82 lines
1.6 KiB
Go
82 lines
1.6 KiB
Go
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package sdl
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import (
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"git.kirsle.net/apps/doodle/render"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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)
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var fonts map[int]*ttf.Font = map[int]*ttf.Font{}
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// LoadFont loads and caches the font at a given size.
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func LoadFont(size int) (*ttf.Font, error) {
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if font, ok := fonts[size]; ok {
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return font, nil
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}
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font, err := ttf.OpenFont("./fonts/DejaVuSansMono.ttf", size)
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if err != nil {
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return nil, err
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}
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fonts[size] = font
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return font, nil
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}
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// DrawText draws text on the canvas.
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func (r *Renderer) DrawText(text render.Text, rect render.Rect) error {
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var (
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font *ttf.Font
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surface *sdl.Surface
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tex *sdl.Texture
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err error
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)
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if font, err = LoadFont(text.Size); err != nil {
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return err
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}
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write := func(dx, dy int32, color sdl.Color) {
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if surface, err = font.RenderUTF8Blended(text.Text, color); err != nil {
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return
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}
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defer surface.Free()
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if tex, err = r.renderer.CreateTextureFromSurface(surface); err != nil {
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return
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}
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defer tex.Destroy()
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tmp := &sdl.Rect{
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X: rect.X + dx,
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Y: rect.Y + dy,
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W: surface.W,
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H: surface.H,
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}
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r.renderer.Copy(tex, nil, tmp)
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}
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// Does the text have a stroke around it?
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if text.Stroke != render.Invisible {
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color := ColorToSDL(text.Stroke)
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write(-1, -1, color)
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write(-1, 0, color)
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write(-1, 1, color)
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write(1, -1, color)
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write(1, 0, color)
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write(1, 1, color)
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write(0, -1, color)
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write(0, 1, color)
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}
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// Does it have a drop shadow?
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if text.Shadow != render.Invisible {
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write(1, 1, ColorToSDL(text.Shadow))
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}
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// Draw the text itself.
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write(0, 0, ColorToSDL(text.Color))
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return err
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}
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