doodle/render/sdl/fps.go

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package sdl
import (
"git.kirsle.net/apps/doodle/level"
)
// Frames to cache for FPS calculation.
const (
maxSamples = 100
TargetFPS = 1000 / 60
)
var (
fpsCurrentTicks uint32 // current time we get sdl.GetTicks()
fpsLastTime uint32 // last time we printed the fpsCurrentTicks
fpsCurrent int
fpsFrames int
fpsSkipped uint32
fpsInterval uint32 = 1000
)
var pixelHistory []level.Pixel