doodads/dev-assets/doodads/doors/keys.js

21 lines
526 B
JavaScript

function main() {
var color = Self.GetTag("color");
var quantity = color === "small" ? 1 : 0;
Events.OnCollide(function (e) {
if (e.Settled) {
if (e.Actor.HasInventory()) {
// If we don't have a quantity, and the actor already has
// one of us, don't pick it up so the player can get it.
if (quantity === 0 && e.Actor.HasItem(Self.Filename) === 0 && !e.Actor.IsPlayer()) {
return;
}
Sound.Play("item-get.wav")
e.Actor.AddItem(Self.Filename, quantity);
Self.Destroy();
}
}
})
}