2019-04-19 01:15:05 +00:00
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function main() {
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2020-04-05 04:00:32 +00:00
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console.log("%s initialized!", Self.Doodad().Title);
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2019-04-19 01:15:05 +00:00
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var timer = 0;
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2019-06-09 00:02:28 +00:00
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Self.SetHitbox(0, 0, 72, 6);
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2019-05-29 04:43:30 +00:00
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2019-05-05 23:32:30 +00:00
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var animationSpeed = 100;
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2019-05-07 05:57:32 +00:00
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var opened = false;
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2019-05-05 23:32:30 +00:00
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Self.AddAnimation("open", animationSpeed, ["down1", "down2", "down3", "down4"]);
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Self.AddAnimation("close", animationSpeed, ["down4", "down3", "down2", "down1"]);
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2019-04-19 01:15:05 +00:00
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2019-05-07 05:57:32 +00:00
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Events.OnCollide( function(e) {
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if (opened) {
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2019-04-19 01:15:05 +00:00
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return;
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}
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2019-05-29 04:43:30 +00:00
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// Is the actor colliding our solid part?
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if (e.InHitbox) {
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// Touching the top or the bottom?
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if (e.Overlap.Y > 0) {
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return false; // solid wall when touched from below
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} else {
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opened = true;
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Self.PlayAnimation("open", function() {
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});
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}
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2019-05-07 05:57:32 +00:00
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}
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2019-05-05 23:32:30 +00:00
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});
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2019-05-29 04:43:30 +00:00
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2019-05-07 05:57:32 +00:00
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Events.OnLeave(function() {
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2019-05-29 04:43:30 +00:00
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if (opened) {
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Self.PlayAnimation("close", function() {
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opened = false;
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});
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}
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2019-05-07 05:57:32 +00:00
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})
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2019-04-19 01:15:05 +00:00
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}
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