Anchor: ui.E,
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})
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})
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}
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}
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u.doodadPager = pager
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frame.Pack(pager, ui.Pack{
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frame.Pack(pager, ui.Pack{
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Anchor: ui.N,
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Anchor: ui.N,
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Fill: true,
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Fill: true,
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@ -96,24 +106,28 @@ func (u *EditorUI) setupDoodadFrame(e render.Engine, window *ui.Window) (*ui.Fra
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}
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}
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var buttonSize = (paletteWidth - window.BoxThickness(2)) / int32(perRow)
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var buttonSize = (paletteWidth - window.BoxThickness(2)) / int32(perRow)
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u.doodadButtonSize = buttonSize
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// Draw the doodad buttons in a grid `perRow` buttons wide.
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// Draw the doodad buttons in a grid `perRow` buttons wide.
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var (
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var (
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row *ui.Frame
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row *ui.Frame
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rowCount int // for labeling the ui.Frame for each row
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rowCount int // for labeling the ui.Frame for each row
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btnRows = []*ui.Frame{} // Collect the row frames for the buttons.
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)
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)
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for i, filename := range doodadsAvailable {
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for i, filename := range doodadsAvailable {
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filename := filename
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if row == nil || i%perRow == 0 {
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if row == nil || i%perRow == 0 {
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rowCount++
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rowCount++
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row = ui.NewFrame(fmt.Sprintf("Doodad Row %d", rowCount))
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row = ui.NewFrame(fmt.Sprintf("Doodad Row %d", rowCount))
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row.SetBackground(balance.WindowBackground)
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row.SetBackground(balance.WindowBackground)
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btnRows = append(btnRows, row)
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frame.Pack(row, ui.Pack{
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frame.Pack(row, ui.Pack{
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Anchor: ui.N,
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Anchor: ui.N,
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Fill: true,
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Fill: true,
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})
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})
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}
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}
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func(filename string) {
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doodad, err := doodads.LoadFile(filename)
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doodad, err := doodads.LoadFile(filename)
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if err != nil {
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if err != nil {
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log.Error(err.Error())
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log.Error(err.Error())
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@ -152,8 +166,78 @@ func (u *EditorUI) setupDoodadFrame(e render.Engine, window *ui.Window) (*ui.Fra
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)
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)
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btn.Compute(e)
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btn.Compute(e)
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}(filename)
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}
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}
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u.doodadRows = btnRows
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u.scrollDoodadFrame(0)
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return frame, nil
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return frame, nil
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}
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}
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// scrollDoodadFrame handles the Page Up/Down buttons to adjust the number of
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// Doodads visible on screen.
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//
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// rows is the number of rows to scroll. Positive values mean scroll *down*
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// the list.
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func (u *EditorUI) scrollDoodadFrame(rows int) {
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u.doodadSkip += rows
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if u.doodadSkip < 0 {
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u.doodadSkip = 0
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}
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log.Info("scrollDoodadFrame(%d): skip=%d", rows, u.doodadSkip)
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// Calculate about how many rows we can see given our current window size.
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var (
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maxVisibleHeight = int32(u.d.height - 86)
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calculatedHeight int32
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rowsBefore int // count of rows hidden before
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rowsVisible int
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rowsAfter int // count of rows hidden after
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rowsEstimated = maxVisibleHeight / u.doodadButtonSize // estimated number rows shown
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maxSkip = ((len(u.doodadRows) * int(u.doodadButtonSize)) - int(u.doodadButtonSize*rowsEstimated)) / int(u.doodadButtonSize)
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)
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if maxSkip < 0 {
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maxSkip = 0
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}
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log.Info("maxSkip = (%d * %d) - (%d * %d) = %d", len(u.doodadRows), u.doodadButtonSize, u.doodadButtonSize, rowsEstimated, maxSkip)
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// log.Info("maxSkip: estimate=%d rows=%d - visible=%d => %d", rowsEstimated, len(u.doodadRows), rowsVisible, maxSkip)
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if u.doodadSkip > maxSkip {
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u.doodadSkip = maxSkip
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}
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// If the window is big enough to encompass all the doodads, don't show
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// the pager toolbar, its just confusing.
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if maxSkip == 0 {
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u.doodadPager.Hide()
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} else {
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u.doodadPager.Show()
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}
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// Comb through the doodads and show/hide the relevant buttons.
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for i, row := range u.doodadRows {
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if i < u.doodadSkip {
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row.Hide()
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rowsBefore++
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continue
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}
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calculatedHeight += u.doodadButtonSize
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if calculatedHeight > maxVisibleHeight {
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row.Hide()
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rowsAfter++
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} else {
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row.Show()
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rowsVisible++
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}
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}
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var viewPercent = float64(rowsBefore+rowsVisible) / float64(len(u.doodadRows))
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u.doodadScroller.Configure(ui.Config{
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Width: int32(float64(paletteWidth-50) * viewPercent), // TODO: hacky magic number
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})
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log.Info("v%% = (%d + %d) / %d = %f", rowsBefore, rowsVisible, len(u.doodadRows), viewPercent)
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}
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@ -97,7 +97,7 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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btn := ui.NewRadioButton(
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btn := ui.NewRadioButton(
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button.Value,
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button.Value,
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u.activeTool,
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&u.activeTool,
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button.Value,
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button.Value,
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image,
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image,
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)
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)
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