doodads/dev-assets/doodads/doors/locked-door.js

39 lines
838 B
JavaScript

function main() {
Self.AddAnimation("open", 0, [1]);
var unlocked = false;
// Self.Canvas.SetBackground(RGBA(0, 255, 255, 100));
// Map our door names to key names.
var KeyMap = {
"Blue Door": "Blue Key",
"Red Door": "Red Key",
"Green Door": "Green Key",
"Yellow Door": "Yellow Key"
}
// log.Warn("%s loaded!", Self.Doodad.Title);
// console.log("%s Setting hitbox", Self.Doodad.Title);
Self.SetHitbox(16, 0, 32, 64);
Events.OnCollide(function(e) {
if (unlocked) {
return;
}
if (e.InHitbox) {
var data = e.Actor.GetData("key:" + KeyMap[Self.Doodad.Title]);
if (data === "") {
// Door is locked.
return false;
}
unlocked = true;
Self.PlayAnimation("open", null);
}
});
// Events.OnLeave(function(e) {
// console.log("%s has stopped touching %s", e, Self.Doodad.Title)
// })
}