package doodads
import (
"git.kirsle.net/go/render"
)
// Actor is a reusable run-time drawing component used in Doodle. Actors are an
// active instance of a Doodad which have a position, velocity, etc.
type Actor interface {
ID() string
// Position and velocity, not saved to disk.
Position() render.Point // DEPRECATED
Velocity() render.Point // DEPRECATED for uix.Actor
Size() render.Rect
Grounded() bool
SetGrounded(bool)
// Actor's elected hitbox set by their script.
// SetHitbox(x, y, w, h int)
// Hitbox() render.Rect
// Movement commands.
MoveBy(render.Point) // Add {X,Y} to current Position.
MoveTo(render.Point) // Set current Position to {X,Y}.
}