2019-07-02 22:24:46 +00:00
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package scripting
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/*
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RegisterEventHooks attaches the supervisor level event hooks into a JS VM.
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Names registered:
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- EndLevel(): for a doodad to exit the level. Panics if the OnLevelExit
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handler isn't defined.
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*/
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func RegisterEventHooks(s *Supervisor, vm *VM) {
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vm.Set("EndLevel", func() {
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2021-08-09 04:54:37 +00:00
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if s.onLevelFail == nil {
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panic("JS FailLevel(): No OnLevelFail handler attached to script supervisor")
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2019-07-02 22:24:46 +00:00
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}
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s.onLevelExit()
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})
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2021-08-09 04:54:37 +00:00
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vm.Set("FailLevel", func(message string) {
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if s.onLevelFail == nil {
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panic("JS FailLevel(): No OnLevelFail handler attached to script supervisor")
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}
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s.onLevelFail(message)
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})
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2019-07-02 22:24:46 +00:00
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}
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// OnLevelExit registers an event hook for when a Level Exit doodad is reached.
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func (s *Supervisor) OnLevelExit(handler func()) {
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s.onLevelExit = handler
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}
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2021-08-09 04:54:37 +00:00
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// OnLevelFail registers an event hook for level failures (doodads killing the player).
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func (s *Supervisor) OnLevelFail(handler func(string)) {
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s.onLevelFail = handler
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}
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