48 lines
1.0 KiB
JavaScript
48 lines
1.0 KiB
JavaScript
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// State Block Control Button
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function main() {
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console.log("%s initialized!", Self.Doodad.Title);
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Self.SetHitbox(0, 0, 33, 33);
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// When the button is activated, don't keep toggling state until we're not
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// being touched again.
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var colliding = false;
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// Button is "OFF" by default.
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var state = false;
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Events.OnCollide(function(e) {
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if (colliding) {
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return false;
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}
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// Only trigger for mobile characters.
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if (e.Actor.IsMobile()) {
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console.log("Mobile actor %s touched the on/off button!", e.Actor.Actor.Filename);
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// Only activate if touched from the bottom or sides.
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if (e.Overlap.Y === 0) {
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console.log("... but touched the top!");
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return false;
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}
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colliding = true;
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console.log(" -> emit state change");
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state = !state;
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Message.Broadcast("broadcast:state-change", state);
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if (state) {
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Self.ShowLayer(1);
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} else {
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Self.ShowLayer(0);
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}
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}
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// Always a solid button.
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return false;
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});
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Events.OnLeave(function(e) {
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colliding = false;
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})
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}
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