Refactor Level Publishing + MagicForm
* magicform is a helper package that may eventually be part of the go/ui library, for easily creating structured form layouts. * The Level Publisher UI is the first to utilize magicform. Refactor how level publishing works: * Level data now stores SaveDoodads and SaveBuiltins (bools) and when the level editor saves the file, it will attach custom and/or builtin doodads just before save. * Move the menu item from the File menu to Level->Publish * The Publisher UI just shows the checkboxes to toggle the level settings and a convenient Save button along with descriptive text. * Free versions get the "Register" window popping up if they click the Save Now button from within the publisher window. Note: free versions can still toggle the booleans on/off but their game will not attach any new doodads on save. * Free games which open a level w/ embedded doodads will get a pop-up warning that the doodads aren't available. * If they DON'T turn off the SaveDoodads option, they can still edit and save the level and keep the existing doodads attached. * If they UNCHECK the option and save, all attached doodads are removed from the level.
This commit is contained in:
parent
5ca87c752f
commit
1cc6eee5c8
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@ -13,6 +13,7 @@ import (
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/apps/doodle/pkg/keybind"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/level/publishing"
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"git.kirsle.net/apps/doodle/pkg/license"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/modal"
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@ -513,6 +514,11 @@ func (s *EditorScene) SaveLevel(filename string) error {
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// Clear the modified flag on the level.
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s.UI.Canvas.SetModified(false)
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// Attach doodads to the level on save.
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if err := publishing.Publish(m); err != nil {
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log.Error("Error publishing level: %s", err.Error())
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}
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return m.WriteFile(filename)
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}
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@ -5,7 +5,6 @@ package doodle
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// The rest of it is controlled in editor_ui.go
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import (
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/drawtool"
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/apps/doodle/pkg/level/giant_screenshot"
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@ -25,13 +24,11 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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// Save and Save As common menu handler
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var (
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drawingType string
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saveFunc func(filename string)
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saveFunc func(filename string)
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)
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switch u.Scene.DrawingType {
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case enum.LevelDrawing:
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drawingType = "level"
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saveFunc = func(filename string) {
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if err := u.Scene.SaveLevel(filename); err != nil {
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d.FlashError("Error: %s", err)
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@ -40,7 +37,6 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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}
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}
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case enum.DoodadDrawing:
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drawingType = "doodad"
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saveFunc = func(filename string) {
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if err := u.Scene.SaveDoodad(filename); err != nil {
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d.FlashError("Error: %s", err)
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@ -71,12 +67,6 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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})
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})
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if balance.Feature.EmbeddableDoodads && drawingType == "level" {
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fileMenu.AddItem("Publish level", func() {
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u.OpenPublishWindow()
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})
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}
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fileMenu.AddItemAccel("Open...", "Ctrl-O", u.Scene.MenuOpen)
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fileMenu.AddSeparator()
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fileMenu.AddItem("Exit to menu", func() {
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@ -125,6 +115,9 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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levelMenu.AddItemAccel("Playtest", "P", func() {
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u.Scene.Playtest()
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})
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levelMenu.AddItem("Publish", func() {
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u.OpenPublishWindow()
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})
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levelMenu.AddSeparator()
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levelMenu.AddItem("Giant Screenshot", func() {
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@ -2,14 +2,12 @@ package doodle
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import (
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/level/publishing"
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"git.kirsle.net/apps/doodle/pkg/license"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/modal"
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@ -52,8 +50,38 @@ func (u *EditorUI) OpenDoodadDropper() {
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// OpenPublishWindow opens the Publisher window.
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func (u *EditorUI) OpenPublishWindow() {
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scene, _ := u.d.Scene.(*EditorScene)
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u.publishWindow = windows.NewPublishWindow(windows.Publish{
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Supervisor: u.Supervisor,
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Engine: u.d.Engine,
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Level: scene.Level,
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OnPublish: func(includeBuiltins bool) {
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u.d.FlashError("OnPublish Called")
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// XXX: Paid Version Only.
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if !license.IsRegistered() {
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if u.licenseWindow != nil {
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u.licenseWindow.Show()
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u.Supervisor.FocusWindow(u.licenseWindow)
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}
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u.d.FlashError("Level Publishing is only available in the full version of the game.")
