Refactor Level Publishing + MagicForm

* magicform is a helper package that may eventually be part of the go/ui
  library, for easily creating structured form layouts.
* The Level Publisher UI is the first to utilize magicform.

Refactor how level publishing works:

* Level data now stores SaveDoodads and SaveBuiltins (bools) and when
  the level editor saves the file, it will attach custom and/or builtin
  doodads just before save.
* Move the menu item from the File menu to Level->Publish
* The Publisher UI just shows the checkboxes to toggle the level
  settings and a convenient Save button along with descriptive text.
* Free versions get the "Register" window popping up if they click the
  Save Now button from within the publisher window.

Note: free versions can still toggle the booleans on/off but their game
will not attach any new doodads on save.

* Free games which open a level w/ embedded doodads will get a pop-up
  warning that the doodads aren't available.
* If they DON'T turn off the SaveDoodads option, they can still edit and
  save the level and keep the existing doodads attached.
* If they UNCHECK the option and save, all attached doodads are removed
  from the level.
This commit is contained in:
Noah 2022-01-17 18:51:11 -08:00
parent 5ca87c752f
commit 1cc6eee5c8
8 changed files with 473 additions and 219 deletions

View File

@ -13,6 +13,7 @@ import (
"git.kirsle.net/apps/doodle/pkg/enum"
"git.kirsle.net/apps/doodle/pkg/keybind"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/level/publishing"
"git.kirsle.net/apps/doodle/pkg/license"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/modal"
@ -513,6 +514,11 @@ func (s *EditorScene) SaveLevel(filename string) error {
// Clear the modified flag on the level.
s.UI.Canvas.SetModified(false)
// Attach doodads to the level on save.
if err := publishing.Publish(m); err != nil {
log.Error("Error publishing level: %s", err.Error())
}
return m.WriteFile(filename)
}

View File

@ -5,7 +5,6 @@ package doodle
// The rest of it is controlled in editor_ui.go
import (
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/drawtool"
"git.kirsle.net/apps/doodle/pkg/enum"
"git.kirsle.net/apps/doodle/pkg/level/giant_screenshot"
@ -25,13 +24,11 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
// Save and Save As common menu handler
var (
drawingType string
saveFunc func(filename string)
)
switch u.Scene.DrawingType {
case enum.LevelDrawing:
drawingType = "level"
saveFunc = func(filename string) {
if err := u.Scene.SaveLevel(filename); err != nil {
d.FlashError("Error: %s", err)
@ -40,7 +37,6 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
}
}
case enum.DoodadDrawing:
drawingType = "doodad"
saveFunc = func(filename string) {
if err := u.Scene.SaveDoodad(filename); err != nil {
d.FlashError("Error: %s", err)
@ -71,12 +67,6 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
})
})
if balance.Feature.EmbeddableDoodads && drawingType == "level" {
fileMenu.AddItem("Publish level", func() {
u.OpenPublishWindow()
})
}
fileMenu.AddItemAccel("Open...", "Ctrl-O", u.Scene.MenuOpen)
fileMenu.AddSeparator()
fileMenu.AddItem("Exit to menu", func() {
@ -125,6 +115,9 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
levelMenu.AddItemAccel("Playtest", "P", func() {
u.Scene.Playtest()
})
levelMenu.AddItem("Publish", func() {
u.OpenPublishWindow()
})
levelMenu.AddSeparator()
levelMenu.AddItem("Giant Screenshot", func() {

