146 lines
3.8 KiB
Go
146 lines
3.8 KiB
Go
|
package level
|
||
|
|
||
|
import (
|
||
|
"encoding/json"
|
||
|
"fmt"
|
||
|
"math"
|
||
|
|
||
|
"git.kirsle.net/apps/doodle/render"
|
||
|
)
|
||
|
|
||
|
// Chunker is the data structure that manages the chunks of a level, and
|
||
|
// provides the API to interact with the pixels using their absolute coordinates
|
||
|
// while abstracting away the underlying details.
|
||
|
type Chunker struct {
|
||
|
Size int `json:"size"`
|
||
|
Chunks ChunkMap `json:"chunks"`
|
||
|
}
|
||
|
|
||
|
// NewChunker creates a new chunk manager with a given chunk size.
|
||
|
func NewChunker(size int) *Chunker {
|
||
|
return &Chunker{
|
||
|
Size: size,
|
||
|
Chunks: ChunkMap{},
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Inflate iterates over the pixels in the (loaded) chunks and expands any
|
||
|
// Sparse Swatches (which have only their palette index, from the file format
|
||
|
// on disk) to connect references to the swatches in the palette.
|
||
|
func (c *Chunker) Inflate(pal *Palette) error {
|
||
|
for coord, chunk := range c.Chunks {
|
||
|
log.Debug("Chunker.Inflate: expanding chunk %s %+v", coord, chunk)
|
||
|
chunk.Inflate(pal)
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// IterViewport returns a channel to iterate every point that exists within
|
||
|
// the viewport rect.
|
||
|
func (c *Chunker) IterViewport(viewport render.Rect) <-chan Pixel {
|
||
|
pipe := make(chan Pixel)
|
||
|
go func() {
|
||
|
// Get the chunk box coordinates.
|
||
|
var (
|
||
|
topLeft = c.ChunkCoordinate(render.NewPoint(viewport.X, viewport.Y))
|
||
|
bottomRight = c.ChunkCoordinate(render.Point{
|
||
|
X: viewport.X + viewport.W,
|
||
|
Y: viewport.Y + viewport.H,
|
||
|
})
|
||
|
)
|
||
|
for cx := topLeft.X; cx <= bottomRight.X; cx++ {
|
||
|
for cy := topLeft.Y; cy <= bottomRight.Y; cy++ {
|
||
|
if chunk, ok := c.GetChunk(render.NewPoint(cx, cy)); ok {
|
||
|
for px := range chunk.Iter() {
|
||
|
pipe <- px
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
close(pipe)
|
||
|
}()
|
||
|
return pipe
|
||
|
}
|
||
|
|
||
|
// IterPixels returns a channel to iterate over every pixel in the entire
|
||
|
// chunker.
|
||
|
func (c *Chunker) IterPixels() <-chan Pixel {
|
||
|
pipe := make(chan Pixel)
|
||
|
go func() {
|
||
|
for _, chunk := range c.Chunks {
|
||
|
for px := range chunk.Iter() {
|
||
|
pipe <- px
|
||
|
}
|
||
|
}
|
||
|
close(pipe)
|
||
|
}()
|
||
|
return pipe
|
||
|
}
|
||
|
|
||
|
// GetChunk gets a chunk at a certain position. Returns false if not found.
|
||
|
func (c *Chunker) GetChunk(p render.Point) (*Chunk, bool) {
|
||
|
chunk, ok := c.Chunks[p]
|
||
|
return chunk, ok
|
||
|
}
|
||
|
|
||
|
// Get a pixel at the given coordinate. Returns the Palette entry for that
|
||
|
// pixel or else returns an error if not found.
|
||
|
func (c *Chunker) Get(p render.Point) (*Swatch, error) {
|
||
|
// Compute the chunk coordinate.
|
||
|
coord := c.ChunkCoordinate(p)
|
||
|
if chunk, ok := c.Chunks[coord]; ok {
|
||
|
return chunk.Get(p)
|
||
|
}
|
||
|
return nil, fmt.Errorf("no chunk %s exists for point %s", coord, p)
|
||
|
}
|
||
|
|
||
|
// Set a pixel at the given coordinate.
|
||
|
func (c *Chunker) Set(p render.Point, sw *Swatch) error {
|
||
|
coord := c.ChunkCoordinate(p)
|
||
|
chunk, ok := c.Chunks[coord]
|
||
|
if !ok {
|
||
|
chunk = NewChunk()
|
||
|
c.Chunks[coord] = chunk
|
||
|
}
|
||
|
|
||
|
return chunk.Set(p, sw)
|
||
|
}
|
||
|
|
||
|
// Delete a pixel at the given coordinate.
|
||
|
func (c *Chunker) Delete(p render.Point) error {
|
||
|
coord := c.ChunkCoordinate(p)
|
||
|
if chunk, ok := c.Chunks[coord]; ok {
|
||
|
return chunk.Delete(p)
|
||
|
}
|
||
|
return fmt.Errorf("no chunk %s exists for point %s", coord, p)
|
||
|
}
|
||
|
|
||
|
// ChunkCoordinate computes a chunk coordinate from an absolute coordinate.
|
||
|
func (c *Chunker) ChunkCoordinate(abs render.Point) render.Point {
|
||
|
if c.Size == 0 {
|
||
|
return render.Point{}
|
||
|
}
|
||
|
|
||
|
size := float64(c.Size)
|
||
|
return render.NewPoint(
|
||
|
int32(math.Floor(float64(abs.X)/size)),
|
||
|
int32(math.Floor(float64(abs.Y)/size)),
|
||
|
)
|
||
|
}
|
||
|
|
||
|
// ChunkMap maps a chunk coordinate to its chunk data.
|
||
|
type ChunkMap map[render.Point]*Chunk
|
||
|
|
||
|
// MarshalJSON to convert the chunk map to JSON. This is needed for writing so
|
||
|
// the JSON encoder knows how to serializes a `map[Point]*Chunk` but the inverse
|
||
|
// is not necessary to implement.
|
||
|
func (c ChunkMap) MarshalJSON() ([]byte, error) {
|
||
|
dict := map[string]*Chunk{}
|
||
|
for point, chunk := range c {
|
||
|
dict[point.String()] = chunk
|
||
|
}
|
||
|
|
||
|
out, err := json.Marshal(dict)
|
||
|
return out, err
|
||
|
}
|