61 lines
1.1 KiB
JavaScript
61 lines
1.1 KiB
JavaScript
function main() {
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let timer = 0;
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let pressed = false;
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// Has a linked Sticky Button been pressed permanently down?
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let stickyDown = false;
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Message.Subscribe("sticky:down", (down) => {
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stickyDown = down;
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Self.ShowLayer(stickyDown ? 1 : 0);
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});
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// Track who all is colliding with us.
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let colliders = {};
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Events.OnCollide((e) => {
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if (!e.Settled) {
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return;
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}
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if (colliders[e.Actor.ID()] == undefined) {
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colliders[e.Actor.ID()] = true;
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}
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// If a linked Sticky Button is pressed, button stays down too and
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// doesn't interact.
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if (stickyDown) {
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return;
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}
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// Verify they've touched the button.
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if (e.Overlap.Y + e.Overlap.H < 24) {
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return;
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}
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if (!pressed && !stickyDown) {
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Sound.Play("button-down.wav")
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Message.Publish("power", true);
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pressed = true;
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}
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if (timer > 0) {
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clearTimeout(timer);
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}
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Self.ShowLayer(1);
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});
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Events.OnLeave((e) => {
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delete colliders[e.Actor.ID()];
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if (Object.keys(colliders).length === 0 && !stickyDown) {
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Sound.Play("button-up.wav")
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Self.ShowLayer(0);
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Message.Publish("power", false);
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timer = 0;
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pressed = false;
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}
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});
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}
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