View File

@ -2,14 +2,12 @@ package doodle
import (
"fmt"
"os"
"path/filepath"
"strings"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/level/publishing"
"git.kirsle.net/apps/doodle/pkg/license"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/modal"
@ -52,8 +50,38 @@ func (u *EditorUI) OpenDoodadDropper() {
// OpenPublishWindow opens the Publisher window.
func (u *EditorUI) OpenPublishWindow() {
scene, _ := u.d.Scene.(*EditorScene)
u.publishWindow = windows.NewPublishWindow(windows.Publish{
Supervisor: u.Supervisor,
Engine: u.d.Engine,
Level: scene.Level,
OnPublish: func(includeBuiltins bool) {
u.d.FlashError("OnPublish Called")
// XXX: Paid Version Only.
if !license.IsRegistered() {
if u.licenseWindow != nil {
u.licenseWindow.Show()
u.Supervisor.FocusWindow(u.licenseWindow)
}
u.d.FlashError("Level Publishing is only available in the full version of the game.")
return
}
// NOTE: this function just saves the level. SaveDoodads and SaveBuiltins
// are toggled in the publish window and the save handler does publishing.
u.Scene.SaveLevel(u.Scene.filename)
u.d.Flash("Saved level: %s", u.Scene.filename)
},
OnCancel: func() {
u.publishWindow.Hide()
u.publishWindow = nil
},
})
u.ConfigureWindow(u.d, u.publishWindow)
u.publishWindow.Hide()
// u.publishWindow = nil
u.SetupPopups(u.d)
u.publishWindow.Show()
}
@ -66,10 +94,9 @@ func (u *EditorUI) OpenFileSystemWindow() {
u.filesystemWindow.Show()
}
// SetupPopups preloads popup windows like the DoodadDropper.
func (u *EditorUI) SetupPopups(d *Doodle) {
// Common window configure function.
var configure = func(window *ui.Window) {
// ConfigureWindow sets default window config functions, like
// centering them on screen.
func (u *EditorUI) ConfigureWindow(d *Doodle, window *ui.Window) {
var size = window.Size()
window.Compute(d.Engine)
window.Supervise(u.Supervisor)
@ -83,6 +110,8 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
window.Hide()
}
// SetupPopups preloads popup windows like the DoodadDropper.
func (u *EditorUI) SetupPopups(d *Doodle) {
// License Registration Window.
if u.licenseWindow == nil {
cfg := windows.License{
@ -115,7 +144,7 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
u.doodadWindow.Hide()
},
})
configure(u.doodadWindow)
u.ConfigureWindow(d, u.doodadWindow)
}
// Page Settings
@ -141,7 +170,7 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
u.levelSettingsWindow.Hide()
},
})
configure(u.levelSettingsWindow)
u.ConfigureWindow(d, u.levelSettingsWindow)
}
// Doodad Properties
@ -163,58 +192,7 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
}
u.doodadPropertiesWindow = windows.NewDoodadPropertiesWindow(cfg)
configure(u.doodadPropertiesWindow)
}
// Publish Level (embed doodads)
if u.publishWindow == nil {
scene, _ := d.Scene.(*EditorScene)
u.publishWindow = windows.NewPublishWindow(windows.Publish{
Supervisor: u.Supervisor,
Engine: d.Engine,
Level: scene.Level,
OnPublish: func(includeBuiltins bool) {
// XXX: Paid Version Only.
if !license.IsRegistered() {
if u.licenseWindow != nil {
u.licenseWindow.Show()
u.Supervisor.FocusWindow(u.licenseWindow)
}
d.FlashError("Level Publishing is only available in the full version of the game.")
// modal.Alert(
// "This feature is only available in the full version of the game.",
// ).WithTitle("Please register")
return
}
log.Debug("OnPublish: include builtins=%+v", includeBuiltins)
cwd, _ := os.Getwd()
d.Prompt(fmt.Sprintf("File name (relative to %s)> ", cwd), func(answer string) {
if answer == "" {
d.FlashError("A file name is required to publish this level.")
return
}
if !strings.HasSuffix(answer, ".level") {
answer += ".level"
}
answer = filepath.Join(cwd, answer)
log.Debug("call with includeBuiltins=%+v", includeBuiltins)
if _, err := publishing.Publish(scene.Level, answer, includeBuiltins); err != nil {
modal.Alert("Error when publishing the level: %s", err)
return
}
d.Flash("Exported published level to: %s", answer)
})
},
OnCancel: func() {
u.publishWindow.Hide()
},
})
configure(u.publishWindow)
u.ConfigureWindow(d, u.doodadPropertiesWindow)
}
// Level FileSystem Viewer.
@ -262,7 +240,7 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
u.filesystemWindow.Hide()
},
})
configure(u.filesystemWindow)
u.ConfigureWindow(d, u.filesystemWindow)
}
// Palette Editor.
@ -315,7 +293,7 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
u.paletteEditor.Hide()
},
})
configure(u.paletteEditor)
u.ConfigureWindow(d, u.paletteEditor)
}
// Layers window (doodad editor)
@ -376,6 +354,6 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
u.layersWindow.Hide()
},
})
configure(u.layersWindow)
u.ConfigureWindow(d, u.layersWindow)
}
}