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return
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}
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// NOTE: this function just saves the level. SaveDoodads and SaveBuiltins
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// are toggled in the publish window and the save handler does publishing.
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u.Scene.SaveLevel(u.Scene.filename)
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u.d.Flash("Saved level: %s", u.Scene.filename)
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},
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OnCancel: func() {
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u.publishWindow.Hide()
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},
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})
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u.ConfigureWindow(u.d, u.publishWindow)
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u.publishWindow.Hide()
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u.publishWindow = nil
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// u.publishWindow = nil
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u.SetupPopups(u.d)
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u.publishWindow.Show()
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}
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@ -66,23 +94,24 @@ func (u *EditorUI) OpenFileSystemWindow() {
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u.filesystemWindow.Show()
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}
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// ConfigureWindow sets default window config functions, like
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// centering them on screen.
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func (u *EditorUI) ConfigureWindow(d *Doodle, window *ui.Window) {
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var size = window.Size()
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window.Compute(d.Engine)
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window.Supervise(u.Supervisor)
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// Center the window.
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window.MoveTo(render.Point{
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X: (d.width / 2) - (size.W / 2),
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Y: (d.height / 2) - (size.H / 2),
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})
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window.Hide()
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}
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// SetupPopups preloads popup windows like the DoodadDropper.
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func (u *EditorUI) SetupPopups(d *Doodle) {
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// Common window configure function.
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var configure = func(window *ui.Window) {
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var size = window.Size()
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window.Compute(d.Engine)
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window.Supervise(u.Supervisor)
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// Center the window.
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window.MoveTo(render.Point{
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X: (d.width / 2) - (size.W / 2),
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Y: (d.height / 2) - (size.H / 2),
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})
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window.Hide()
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}
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// License Registration Window.
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if u.licenseWindow == nil {
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cfg := windows.License{
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@ -115,7 +144,7 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
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u.doodadWindow.Hide()
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},
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})
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configure(u.doodadWindow)
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u.ConfigureWindow(d, u.doodadWindow)
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}
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// Page Settings
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@ -141,7 +170,7 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
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u.levelSettingsWindow.Hide()
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},
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})
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configure(u.levelSettingsWindow)
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u.ConfigureWindow(d, u.levelSettingsWindow)
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}
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// Doodad Properties
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}
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u.doodadPropertiesWindow = windows.NewDoodadPropertiesWindow(cfg)
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configure(u.doodadPropertiesWindow)
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}
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// Publish Level (embed doodads)
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if u.publishWindow == nil {
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scene, _ := d.Scene.(*EditorScene)
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u.publishWindow = windows.NewPublishWindow(windows.Publish{
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Supervisor: u.Supervisor,
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Engine: d.Engine,
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Level: scene.Level,
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OnPublish: func(includeBuiltins bool) {
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// XXX: Paid Version Only.
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if !license.IsRegistered() {
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if u.licenseWindow != nil {
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u.licenseWindow.Show()
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u.Supervisor.FocusWindow(u.licenseWindow)
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}
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d.FlashError("Level Publishing is only available in the full version of the game.")
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// modal.Alert(
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// "This feature is only available in the full version of the game.",
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// ).WithTitle("Please register")
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return
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}
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log.Debug("OnPublish: include builtins=%+v", includeBuiltins)
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cwd, _ := os.Getwd()
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d.Prompt(fmt.Sprintf("File name (relative to %s)> ", cwd), func(answer string) {
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if answer == "" {
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d.FlashError("A file name is required to publish this level.")
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return
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}
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if !strings.HasSuffix(answer, ".level") {
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answer += ".level"
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}
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answer = filepath.Join(cwd, answer)
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log.Debug("call with includeBuiltins=%+v", includeBuiltins)
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if _, err := publishing.Publish(scene.Level, answer, includeBuiltins); err != nil {
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modal.Alert("Error when publishing the level: %s", err)
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return
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}
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d.Flash("Exported published level to: %s", answer)
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})
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},
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OnCancel: func() {
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u.publishWindow.Hide()
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},
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})
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configure(u.publishWindow)
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u.ConfigureWindow(d, u.doodadPropertiesWindow)
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}
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// Level FileSystem Viewer.
