doodle/pkg/balance/cheats.go

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package balance
// Store a copy of the PlayerCharacterDoodad original value.
var playerCharacterDefault string
func init() {
playerCharacterDefault = PlayerCharacterDoodad
}
// IsPlayerCharacterDefault returns whether the balance.PlayerCharacterDoodad
// has been modified at runtime away from its built-in default. This is a cheat
// detection method: high scores could be tainted if you `fly like a bird` right
// to the exit in a couple of seconds.
func IsPlayerCharacterDefault() bool {
return PlayerCharacterDoodad == playerCharacterDefault
}
// The game's cheat codes
var (
CheatUncapFPS = "unleash the beast"
CheatEditDuringPlay = "don't edit and drive"
CheatScrollDuringPlay = "scroll scroll scroll your boat"
CheatAntigravity = "import antigravity"
CheatNoclip = "ghost mode"
CheatShowAllActors = "show all actors"
CheatGiveKeys = "give all keys"
CheatGiveGems = "give all gems"
CheatDropItems = "drop all items"
CheatPlayAsBird = "fly like a bird"
CheatGodMode = "god mode"
CheatDebugLoadScreen = "test load screen"
CheatUnlockLevels = "master key"
CheatSkipLevel = "warp whistle"
)
// Global cheat boolean states.
var (
CheatEnabledUnlockLevels bool
)
// Actor replacement cheats
var CheatActors = map[string]string{
"pinocchio": "boy",
"the cell": "azu-blu",
"super azulian": "azu-red",
"hyper azulian": "azu-white",
"fly like a bird": "bird-red",
"bluebird": "bird-blue",
"megaton weight": "anvil",
"play as thief": "thief",
}