View File

@ -50,6 +50,18 @@ func (l *Level) DeleteFile(filename string) bool {
return false
}
// DeleteFiles removes all files beginning with the prefix.
func (l *Level) DeleteFiles(prefix string) int {
var count int
for filename := range l.Files {
if strings.HasPrefix(filename, prefix) {
delete(l.Files, filename)
count++
}
}
return count
}
// ListFiles returns the list of all embedded file names, alphabetically.
func (l *Level) ListFiles() []string {
var files []string

View File

@ -9,12 +9,15 @@ levels.
package publishing
import (
"errors"
"fmt"
"sort"
"strings"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/license"
"git.kirsle.net/apps/doodle/pkg/log"
)
@ -24,32 +27,55 @@ doodads within level files.
*/
// Publish writes a published level file, with embedded doodads included.
func Publish(lvl *level.Level, filename string, includeBuiltins bool) (*level.Level, error) {
func Publish(lvl *level.Level) error {
// Not embedding doodads?
if !lvl.SaveDoodads {
if removed := lvl.DeleteFiles(balance.EmbeddedDoodadsBasePath); removed > 0 {
log.Info("Note: removed %d attached doodads because SaveDoodads is false", removed)
}
return nil
}
// Registered games only.
if !license.IsRegistered() {
return errors.New("only registered versions of the game can attach doodads to levels")
}
// Get and embed the doodads.
builtins, customs := GetUsedDoodadNames(lvl)
if includeBuiltins {
var names = map[string]interface{}{}
if lvl.SaveBuiltins {
log.Debug("including builtins: %+v", builtins)
customs = append(customs, builtins...)
}
for _, filename := range customs {
log.Debug("Embed filename: %s", filename)
names[filename] = nil
doodad, err := doodads.LoadFromEmbeddable(filename, lvl)
if err != nil {
return nil, fmt.Errorf("couldn't load doodad %s: %s", filename, err)
return fmt.Errorf("couldn't load doodad %s: %s", filename, err)
}
bin, err := doodad.Serialize()
if err != nil {
return nil, fmt.Errorf("couldn't serialize doodad %s: %s", filename, err)
return fmt.Errorf("couldn't serialize doodad %s: %s", filename, err)
}
// Embed it.
lvl.SetFile(balance.EmbeddedDoodadsBasePath+filename, bin)
}
log.Info("Publish: write file to %s", filename)
err := lvl.WriteFile(filename)
return lvl, err
// Trim any doodads not currently in the level.
for _, filename := range lvl.ListFilesAt(balance.EmbeddedDoodadsBasePath) {
basename := strings.TrimPrefix(filename, balance.EmbeddedDoodadsBasePath)
if _, ok := names[basename]; !ok {
log.Debug("Remove embedded doodad %s (cleanup)", basename)
lvl.DeleteFile(filename)
}
}
return nil
}
// GetUsedDoodadNames returns the lists of doodad filenames in use in a level,

View File

@ -48,6 +48,10 @@ type Level struct {
// Actors keep a list of the doodad instances in this map.
Actors ActorMap `json:"actors"`
// Publishing: attach any custom doodads the map uses on save.
SaveDoodads bool `json:"saveDoodads"`
SaveBuiltins bool `json:"saveBuiltins"`
// Undo history, temporary live data not persisted to the level file.
UndoHistory *drawtool.History `json:"-"`
}

