doodle/wasm/main_wasm.go

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// +build js,wasm
package main
import (
"fmt"
"syscall/js"
doodle "git.kirsle.net/apps/doodle/pkg"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/branding"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/canvas"
)
func main() {
fmt.Printf("Hello world\n")
// testRawCanvas()
// Enable workarounds.
balance.DisableChunkTextureCache = true
js.Global().Get("sessionStorage").Call("clear")
// HTML5 Canvas engine.
engine, _ := canvas.New("canvas")
engine.AddEventListeners()
game := doodle.New(true, engine)
game.SetupEngine()
doodle.DebugOverlay = true
// Manually inform Doodle of the canvas size since it can't control
// the size on its own.
w, h := engine.WindowSize()
game.SetWindowSize(w, h)
// game.Goto(&doodle.GUITestScene{})
game.Goto(&doodle.EditorScene{})
game.Run()
}
func testRawCanvas() {
engine, _ := canvas.New("canvas")
engine.SetTitle(
fmt.Sprintf("%s v%s", branding.AppName, branding.Version),
)
fmt.Printf("Got engine: %+v\n", engine)
engine.Clear(render.Green)
for pt := range render.IterLine(render.NewPoint(20, 20), render.NewPoint(300, 300)) {
engine.DrawPoint(render.Red, pt)
}
engine.DrawLine(render.Blue, render.NewPoint(20, 300), render.NewPoint(300, 20))
engine.DrawRect(render.Black, render.Rect{
X: 5,
Y: 5,
W: 10,
H: 10,
})
engine.DrawBox(render.White, render.Rect{
X: 5,
Y: 5,
W: 10,
H: 10,
})
engine.DrawBox(render.Purple, render.Rect{
X: 25,
Y: 5,
W: 10,
H: 10,
})
engine.DrawText(render.Text{
Text: "Hello world!",
FontFilename: "DejaVuSans",
Size: 14,
}, render.NewPoint(400, 400))
size, _ := engine.ComputeTextRect(render.Text{
Text: "Hello world! blah blah",
FontFilename: "DejaVuSans",
Size: 14,
})
log.Info("text rect: %+v", size)
_ = engine
}