43 lines
1.0 KiB
Go
43 lines
1.0 KiB
Go
|
package collision
|
||
|
|
||
|
import "git.kirsle.net/go/render"
|
||
|
|
||
|
// GetBoundingRect computes the full pairs of points for the bounding box of
|
||
|
// the actor.
|
||
|
//
|
||
|
// The X,Y coordinates are the position in the level of the actor,
|
||
|
// The W,H are the size of the actor's drawn box.
|
||
|
func GetBoundingRect(a Actor) render.Rect {
|
||
|
var (
|
||
|
P = a.Position()
|
||
|
S = a.Size()
|
||
|
)
|
||
|
return render.Rect{
|
||
|
X: P.X,
|
||
|
Y: P.Y,
|
||
|
W: S.W,
|
||
|
H: S.H,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// GetBoundingRectHitbox returns the bounding rect of the Actor taking into
|
||
|
// account their self-declared collision hitbox.
|
||
|
//
|
||
|
// The rect returned has the X,Y coordinate set to the actor's position, plus
|
||
|
// the X,Y of their hitbox, if any.
|
||
|
//
|
||
|
// The W,H of the rect is the W,H of their declared hitbox.
|
||
|
//
|
||
|
// If the actor has NOT declared its hitbox, this function returns exactly the
|
||
|
// same way as GetBoundingRect() does.
|
||
|
func GetBoundingRectHitbox(a Actor, hitbox render.Rect) render.Rect {
|
||
|
rect := GetBoundingRect(a)
|
||
|
if !hitbox.IsZero() {
|
||
|
rect.X += hitbox.X
|
||
|
rect.Y += hitbox.Y
|
||
|
rect.W = hitbox.W
|
||
|
rect.H = hitbox.H
|
||
|
}
|
||
|
return rect
|
||
|
}
|