doodle/dev-assets/doodads/objects/start-flag.js

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// Start Flag.
function main() {
Self.SetHitbox(22 + 16, 16, 75 - 16, 86);
// Linking a doodad to the Start Flag sets the
// player character. Destroy the original doodads.
for (var link of Self.GetLinks()) {
link.Destroy();
}
}