2018-10-19 20:31:58 +00:00
|
|
|
package level
|
|
|
|
|
2018-10-20 22:42:49 +00:00
|
|
|
import (
|
|
|
|
"git.kirsle.net/apps/doodle/render"
|
|
|
|
uuid "github.com/satori/go.uuid"
|
|
|
|
)
|
2018-10-19 20:31:58 +00:00
|
|
|
|
|
|
|
// ActorMap holds the doodad information by their ID in the level data.
|
|
|
|
type ActorMap map[string]*Actor
|
|
|
|
|
|
|
|
// Inflate assigns each actor its ID from the hash map for their self reference.
|
|
|
|
func (m ActorMap) Inflate() {
|
|
|
|
for id, actor := range m {
|
|
|
|
actor.id = id
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-10-20 22:42:49 +00:00
|
|
|
// Add a new Actor to the map. If it doesn't already have an ID it will be
|
|
|
|
// given a random UUIDv4 ID.
|
|
|
|
func (m ActorMap) Add(a *Actor) {
|
|
|
|
if a.id == "" {
|
|
|
|
a.id = uuid.Must(uuid.NewV4()).String()
|
|
|
|
}
|
|
|
|
m[a.id] = a
|
|
|
|
}
|
|
|
|
|
2018-10-19 20:31:58 +00:00
|
|
|
// Actor is an instance of a Doodad in the level.
|
|
|
|
type Actor struct {
|
|
|
|
id string // NOTE: read only, use ID() to access.
|
|
|
|
Filename string `json:"filename"` // like "exit.doodad"
|
|
|
|
Point render.Point `json:"point"`
|
|
|
|
}
|
|
|
|
|
|
|
|
// ID returns the actor's ID.
|
|
|
|
func (a *Actor) ID() string {
|
|
|
|
return a.id
|
|
|
|
}
|