doodle/dev-assets/doodads/trapdoors/down.js

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function main() {
console.log("%s initialized!", Self.Doodad().Title);
var timer = 0;
2019-06-09 00:02:28 +00:00
Self.SetHitbox(0, 0, 72, 6);
var animationSpeed = 100;
var opened = false;
Self.AddAnimation("open", animationSpeed, ["down1", "down2", "down3", "down4"]);
Self.AddAnimation("close", animationSpeed, ["down4", "down3", "down2", "down1"]);
Events.OnCollide( function(e) {
if (opened) {
return;
}
// Is the actor colliding our solid part?
if (e.InHitbox) {
// Touching the top or the bottom?
if (e.Overlap.Y > 0) {
return false; // solid wall when touched from below
} else {
opened = true;
Self.PlayAnimation("open", function() {
});
}
}
});
Events.OnLeave(function() {
if (opened) {
Self.PlayAnimation("close", function() {
opened = false;
});
}
})
}