76 lines
1.5 KiB
Go
76 lines
1.5 KiB
Go
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package doodads
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import (
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"git.kirsle.net/apps/doodle/render"
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uuid "github.com/satori/go.uuid"
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)
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// Drawing is a Doodad Actor that is based on drawings made inside the game.
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type Drawing struct {
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Doodad *Doodad
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id string
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point render.Point
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velocity render.Point
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size render.Rect
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grounded bool
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}
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// NewDrawing creates a Drawing actor based on a Doodad drawing. If you pass
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// an empty ID string, it will make a random UUIDv4 ID.
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func NewDrawing(id string, doodad *Doodad) Drawing {
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if id == "" {
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id = uuid.Must(uuid.NewV4()).String()
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}
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return Drawing{
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id: id,
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Doodad: doodad,
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size: doodad.Rect(),
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}
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}
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// ID to get the Drawing ID.
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func (d *Drawing) ID() string {
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return d.id
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}
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// Position returns the Drawing's position.
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func (d *Drawing) Position() render.Point {
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return d.point
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}
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// Velocity returns the Drawing's velocity.
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func (d *Drawing) Velocity() render.Point {
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return d.velocity
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}
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// Size returns the Drawing's size.
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func (d *Drawing) Size() render.Rect {
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return d.size
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}
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// Grounded returns whether the Drawing is standing on solid ground.
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func (d *Drawing) Grounded() bool {
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return d.grounded
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}
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// SetGrounded sets the grounded state.
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func (d *Drawing) SetGrounded(v bool) {
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d.grounded = v
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}
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// MoveBy a relative value.
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func (d *Drawing) MoveBy(by render.Point) {
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d.point.Add(by)
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}
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// MoveTo an absolute world value.
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func (d *Drawing) MoveTo(to render.Point) {
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d.point = to
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}
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// Draw the drawing.
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func (d *Drawing) Draw(e render.Engine) {
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}
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