doodle/assets/assets_omitted.go

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//go:build doodad
// +build doodad
// Dummy version of assets_embed.go that doesn't embed any files.
// For the `doodad` tool.
package assets
import (
"embed"
"errors"
)
var Embedded embed.FS
var errNotEmbedded = errors.New("assets not embedded")
// AssetDir returns the list of embedded files at the directory name.
func AssetDir(name string) ([]string, error) {
return nil, errNotEmbedded
}
// Asset returns the byte data of an embedded asset.
func Asset(name string) ([]byte, error) {
return nil, errNotEmbedded
}
// AssetNames dumps the names of all embedded assets,
// with their legacy "assets/" prefix from go-bindata.
func AssetNames() []string {
return nil
}