doodle/pkg/scene.go

50 lines
1.3 KiB
Go
Raw Normal View History

2018-06-21 01:43:14 +00:00
package doodle
import (
2022-09-24 22:17:25 +00:00
"git.kirsle.net/SketchyMaze/doodle/pkg/gamepad"
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
"git.kirsle.net/SketchyMaze/doodle/pkg/native"
"git.kirsle.net/SketchyMaze/doodle/pkg/scripting/exceptions"
"git.kirsle.net/go/render/event"
)
2018-06-21 01:43:14 +00:00
// Scene is an abstraction for a game mode in Doodle. The app points to one
// scene at a time and that scene has control over the main loop, and its own
// state information.
type Scene interface {
2018-06-21 02:00:46 +00:00
Name() string
2018-06-21 01:43:14 +00:00
Setup(*Doodle) error
Destroy() error
// Loop should update the scene's state but not draw anything.
Loop(*Doodle, *event.State) error
// Draw should use the scene's state to figure out what pixels need
// to draw to the screen.
Draw(*Doodle) error
2018-06-21 01:43:14 +00:00
}
// Goto a scene. First it unloads the current scene.
func (d *Doodle) Goto(scene Scene) error {
// Inform the gamepad controller what scene.
gamepad.SceneName = scene.Name()
// Clear any debug labels.
customDebugLabels = []debugLabel{}
// Teardown existing scene.
if d.Scene != nil {
d.Scene.Destroy()
}
// Teardown exceptions modal (singleton windows so it can clean up).
exceptions.Teardown()
// Flush all SDL2 textures between scenes.
native.FreeTextures(d.Engine)
log.Info("Goto Scene: %s", scene.Name())
d.Scene = scene
return d.Scene.Setup(d)
2018-06-21 01:43:14 +00:00
}