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u.filesystemWindow.Hide()
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},
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})
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configure(u.filesystemWindow)
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u.ConfigureWindow(d, u.filesystemWindow)
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}
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// Palette Editor.
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u.paletteEditor.Hide()
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},
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})
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configure(u.paletteEditor)
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u.ConfigureWindow(d, u.paletteEditor)
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}
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// Layers window (doodad editor)
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u.layersWindow.Hide()
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},
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})
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configure(u.layersWindow)
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u.ConfigureWindow(d, u.layersWindow)
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}
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}
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@ -50,6 +50,18 @@ func (l *Level) DeleteFile(filename string) bool {
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return false
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}
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// DeleteFiles removes all files beginning with the prefix.
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func (l *Level) DeleteFiles(prefix string) int {
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var count int
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for filename := range l.Files {
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if strings.HasPrefix(filename, prefix) {
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delete(l.Files, filename)
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count++
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}
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}
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return count
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}
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// ListFiles returns the list of all embedded file names, alphabetically.
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func (l *Level) ListFiles() []string {
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var files []string
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@ -9,12 +9,15 @@ levels.
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package publishing
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import (
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"errors"
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"fmt"
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"sort"
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"strings"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/license"
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"git.kirsle.net/apps/doodle/pkg/log"
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)
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@ -24,32 +27,55 @@ doodads within level files.
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*/
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// Publish writes a published level file, with embedded doodads included.
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func Publish(lvl *level.Level, filename string, includeBuiltins bool) (*level.Level, error) {
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func Publish(lvl *level.Level) error {
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// Not embedding doodads?
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if !lvl.SaveDoodads {
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if removed := lvl.DeleteFiles(balance.EmbeddedDoodadsBasePath); removed > 0 {
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log.Info("Note: removed %d attached doodads because SaveDoodads is false", removed)
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}
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return nil
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}
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// Registered games only.
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if !license.IsRegistered() {
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return errors.New("only registered versions of the game can attach doodads to levels")
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}
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// Get and embed the doodads.
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builtins, customs := GetUsedDoodadNames(lvl)
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if includeBuiltins {
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var names = map[string]interface{}{}
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if lvl.SaveBuiltins {
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log.Debug("including builtins: %+v", builtins)
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customs = append(customs, builtins...)
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}
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for _, filename := range customs {
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log.Debug("Embed filename: %s", filename)
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names[filename] = nil
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doodad, err := doodads.LoadFromEmbeddable(filename, lvl)
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if err != nil {
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return nil, fmt.Errorf("couldn't load doodad %s: %s", filename, err)
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return fmt.Errorf("couldn't load doodad %s: %s", filename, err)
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}
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bin, err := doodad.Serialize()
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if err != nil {
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return nil, fmt.Errorf("couldn't serialize doodad %s: %s", filename, err)
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return fmt.Errorf("couldn't serialize doodad %s: %s", filename, err)
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}
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// Embed it.
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lvl.SetFile(balance.EmbeddedDoodadsBasePath+filename, bin)
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}
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log.Info("Publish: write file to %s", filename)
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err := lvl.WriteFile(filename)
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return lvl, err
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// Trim any doodads not currently in the level.
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for _, filename := range lvl.ListFilesAt(balance.EmbeddedDoodadsBasePath) {
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basename := strings.TrimPrefix(filename, balance.EmbeddedDoodadsBasePath)
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if _, ok := names[basename]; !ok {
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log.Debug("Remove embedded doodad %s (cleanup)", basename)
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lvl.DeleteFile(filename)
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}
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}
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return nil
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}
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// GetUsedDoodadNames returns the lists of doodad filenames in use in a level,
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@ -48,6 +48,10 @@ type Level struct {
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// Actors keep a list of the doodad instances in this map.
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Actors ActorMap `json:"actors"`
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// Publishing: attach any custom doodads the map uses on save.
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SaveDoodads bool `json:"saveDoodads"`
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SaveBuiltins bool `json:"saveBuiltins"`
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// Undo history, temporary live data not persisted to the level file.
