doodle/doodads/doodad.go

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package doodads
import (
"git.kirsle.net/apps/doodle/balance"
"git.kirsle.net/apps/doodle/level"
)
// Doodad is a reusable component for Levels that have scripts and graphics.
type Doodad struct {
level.Base
Palette *level.Palette `json:"palette"`
Script string `json:"script"`
Layers []Layer `json:"layers"`
}
// Layer holds a layer of drawing data for a Doodad.
type Layer struct {
Name string `json:"name"`
Chunker *level.Chunker `json:"chunks"`
}
// New creates a new Doodad.
func New(size int) *Doodad {
if size == 0 {
size = balance.DoodadSize
}
return &Doodad{
Base: level.Base{
Version: 1,
},
Palette: level.DefaultPalette(),
Layers: []Layer{
{
Name: "main",
Chunker: level.NewChunker(size),
},
},
}
}
// Inflate attaches the pixels to their swatches after loading from disk.
func (d *Doodad) Inflate() {
d.Palette.Inflate()
for _, layer := range d.Layers {
layer.Chunker.Inflate(d.Palette)
}
}