View File

@ -0,0 +1,271 @@
// Package magicform helps create simple form layouts with go/ui.
package magicform
import (
"fmt"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
"git.kirsle.net/go/ui/style"
)
type Type int
const (
Auto Type = iota
Text // free, wide Label row
Frame // custom frame from the caller
Button // Single button with a label
Textbox
Checkbox
Radiobox
Selectbox
)
// Form configuration.
type Form struct {
Supervisor *ui.Supervisor // Required for most useful forms
Engine render.Engine
// For vertical forms.
Vertical bool
LabelWidth int // size of left frame for labels.
}
/*
Field for your form (or form-aligned label sections, etc.)
The type of Form control to render is inferred based on bound
variables and other configuration.
*/
type Field struct {
// Type may be inferred by presence of other params.
Type Type
// Set a text string and font for simple labels or paragraphs.
Label string
Font render.Text
// Easy button row: make Buttons an array of Button fields
Buttons []Field
ButtonStyle *style.Button
// Easy Paginator. DO NOT SUPERVISE, let the Create do so!
Pager *ui.Pager
// If you send a *ui.Frame to insert, the Type is inferred
// to be Frame.
Frame *ui.Frame
// Variable bindings, the type may infer to be:
BoolVariable *bool // Checkbox
TextVariable *string // Textbox
Options []Option // Selectbox
// Tooltip to add to a form control.
// Checkbox only for now.
Tooltip ui.Tooltip // config for the tooltip only
// Handlers you can configure
OnSelect func(value interface{}) // Selectbox
OnClick func() // Button
}
// Option used in Selectbox or Radiobox fields.
type Option struct {
Value interface{}
Label string
}
/*
Create the form field and populate it into the given Frame.
Renders the form vertically.
*/
func (form Form) Create(into *ui.Frame, fields []Field) {
for n, row := range fields {
row := row
if row.Frame != nil {
into.Pack(row.Frame, ui.Pack{
Side: ui.N,
FillX: true,
})
continue
}
frame := ui.NewFrame(fmt.Sprintf("Line %d", n))
into.Pack(frame, ui.Pack{
Side: ui.N,
FillX: true,
})
// Pager row?
if row.Pager != nil {
row.Pager.Compute(form.Engine)
form.Supervisor.Add(row.Pager)
frame.Pack(row.Pager, ui.Pack{
Side: ui.W,
Expand: true,
})
}
// Buttons row?
if row.Buttons != nil && len(row.Buttons) > 0 {
for _, row := range row.Buttons {
row := row
btn := ui.NewButton(row.Label, ui.NewLabel(ui.Label{
Text: row.Label,
Font: row.Font,
}))
if row.ButtonStyle != nil {
btn.SetStyle(row.ButtonStyle)
}
btn.Handle(ui.Click, func(ed ui.EventData) error {
if row.OnClick != nil {
row.OnClick()
} else {
log.Error("No OnClick handler for button %s", row.Label)
}
return nil
})
btn.Compute(form.Engine)
form.Supervisor.Add(btn)
frame.Pack(btn, ui.Pack{
Side: ui.W,
PadX: 4,
PadY: 2,
})
}
continue
}
// Infer the type of the form field.
if row.Type == Auto {
row.Type = row.Infer()
if row.Type == Auto {
continue
}
}
// Is there a label frame to the left?
// - Checkbox gets a full row.
if row.Label != "" && row.Type != Checkbox {
labFrame := ui.NewFrame("Label Frame")
labFrame.Configure(ui.Config{
Width: form.LabelWidth,
})
frame.Pack(labFrame, ui.Pack{
Side: ui.W,
})
// Draw the label text into it.
label := ui.NewLabel(ui.Label{
Text: row.Label,
Font: row.Font,
})
labFrame.Pack(label, ui.Pack{
Side: ui.W,
})
}
// Checkbox?
if row.Type == Checkbox {
cb := ui.NewCheckbox("Checkbox", row.BoolVariable, ui.NewLabel(ui.Label{
Text: row.Label,
Font: row.Font,
}))
cb.Supervise(form.Supervisor)
frame.Pack(cb, ui.Pack{
Side: ui.W,
FillX: true,
})
// Tooltip? TODO - make nicer.
if row.Tooltip.Text != "" || row.Tooltip.TextVariable != nil {
ui.NewTooltip(cb, row.Tooltip)
}
// Handlers
cb.Handle(ui.Click, func(ed ui.EventData) error {
if row.OnClick != nil {
row.OnClick()
}
return nil
})
}
// Selectbox? also Radiobox for now.
if row.Type == Selectbox || row.Type == Radiobox {
btn := ui.NewSelectBox("Select", ui.Label{
Font: row.Font,
})
frame.Pack(btn, ui.Pack{
Side: ui.W,
FillX: true,
})
if row.Options != nil {
for _, option := range row.Options {
btn.AddItem(option.Label, option.Value, func() {})
}
}
btn.Handle(ui.Click, func(ed ui.EventData) error {
if selection, ok := btn.GetValue(); ok {
if row.OnSelect != nil {
row.OnSelect(selection.Value)
}
}
return nil
})
form.Supervisor.Add(btn)
}
}
}
/*
Infer the type if the field was of type Auto.
Returns the first Type inferred from the field by checking in
this order:
- Frame if the field has a *Frame
- Checkbox if there is a *BoolVariable
- Selectbox if there are Options
- Textbox if there is a *TextVariable
- Text if there is a Label
May return Auto if none of the above and be ignored.
*/
func (field Field) Infer() Type {
if field.Frame != nil {
return Frame
}
if field.BoolVariable != nil {
return Checkbox
}
if field.Options != nil && len(field.Options) > 0 {
return Selectbox
}
if field.TextVariable != nil {
return Textbox
}
if field.Label != "" {
return Text
}
return Auto
}