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UndoHistory *drawtool.History `json:"-"`
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}
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|
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271
pkg/uix/magic-form/magic_form.go
Normal file
271
pkg/uix/magic-form/magic_form.go
Normal file
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@ -0,0 +1,271 @@
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// Package magicform helps create simple form layouts with go/ui.
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package magicform
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import (
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"fmt"
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|
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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"git.kirsle.net/go/ui/style"
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)
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type Type int
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const (
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Auto Type = iota
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Text // free, wide Label row
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Frame // custom frame from the caller
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Button // Single button with a label
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Textbox
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Checkbox
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Radiobox
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Selectbox
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)
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// Form configuration.
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type Form struct {
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Supervisor *ui.Supervisor // Required for most useful forms
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Engine render.Engine
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|
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// For vertical forms.
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Vertical bool
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LabelWidth int // size of left frame for labels.
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}
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|
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/*
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Field for your form (or form-aligned label sections, etc.)
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|
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The type of Form control to render is inferred based on bound
|
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variables and other configuration.
|
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*/
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type Field struct {
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// Type may be inferred by presence of other params.
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Type Type
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// Set a text string and font for simple labels or paragraphs.
|
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Label string
|
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Font render.Text
|
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|
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// Easy button row: make Buttons an array of Button fields
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Buttons []Field
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ButtonStyle *style.Button
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|
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// Easy Paginator. DO NOT SUPERVISE, let the Create do so!
|
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Pager *ui.Pager
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|
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// If you send a *ui.Frame to insert, the Type is inferred
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// to be Frame.
|
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Frame *ui.Frame
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||||
|
||||
// Variable bindings, the type may infer to be:
|
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BoolVariable *bool // Checkbox
|
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TextVariable *string // Textbox
|
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Options []Option // Selectbox
|
||||
|
||||
// Tooltip to add to a form control.
|
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// Checkbox only for now.
|
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Tooltip ui.Tooltip // config for the tooltip only
|
||||
|
||||
// Handlers you can configure
|
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OnSelect func(value interface{}) // Selectbox
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OnClick func() // Button
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||||
}
|
||||
|
||||
// Option used in Selectbox or Radiobox fields.
|
||||
type Option struct {
|
||||
Value interface{}
|
||||
Label string
|
||||
}
|
||||
|
||||
/*
|
||||
Create the form field and populate it into the given Frame.
|
||||
|
||||
Renders the form vertically.
|
||||
*/
|
||||
func (form Form) Create(into *ui.Frame, fields []Field) {
|
||||
for n, row := range fields {
|
||||
row := row
|
||||
|
||||
if row.Frame != nil {
|
||||
into.Pack(row.Frame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
continue
|
||||
}
|
||||
|
||||
frame := ui.NewFrame(fmt.Sprintf("Line %d", n))
|
||||
into.Pack(frame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
// Pager row?
|
||||
if row.Pager != nil {
|
||||
row.Pager.Compute(form.Engine)
|
||||
form.Supervisor.Add(row.Pager)
|
||||
frame.Pack(row.Pager, ui.Pack{
|
||||
Side: ui.W,
|
||||
Expand: true,
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
// Buttons row?
|
||||
if row.Buttons != nil && len(row.Buttons) > 0 {
|
||||
for _, row := range row.Buttons {
|
||||
row := row
|
||||
|
||||
btn := ui.NewButton(row.Label, ui.NewLabel(ui.Label{
|
||||
Text: row.Label,
|
||||
Font: row.Font,
|
||||
}))
|
||||
if row.ButtonStyle != nil {
|
||||
btn.SetStyle(row.ButtonStyle)
|
||||
}
|
||||
|
||||
btn.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
if row.OnClick != nil {
|
||||
row.OnClick()
|
||||
} else {
|
||||
log.Error("No OnClick handler for button %s", row.Label)
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
||||
btn.Compute(form.Engine)
|
||||
form.Supervisor.Add(btn)
|
||||
|
||||
frame.Pack(btn, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 4,
|
||||
PadY: 2,
|
||||
})
|
||||
}
|
||||
|
||||
continue
|
||||
}
|
||||
|
||||
// Infer the type of the form field.
