doodle/pkg/uix/canvas_debug.go

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package uix
import "strings"
// Some debugging functions for the Canvas reachable via dev console in-game.
// GetCanvasesByActorName searches a (level) canvas's installed actors and returns any of
// them having this Title or Filename, with filename being more precise.
func (c *Canvas) GetCanvasesByActorName(filename string) []*Canvas {
var (
byFilename = []*Canvas{}
byTitle = []*Canvas{}
lower = strings.ToLower(filename)
)
for _, a := range c.actors {
var doodad = a.Doodad()
if doodad.Filename == filename {
byFilename = append(byFilename, a.Canvas)
} else if strings.ToLower(doodad.Title) == lower {
byTitle = append(byTitle, a.Canvas)
}
}
return append(byFilename, byTitle...)
}