doodle/assets/scripts/generic-fire.js

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// Generic "Fire" Doodad Script
/*
The entire square shape of your doodad acts similar to "Fire"
pixels - killing the player character upon contact.
Can be attached to any doodad.
*/
function main() {
// Make the hitbox be the full canvas size of this doodad.
// Adjust if you want a narrower hitbox.
if (Self.Hitbox().IsZero()) {
var size = Self.Size()
Self.SetHitbox(0, 0, size.W, size.H)
}
Events.OnCollide(function (e) {
if (!e.Settled || !e.InHitbox) {
return;
}
// Turn mobile actors black, like real fire does.
if (e.Actor.IsMobile()) {
e.Actor.Canvas.MaskColor = RGBA(1, 1, 1, 255)
}
// End the level if it's the player.
if (e.Actor.IsPlayer()) {
FailLevel("Watch out for " + Self.Title + "!");
}
})
Events.OnLeave(function (e) {
if (e.Actor.IsMobile()) {
e.Actor.MaskColor = RGBA(0, 0, 0, 0)
}
})
}