doodle/main_scene.go

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package doodle
import (
"git.kirsle.net/apps/doodle/events"
"git.kirsle.net/apps/doodle/render"
"git.kirsle.net/apps/doodle/ui"
)
// MainScene implements the main menu of Doodle.
type MainScene struct {
}
// Name of the scene.
func (s *MainScene) Name() string {
return "Main"
}
// Setup the scene.
func (s *MainScene) Setup(d *Doodle) error {
return nil
}
// Loop the editor scene.
func (s *MainScene) Loop(d *Doodle, ev *events.State) error {
return nil
}
// Draw the pixels on this frame.
func (s *MainScene) Draw(d *Doodle) error {
// Clear the canvas and fill it with white.
d.Engine.Clear(render.White)
label := ui.NewLabel(render.Text{
Text: "Doodle v" + Version,
Size: 26,
Color: render.Pink,
Stroke: render.SkyBlue,
Shadow: render.Black,
})
label.Compute(d.Engine)
label.MoveTo(render.Point{
X: (d.width / 2) - (label.Size().W / 2),
Y: 120,
})
label.Present(d.Engine)
button := ui.NewButton(*ui.NewLabel(render.Text{
Text: "New Map",
Size: 14,
Color: render.Black,
}))
button.Compute(d.Engine)
button.MoveTo(render.Point{
X: (d.width / 2) - (button.Size().W / 2),
Y: 200,
})
button.Present(d.Engine)
button.SetText("Load Map")
button.Compute(d.Engine)
button.MoveTo(render.Point{
X: (d.width / 2) - (button.Size().W / 2),
Y: 260,
})
button.Present(d.Engine)
return nil
}
// Destroy the scene.
func (s *MainScene) Destroy() error {
return nil
}