2018-07-26 03:25:02 +00:00
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package ui
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import (
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2018-10-20 22:42:49 +00:00
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"errors"
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2018-07-26 03:25:02 +00:00
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"sync"
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2019-04-19 20:51:27 +00:00
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"time"
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2018-07-26 03:25:02 +00:00
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2019-04-10 00:35:44 +00:00
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"git.kirsle.net/apps/doodle/lib/events"
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"git.kirsle.net/apps/doodle/lib/render"
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2018-07-26 03:25:02 +00:00
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)
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2018-08-17 03:37:19 +00:00
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// Event is a named event that the supervisor will send.
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type Event int
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// Events.
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const (
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NullEvent Event = iota
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MouseOver
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MouseOut
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MouseDown
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MouseUp
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Click
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KeyDown
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KeyUp
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KeyPress
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Drop
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)
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2018-07-26 03:25:02 +00:00
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// Supervisor keeps track of widgets of interest to notify them about
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// interaction events such as mouse hovers and clicks in their general
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// vicinity.
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type Supervisor struct {
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lock sync.RWMutex
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targetFPS int
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serial int // ID number of each widget added in order
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widgets map[int]WidgetSlot // map of widget ID to WidgetSlot
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hovering map[int]interface{} // map of widgets under the cursor
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clicked map[int]interface{} // map of widgets being clicked
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dd *DragDrop
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}
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// WidgetSlot holds a widget with a unique ID number in a sorted list.
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type WidgetSlot struct {
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id int
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widget Widget
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}
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// NewSupervisor creates a supervisor.
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func NewSupervisor() *Supervisor {
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return &Supervisor{
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targetFPS: 1000 / 60,
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widgets: map[int]WidgetSlot{},
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hovering: map[int]interface{}{},
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clicked: map[int]interface{}{},
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dd: NewDragDrop(),
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}
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}
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2018-10-20 22:42:49 +00:00
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// DragStart sets the drag state.
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func (s *Supervisor) DragStart() {
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s.dd.Start()
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}
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// DragStop stops the drag state.
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func (s *Supervisor) DragStop() {
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s.dd.Stop()
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}
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// IsDragging returns whether the drag state is enabled.
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func (s *Supervisor) IsDragging() bool {
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return s.dd.IsDragging()
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}
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// Error messages that may be returned by Supervisor.Loop()
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var (
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// The caller should STOP forwarding any mouse or keyboard events to any
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// other handles for the remainder of this tick.
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ErrStopPropagation = errors.New("stop all event propagation")
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)
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// MainLoop starts the UI main loop, for UI-only applications.
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func (s *Supervisor) MainLoop(e render.Engine) error {
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for true {
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start := time.Now()
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e.Clear(render.Green)
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// Poll for events.
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ev, err := e.Poll()
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if err != nil {
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return err
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}
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// TODO: escape key to exit the main loop
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if ev.EscapeKey.Now {
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return nil
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}
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s.Loop(ev)
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// Render the widgets under our care.
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s.Present(e)
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// Commit the pixels to screen.
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e.Present()
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// Delay to maintain the target FPS.
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var delay uint32
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elapsed := time.Now().Sub(start)
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tmp := elapsed / time.Millisecond
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if s.targetFPS-int(tmp) > 0 {
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delay = uint32(s.targetFPS - int(tmp))
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}
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e.Delay(delay)
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}
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return nil
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}
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// Loop to check events and pass them to managed widgets.
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//
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// Useful errors returned by this may be:
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// - ErrStopPropagation
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func (s *Supervisor) Loop(ev *events.State) error {
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var (
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XY = render.Point{
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X: ev.CursorX.Now,
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Y: ev.CursorY.Now,
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}
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)
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// See if we are hovering over any widgets.
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hovering, outside := s.Hovering(XY)
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// If we are dragging something around, do not trigger any mouse events
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// to other widgets but DO notify any widget we dropped on top of!
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if s.dd.IsDragging() {
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if !ev.Button1.Now && !ev.Button2.Now {
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// The mouse has been released. TODO: make mouse button important?
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for _, child := range hovering {
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child.widget.Event(Drop, XY)
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}
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s.DragStop()
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}
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return ErrStopPropagation
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}
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for _, child := range hovering {
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var (
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id = child.id
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w = child.widget
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)
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if w.Hidden() {
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// TODO: somehow the Supervisor wasn't triggering hidden widgets
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// anyway, but I don't know why. Adding this check for safety.
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continue
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}
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2018-10-20 22:42:49 +00:00
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// Cursor has intersected the widget.
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if _, ok := s.hovering[id]; !ok {
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w.Event(MouseOver, XY)
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s.hovering[id] = nil
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}
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_, isClicked := s.clicked[id]
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if ev.Button1.Now {
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if !isClicked {
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w.Event(MouseDown, XY)
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s.clicked[id] = nil
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}
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} else if isClicked {
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w.Event(MouseUp, XY)
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w.Event(Click, XY)
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delete(s.clicked, id)
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}
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}
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for _, child := range outside {
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var (
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id = child.id
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w = child.widget
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)
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// Cursor is not intersecting the widget.
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if _, ok := s.hovering[id]; ok {
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w.Event(MouseOut, XY)
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delete(s.hovering, id)
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}
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if _, ok := s.clicked[id]; ok {
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w.Event(MouseUp, XY)
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delete(s.clicked, id)
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}
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}
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return nil
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}
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// Hovering returns all of the widgets managed by Supervisor that are under
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// the mouse cursor. Returns the set of widgets below the cursor and the set
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// of widgets not below the cursor.
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func (s *Supervisor) Hovering(cursor render.Point) (hovering, outside []WidgetSlot) {
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var XY = cursor // for shorthand
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hovering = []WidgetSlot{}
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outside = []WidgetSlot{}
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// Check all the widgets under our care.
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for child := range s.Widgets() {
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var (
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w = child.widget
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P = w.Point()
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S = w.Size()
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P2 = render.Point{
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X: P.X + S.W,
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Y: P.Y + S.H,
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}
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)
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if XY.X >= P.X && XY.X <= P2.X && XY.Y >= P.Y && XY.Y <= P2.Y {
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// Cursor intersects the widget.
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hovering = append(hovering, child)
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} else {
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outside = append(outside, child)
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}
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}
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return hovering, outside
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}
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2018-10-20 22:42:49 +00:00
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// Widgets returns a channel of widgets managed by the supervisor in the order
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// they were added.
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func (s *Supervisor) Widgets() <-chan WidgetSlot {
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pipe := make(chan WidgetSlot)
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go func() {
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for i := 0; i < s.serial; i++ {
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if w, ok := s.widgets[i]; ok {
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pipe <- w
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}
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}
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2018-10-20 22:42:49 +00:00
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close(pipe)
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}()
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return pipe
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2018-07-26 03:25:02 +00:00
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}
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// Present all widgets managed by the supervisor.
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func (s *Supervisor) Present(e render.Engine) {
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s.lock.RLock()
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defer s.lock.RUnlock()
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2018-10-20 22:42:49 +00:00
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for child := range s.Widgets() {
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var w = child.widget
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2018-08-05 19:54:57 +00:00
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w.Present(e, w.Point())
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}
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}
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// Add a widget to be supervised.
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func (s *Supervisor) Add(w ...Widget) {
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s.lock.Lock()
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for _, child := range w {
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s.widgets[s.serial] = WidgetSlot{
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id: s.serial,
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widget: child,
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}
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s.serial++
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}
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s.lock.Unlock()
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}
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