doodle/scripts/release.sh

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#!/bin/bash
# release.sh:
# Run this AFTER `make dist` and it will carve up the dist/
# folder into Linux and Windows versions and zip them up
# for release.
#
# If run on a Mac OS system, it runs only the Mac OS code
# path; it does not expect any Windows .exe files or .dll's,
# the dist folder should be a Mac only build of the game.
#
# Add the user-level "gem install fpm" to the $PATH.
# Might need fixing over time.
export PATH="$PATH:$HOME/.local/share/gem/ruby/3.0.0/bin"
VERSION=`egrep -e 'Version\s+=' ./pkg/branding/branding.go | head -n 1 | cut -d '"' -f 2`
DIST_PATH="$(pwd)/dist/sketchymaze-${VERSION}"
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APPIMAGE_PATH="$(pwd)/dist/AppDir"
RELEASE_PATH="$(pwd)/dist/release/${VERSION}"
STAGE_PATH="$(pwd)/dist/stage/${VERSION}"
# Handle all architectures! Default x86_64
# Used in zipfiles for Linux and Windows (fpm-bundle.sh has its own logic)
# User can provide ARCH_LABEL environ variable too.
# One of: 32bit, 64bit, aarch64
if [[ "$ARCH_LABEL" == "" ]]; then
# Reasonable default
ARCH_LABEL="64bit"
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case "$(uname -m)" in
i?86) ARCH_LABEL="32bit" ;;
aarch64) ARCH_LABEL="aarch64" ;;
esac
fi
echo "Building packages for architecture $ARCH_LABEL"
if [[ ! -d $DIST_PATH ]]; then
echo Run this script from the root of the game repository, such that
echo ./dist/sketchymaze-${VERSION} exists. Run 'make mingw' and/or
echo 'make dist' to create this directory before running this script.
exit 1
fi
# Clean previous artifacts.
if [[ -d $RELEASE_PATH ]]; then
rm -rf $RELEASE_PATH
fi
if [[ -d $STAGE_PATH ]]; then
rm -rf $STAGE_PATH
fi
# Check that we will bundle the Guidebook with the release.
if [[ ! -d "./guidebook" ]]; then
echo Guidebook not found locally! Should I download the latest or proceed without it?
echo Type 'y' to download the guidebook or press enter to skip.
read ANSWER
if [[ "$ANSWER" == "y" ]]; then
wget https://download.sketchymaze.com/guidebook.tar.gz && tar -xzvf guidebook.tar.gz
fi
fi
# Release scripts by operating system.
linux() {
# Check for Linux binaries in the dist folder.
if [[ ! -f "${DIST_PATH}/doodad" ]]; then
echo No Linux binaries found, skipping Linux release.
return
fi
# Prepare the Linux release.
mkdir -p ${STAGE_PATH} "${RELEASE_PATH}/linux"
cp -r $DIST_PATH "${STAGE_PATH}/linux"
cd "$STAGE_PATH/linux"
# Remove Windows artifacts.
rm *.exe *.dll
# Tar it.
tar -czvf "${RELEASE_PATH}/linux/sketchymaze-${VERSION}-linux-${ARCH_LABEL}.tar.gz" .
# fpm it.
../../../../scripts/fpm-bundle.sh
cp *.rpm *.deb "${RELEASE_PATH}/linux/"
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# Does an AppImage exist?
ls -hal $APPIMAGE_PATH/*.AppImage
if [[ -d "$APPIMAGE_PATH" ]]; then
cp -v $APPIMAGE_PATH/*.AppImage "${RELEASE_PATH}/linux"
fi
# return
cd -
}
windows() {
# Check for Windows binaries in the dist folder.
if [[ ! -f "${DIST_PATH}/doodad.exe" ]]; then
echo No Windows binaries found, skipping Windows release.
return
fi
# Prepare the Windows release.
mkdir -p ${STAGE_PATH} "${RELEASE_PATH}/windows"
cp -r $DIST_PATH "${STAGE_PATH}/windows"
cd "$STAGE_PATH/windows"
# Remove Linux artifacts.
rm sketchymaze doodad
# Zip it.
zip -r "${RELEASE_PATH}/windows/sketchymaze-${VERSION}-windows-${ARCH_LABEL}.zip" .
cd -
}
macos() {
# Check for OSX binaries in the dist folder.
if [[ ! -f "${DIST_PATH}/doodad" ]]; then
echo No binaries found, skipping Mac release.
return
fi
# Prepare the OSX release.
mkdir -p ${STAGE_PATH} "${RELEASE_PATH}/macos"
cp -r $DIST_PATH "${STAGE_PATH}/macos"
cd "$STAGE_PATH/macos"
# Zip it.
zip -r "${RELEASE_PATH}/macos/sketchymaze-${VERSION}-macos-x64.zip" .
# Create the .app bundle.
../../../../scripts/mac-app.sh
# Clean up extra files that don't need to go inside the .dmg image as
# they are only necessary for the .app bundle itself.
rm -rf "./rtp"
# Remove redundant Mac binaries from stage folder.
rm ./sketchymaze ./doodad
hdiutil create "${RELEASE_PATH}/macos/sketchymaze-${VERSION}-macOS-x64.dmg" \
-ov -volname "SketchyMaze" -fs HFS+ -srcfolder $(pwd)
cd -
}
if [[ `uname` == "Darwin" ]]; then
macos
else
linux
windows
fi