|
||||
if row.Type == Auto {
|
||||
row.Type = row.Infer()
|
||||
if row.Type == Auto {
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
// Is there a label frame to the left?
|
||||
// - Checkbox gets a full row.
|
||||
if row.Label != "" && row.Type != Checkbox {
|
||||
labFrame := ui.NewFrame("Label Frame")
|
||||
labFrame.Configure(ui.Config{
|
||||
Width: form.LabelWidth,
|
||||
})
|
||||
frame.Pack(labFrame, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
|
||||
// Draw the label text into it.
|
||||
label := ui.NewLabel(ui.Label{
|
||||
Text: row.Label,
|
||||
Font: row.Font,
|
||||
})
|
||||
labFrame.Pack(label, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
}
|
||||
|
||||
// Checkbox?
|
||||
if row.Type == Checkbox {
|
||||
cb := ui.NewCheckbox("Checkbox", row.BoolVariable, ui.NewLabel(ui.Label{
|
||||
Text: row.Label,
|
||||
Font: row.Font,
|
||||
}))
|
||||
cb.Supervise(form.Supervisor)
|
||||
frame.Pack(cb, ui.Pack{
|
||||
Side: ui.W,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
// Tooltip? TODO - make nicer.
|
||||
if row.Tooltip.Text != "" || row.Tooltip.TextVariable != nil {
|
||||
ui.NewTooltip(cb, row.Tooltip)
|
||||
}
|
||||
|
||||
// Handlers
|
||||
cb.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
if row.OnClick != nil {
|
||||
row.OnClick()
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
// Selectbox? also Radiobox for now.
|
||||
if row.Type == Selectbox || row.Type == Radiobox {
|
||||
btn := ui.NewSelectBox("Select", ui.Label{
|
||||
Font: row.Font,
|
||||
})
|
||||
frame.Pack(btn, ui.Pack{
|
||||
Side: ui.W,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
if row.Options != nil {
|
||||
for _, option := range row.Options {
|
||||
btn.AddItem(option.Label, option.Value, func() {})
|
||||
}
|
||||
}
|
||||
|
||||
btn.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
if selection, ok := btn.GetValue(); ok {
|
||||
if row.OnSelect != nil {
|
||||
row.OnSelect(selection.Value)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
||||
form.Supervisor.Add(btn)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Infer the type if the field was of type Auto.
|
||||
|
||||
Returns the first Type inferred from the field by checking in
|
||||
this order:
|
||||
|
||||
- Frame if the field has a *Frame
|
||||
- Checkbox if there is a *BoolVariable
|
||||
- Selectbox if there are Options
|
||||
- Textbox if there is a *TextVariable
|
||||
- Text if there is a Label
|
||||
|
||||
May return Auto if none of the above and be ignored.
|
||||
*/
|
||||
func (field Field) Infer() Type {
|
||||
if field.Frame != nil {
|
||||
return Frame
|
||||
}
|
||||
|
||||
if field.BoolVariable != nil {
|
||||
return Checkbox
|
||||
}
|
||||
|
||||
if field.Options != nil && len(field.Options) > 0 {
|
||||
return Selectbox
|
||||
}
|
||||
|
||||
if field.TextVariable != nil {
|
||||
return Textbox
|
||||
}
|
||||
|
||||
if field.Label != "" {
|
||||
return Text
|
||||
}
|
||||
|
||||
return Auto
|
||||
}
|
|
@ -9,6 +9,7 @@ import (
|
|||
"git.kirsle.net/apps/doodle/pkg/level"
|
||||
"git.kirsle.net/apps/doodle/pkg/level/publishing"
|
||||
"git.kirsle.net/apps/doodle/pkg/log"
|
||||
magicform "git.kirsle.net/apps/doodle/pkg/uix/magic-form"
|
||||
"git.kirsle.net/go/render"
|
||||
"git.kirsle.net/go/ui"
|
||||
)
|
||||
|
@ -30,8 +31,8 @@ type Publish struct {
|
|||
// NewPublishWindow initializes the window.
