doodle/pkg/campaign/campaign.go

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// Package campaign contains types and functions for the single player campaigns.
package campaign
// Campaign structure for the JSON campaign files.
type Campaign struct {
Version int `json:"version"`
Title string `json:"title"`
Author string `json:"author"`
Levels []Level `json:"levels"`
}
// Level is the "levels" object of the JSON file.
type Level struct {
Filename string `json:"filename"`
}
// LoadFile reads a campaign file from disk, checking a few locations.
// func LoadFile(filename string) (*Level, error) {
// // Search the system and user paths for this level.
// filename, err := filesystem.FindFile(filename)
// if err != nil {
// return nil, err
// }
//
// // Do we have the file in bindata?
// if jsonData, err := bindata.Asset(filename); err == nil {
// log.Info("loaded from embedded bindata")
// return FromJSON(filename, jsonData)
// }
//
// // WASM: try the file from localStorage or HTTP ajax request.
// if runtime.GOOS == "js" {
// if result, ok := wasm.GetSession(filename); ok {
// log.Info("recall level data from localStorage")
// return FromJSON(filename, []byte(result))
// }
//
// // Ajax request.
// jsonData, err := wasm.HTTPGet(filename)
// if err != nil {
// return nil, err
// }
//
// return FromJSON(filename, jsonData)
// }
//
// // Try the binary format.
// if level, err := LoadBinary(filename); err == nil {
// return level, nil
// } else {
// log.Warn(err.Error())
// }
//
// // Then the JSON format.
// if level, err := LoadJSON(filename); err == nil {
// return level, nil
// } else {
// log.Warn(err.Error())
// }
//
// return nil, errors.New("invalid file type")
// }