function main() {
var color = Self.GetTag("color");
var quantity = color === "small" ? 1 : 0;
Events.OnCollide(function (e) {
if (e.Settled) {
if (e.Actor.HasInventory()) {
Sound.Play("item-get.wav")
e.Actor.AddItem(Self.Filename, quantity);
Self.Destroy();
}
})