|
||||
func NewPublishWindow(cfg Publish) *ui.Window {
|
||||
var (
|
||||
windowWidth = 400
|
||||
windowHeight = 300
|
||||
windowWidth = 380
|
||||
windowHeight = 220
|
||||
page = 1
|
||||
perPage = 4
|
||||
pages = 1
|
||||
|
@ -51,76 +52,12 @@ func NewPublishWindow(cfg Publish) *ui.Window {
|
|||
Background: render.RGBA(200, 200, 255, 255),
|
||||
})
|
||||
|
||||
/////////////
|
||||
// Intro text
|
||||
|
||||
introFrame := ui.NewFrame("Intro Frame")
|
||||
window.Pack(introFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
lines := []struct {
|
||||
Text string
|
||||
Font render.Text
|
||||
}{
|
||||
{
|
||||
Text: "About",
|
||||
Font: balance.LabelFont,
|
||||
},
|
||||
{
|
||||
Text: "Share your level easily! If you are using custom doodads in\n" +
|
||||
"your level, you may attach them directly to your\n" +
|
||||
"level file -- so it can easily run on another computer!",
|
||||
Font: balance.UIFont,
|
||||
},
|
||||
{
|
||||
Text: "List of Doodads in Your Level",
|
||||
Font: balance.LabelFont,
|
||||
},
|
||||
}
|
||||
for n, row := range lines {
|
||||
frame := ui.NewFrame(fmt.Sprintf("Intro Line %d", n))
|
||||
introFrame.Pack(frame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
label := ui.NewLabel(ui.Label{
|
||||
Text: row.Text,
|
||||
Font: row.Font,
|
||||
})
|
||||
frame.Pack(label, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
}
|
||||
|
||||
/////////////
|
||||
// Custom Doodads checkbox-list.
|
||||
doodadFrame := ui.NewFrame("Doodads Frame")
|
||||
doodadFrame.Resize(render.Rect{
|
||||
W: windowWidth,
|
||||
H: btnHeight*perPage + 100,
|
||||
})
|
||||
window.Pack(doodadFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
// First, the checkbox to show built-in doodads or not.
|
||||
builtinRow := ui.NewFrame("Show Builtins Frame")
|
||||
doodadFrame.Pack(builtinRow, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
builtinCB := ui.NewCheckbox("Show Builtins", &cfg.includeBuiltins, ui.NewLabel(ui.Label{
|
||||
Text: "Attach built-in* doodads too",
|
||||
Font: balance.UIFont,
|
||||
}))
|
||||
builtinCB.Supervise(cfg.Supervisor)
|
||||
builtinRow.Pack(builtinCB, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 2,
|
||||
H: btnHeight*perPage + 40,
|
||||
})
|
||||
|
||||
// Collect the doodads named in this level.
|
||||
|
@ -190,15 +127,6 @@ func NewPublishWindow(cfg Publish) *ui.Window {
|
|||
}
|
||||
}
|
||||
|
||||
/////////////
|
||||
// Buttons at bottom of window
|
||||
|
||||
bottomFrame := ui.NewFrame("Button Frame")
|
||||
window.Pack(bottomFrame, ui.Pack{
|
||||
Side: ui.S,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
// Pager for the doodads.
|
||||
pages = int(
|
||||
math.Ceil(
|
||||
|
@ -237,59 +165,95 @@ func NewPublishWindow(cfg Publish) *ui.Window {
|
|||
Font: balance.MenuFont,
|
||||
OnChange: pagerOnChange,
|
||||
})
|
||||
pager.Compute(cfg.Engine)
|
||||
pager.Supervise(cfg.Supervisor)
|
||||
bottomFrame.Place(pager, ui.Place{
|
||||
Top: 20,
|
||||
Left: 20,
|
||||
_ = pager
|
||||
|
||||
/////////////
|
||||
// Intro text
|
||||
|
||||
introFrame := ui.NewFrame("Intro Frame")
|
||||
window.Pack(introFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
frame := ui.NewFrame("Button frame")
|
||||
buttons := []struct {
|
||||
label string
|
||||
primary bool
|
||||
f func()
|
||||
}{
|
||||
{"Export Level", true, func() {
|
||||
if cfg.OnPublish != nil {
|
||||
cfg.OnPublish(cfg.includeBuiltins)
|
||||
}
|
||||
}},
|
||||
{"Close", false, func() {
|
||||
if cfg.OnCancel != nil {
|
||||
cfg.OnCancel()
|
||||
}
|
||||
}},
|
||||
// Render the form, putting it all together.