View File

@ -9,6 +9,7 @@ import (
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/level/publishing"
"git.kirsle.net/apps/doodle/pkg/log"
magicform "git.kirsle.net/apps/doodle/pkg/uix/magic-form"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
@ -30,8 +31,8 @@ type Publish struct {
// NewPublishWindow initializes the window.
func NewPublishWindow(cfg Publish) *ui.Window {
var (
windowWidth = 400
windowHeight = 300
windowWidth = 380
windowHeight = 220
page = 1
perPage = 4
pages = 1
@ -51,76 +52,12 @@ func NewPublishWindow(cfg Publish) *ui.Window {
Background: render.RGBA(200, 200, 255, 255),
})
/////////////
// Intro text
introFrame := ui.NewFrame("Intro Frame")
window.Pack(introFrame, ui.Pack{
Side: ui.N,
FillX: true,
})
lines := []struct {
Text string
Font render.Text
}{
{
Text: "About",
Font: balance.LabelFont,
},
{
Text: "Share your level easily! If you are using custom doodads in\n" +
"your level, you may attach them directly to your\n" +
"level file -- so it can easily run on another computer!",
Font: balance.UIFont,
},
{
Text: "List of Doodads in Your Level",
Font: balance.LabelFont,
},
}
for n, row := range lines {
frame := ui.NewFrame(fmt.Sprintf("Intro Line %d", n))
introFrame.Pack(frame, ui.Pack{
Side: ui.N,
FillX: true,
})
label := ui.NewLabel(ui.Label{
Text: row.Text,
Font: row.Font,
})
frame.Pack(label, ui.Pack{
Side: ui.W,
})
}
/////////////
// Custom Doodads checkbox-list.
doodadFrame := ui.NewFrame("Doodads Frame")
doodadFrame.Resize(render.Rect{
W: windowWidth,
H: btnHeight*perPage + 100,
})
window.Pack(doodadFrame, ui.Pack{
Side: ui.N,
FillX: true,
})
// First, the checkbox to show built-in doodads or not.
builtinRow := ui.NewFrame("Show Builtins Frame")
doodadFrame.Pack(builtinRow, ui.Pack{
Side: ui.N,
FillX: true,
})
builtinCB := ui.NewCheckbox("Show Builtins", &cfg.includeBuiltins, ui.NewLabel(ui.Label{
Text: "Attach built-in* doodads too",
Font: balance.UIFont,
}))
builtinCB.Supervise(cfg.Supervisor)
builtinRow.Pack(builtinCB, ui.Pack{
Side: ui.W,
PadX: 2,
H: btnHeight*perPage + 40,
})
// Collect the doodads named in this level.
@ -190,15 +127,6 @@ func NewPublishWindow(cfg Publish) *ui.Window {
}
}
/////////////
// Buttons at bottom of window
bottomFrame := ui.NewFrame("Button Frame")
window.Pack(bottomFrame, ui.Pack{
Side: ui.S,
FillX: true,
})
// Pager for the doodads.
pages = int(
math.Ceil(
@ -237,59 +165,95 @@ func NewPublishWindow(cfg Publish) *ui.Window {
Font: balance.MenuFont,
OnChange: pagerOnChange,
})
