52 lines
1.6 KiB
Markdown
52 lines
1.6 KiB
Markdown
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# WebAssembly Port
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## Build and Test
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Change to the wasm/ folder and type `make` to build `doodle.wasm`
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To test it with a local Go server, cd to the wasm/ folder and run
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`go run server.go` and visit http://localhost:8080/
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Copy the `fonts` and `assets` folders from the project root to the
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wasm/ directory so they're available over HTTP.
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## wasm_exec.js
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To update the wasm_exec.js to match your version of Go:
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```bash
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# Fedora: install golang-misc
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sudo dnf install golang-misc
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# Copy the wasm_exec.js
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cp $(go env GOROOT)/misc/wasm/wasm_exec.js ./
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```
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## Font Support
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Fonts are implemented as CSS embedded fonts configured in
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`wasm/index.html`
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The font family name should match the filename, sans .ttf extension,
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for example "DejaVuSans-Bold". Doodle's internal logic converts a
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FontFilename string like "./fonts/DejaVuSans.ttf" into the base name
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to use as the font family. It also has fallbacks for sans-serif and
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serif in case of any problems.
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## Known Bugs and Limitations
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* github.com/kirsle/golog
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* The detection of an interactive terminal is broken in WASM.
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* `terminal.IsTerminal(int(os.Stdout.Fd()))`
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* As a workaround, comment it out and hardcode to `false`
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* Userdir
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* For WASM we'll want to use localStorage to store user drawings
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instead of the userdir.
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* Wallpaper support
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* WASM can't use os.Open to read the wallpaper image, so will need
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another method to load the image.
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* Texture caching support isn't implemented yet to hold the four
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corner textures of a wallpaper.
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* As a workaround, added a `wallpaper.ready` boolean and relevant
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functions exit early for WASM so wallpapers don't render at all.
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