|
||||
form := magicform.Form{
|
||||
Supervisor: cfg.Supervisor,
|
||||
Engine: cfg.Engine,
|
||||
Vertical: true,
|
||||
LabelWidth: 100,
|
||||
}
|
||||
for _, button := range buttons {
|
||||
button := button
|
||||
|
||||
btn := ui.NewButton(button.label, ui.NewLabel(ui.Label{
|
||||
Text: button.label,
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
if button.primary {
|
||||
btn.SetStyle(&balance.ButtonPrimary)
|
||||
}
|
||||
|
||||
btn.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
button.f()
|
||||
return nil
|
||||
})
|
||||
|
||||
btn.Compute(cfg.Engine)
|
||||
cfg.Supervisor.Add(btn)
|
||||
|
||||
frame.Pack(btn, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 4,
|
||||
Expand: true,
|
||||
Fill: true,
|
||||
})
|
||||
}
|
||||
bottomFrame.Pack(frame, ui.Pack{
|
||||
Side: ui.E,
|
||||
Padding: 8,
|
||||
form.Create(introFrame, []magicform.Field{
|
||||
{
|
||||
Label: "About",
|
||||
Font: balance.LabelFont,
|
||||
},
|
||||
{
|
||||
Label: "Share your level easily! If you are using custom doodads in\n" +
|
||||
"your level, you may attach them directly to your level file\n" +
|
||||
"so it can easily run on another computer!",
|
||||
Font: balance.UIFont,
|
||||
},
|
||||
{
|
||||
Label: "Attach custom doodads when I save the level",
|
||||
Font: balance.UIFont,
|
||||
BoolVariable: &cfg.Level.SaveDoodads,
|
||||
},
|
||||
{
|
||||
Label: "Attach built-in doodads too",
|
||||
Font: balance.UIFont.Update(render.Text{
|
||||
Color: render.Red,
|
||||
}),
|
||||
BoolVariable: &cfg.Level.SaveBuiltins,
|
||||
Tooltip: ui.Tooltip{
|
||||
Edge: ui.Top,
|
||||
Text: "If enabled, the attached doodads will override the built-ins\n" +
|
||||
"for this level. Bugfixes or updates to the built-ins will not\n" +
|
||||
"affect your level, either.",
|
||||
},
|
||||
},
|
||||
{
|
||||
Label: "The above settings are saved with your level file, and each\n" +
|
||||
"time you save, custom doodads will be re-attached.",
|
||||
Font: balance.UIFont,
|
||||
},
|
||||
// Pager is broken, Supervisor doesn't pick it up, TODO
|
||||
/*{
|
||||
Label: "Doodads currently used on this level:",
|
||||
Font: balance.LabelFont,
|
||||
},
|
||||
{
|
||||
Frame: doodadFrame,
|
||||
},
|
||||
{
|
||||
Label: "* Built-in doodad",
|
||||
Font: balance.UIFont,
|
||||
},
|
||||
{
|
||||
Pager: pager,
|
||||
},*/
|
||||
{
|
||||
Buttons: []magicform.Field{
|
||||
{
|
||||
ButtonStyle: &balance.ButtonPrimary,
|
||||
Label: "Save Level Now",
|
||||
OnClick: func() {
|
||||
if cfg.OnPublish != nil {
|
||||
cfg.OnPublish(cfg.includeBuiltins)
|
||||
}
|
||||
},
|
||||
},
|
||||
{
|
||||
Type: magicform.Button,
|
||||
Label: "Close",
|
||||
OnClick: func() {
|
||||
if cfg.OnCancel != nil {
|
||||
cfg.OnCancel()
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
return window
|
||||
|
|
Loading…
Reference in New Issue
Block a user