pager.Compute(cfg.Engine)
pager.Supervise(cfg.Supervisor)
bottomFrame.Place(pager, ui.Place{
Top: 20,
Left: 20,
_ = pager
/////////////
// Intro text
introFrame := ui.NewFrame("Intro Frame")
window.Pack(introFrame, ui.Pack{
Side: ui.N,
FillX: true,
})
frame := ui.NewFrame("Button frame")
buttons := []struct {
label string
primary bool
f func()
}{
{"Export Level", true, func() {
// Render the form, putting it all together.
form := magicform.Form{
Supervisor: cfg.Supervisor,
Engine: cfg.Engine,
Vertical: true,
LabelWidth: 100,
}
form.Create(introFrame, []magicform.Field{
{
Label: "About",
Font: balance.LabelFont,
},
{
Label: "Share your level easily! If you are using custom doodads in\n" +
"your level, you may attach them directly to your level file\n" +
"so it can easily run on another computer!",
Font: balance.UIFont,
},
{
Label: "Attach custom doodads when I save the level",
Font: balance.UIFont,
BoolVariable: &cfg.Level.SaveDoodads,
},
{
Label: "Attach built-in doodads too",
Font: balance.UIFont.Update(render.Text{
Color: render.Red,
}),
BoolVariable: &cfg.Level.SaveBuiltins,
Tooltip: ui.Tooltip{
Edge: ui.Top,
Text: "If enabled, the attached doodads will override the built-ins\n" +
"for this level. Bugfixes or updates to the built-ins will not\n" +
"affect your level, either.",
},
},
{
Label: "The above settings are saved with your level file, and each\n" +
"time you save, custom doodads will be re-attached.",
Font: balance.UIFont,
},
// Pager is broken, Supervisor doesn't pick it up, TODO
/*{
Label: "Doodads currently used on this level:",
Font: balance.LabelFont,
},
{
Frame: doodadFrame,
},
{
Label: "* Built-in doodad",
Font: balance.UIFont,
},
{
Pager: pager,
},*/
{
Buttons: []magicform.Field{
{
ButtonStyle: &balance.ButtonPrimary,
Label: "Save Level Now",
OnClick: func() {
if cfg.OnPublish != nil {
cfg.OnPublish(cfg.includeBuiltins)
}
}},
{"Close", false, func() {
},
},
{
Type: magicform.Button,
Label: "Close",
OnClick: func() {
if cfg.OnCancel != nil {
cfg.OnCancel()
}
}},
}
for _, button := range buttons {
button := button
btn := ui.NewButton(button.label, ui.NewLabel(ui.Label{
Text: button.label,
Font: balance.MenuFont,
}))
if button.primary {
btn.SetStyle(&balance.ButtonPrimary)
}
btn.Handle(ui.Click, func(ed ui.EventData) error {
button.f()
return nil
})
btn.Compute(cfg.Engine)
cfg.Supervisor.Add(btn)
frame.Pack(btn, ui.Pack{
Side: ui.W,
PadX: 4,
Expand: true,
Fill: true,
})
}
bottomFrame.Pack(frame, ui.Pack{
Side: ui.E,
Padding: 8,
},
},
},
},
})
return window