doodle/pkg/physics/movement.go

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package physics
// Mover is a moving object.
type Mover struct {
Acceleration float64
Friction float64
// Gravity Vector
// // Position and previous frame's position.
// Position render.Point
// OldPosition render.Point
//
// // Speed and previous frame's speed.
// Speed render.Point
// OldSpeed render.Point
MaxSpeed Vector
//
// // Object is on the ground and its grounded state last frame.
// Grounded bool
// WasGrounded bool
}
// NewMover initializes state for a moving object.
func NewMover() *Mover {
return &Mover{}
}
// // UpdatePhysics runs calculations on the mover's physics each frame.
// func (m *Mover) UpdatePhysics() {
// m.OldPosition = m.Position
// m.OldSpeed = m.Speed
// m.WasGrounded = m.Grounded
// }