doodle/editor_scene_debug.go

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package doodle
import "git.kirsle.net/apps/doodle/level"
// TODO: build flags to not include this in production builds.
// This adds accessors for private variables from the dev console.
// GetDrawing returns the level.Canvas
func (w *EditorScene) GetDrawing() *level.Canvas {
return w.drawing
}