2019-05-06 02:04:02 +00:00
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function main() {
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2020-04-05 04:00:32 +00:00
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log.Info("Azulian '%s' initialized!", Self.Doodad().Title);
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2019-05-06 02:04:02 +00:00
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var playerSpeed = 4;
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var gravity = 4;
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var Vx = Vy = 0;
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var direction = "right";
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2019-12-31 02:13:28 +00:00
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Self.SetMobile(true);
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2019-05-06 02:04:02 +00:00
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Self.SetGravity(true);
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Self.AddAnimation("walk-left", 100, ["red-wl1", "red-wl2", "red-wl3", "red-wl4"]);
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Self.AddAnimation("walk-right", 100, ["red-wr1", "red-wr2", "red-wr3", "red-wr4"]);
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// Sample our X position every few frames and detect if we've hit a solid wall.
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var sampleTick = 0;
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var sampleRate = 5;
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var lastSampledX = 0;
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setInterval(function() {
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if (sampleTick % sampleRate === 0) {
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var curX = Self.Position().X;
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var delta = Math.abs(curX - lastSampledX);
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if (delta < 5) {
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direction = direction === "right" ? "left" : "right";
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}
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lastSampledX = curX;
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}
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sampleTick++;
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2020-04-05 04:00:32 +00:00
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// TODO: Vector() requires floats, pain in the butt for JS,
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// the JS API should be friendlier and custom...
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var Vx = parseFloat(playerSpeed * (direction === "left" ? -1 : 1));
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Self.SetVelocity(Vector(Vx, 0.0));
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2019-05-06 02:04:02 +00:00
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if (!Self.IsAnimating()) {
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Self.PlayAnimation("walk-"+direction, null);
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}
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}, 100);
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}
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