63 lines
1.7 KiB
JavaScript
63 lines
1.7 KiB
JavaScript
const playerSpeed = 12;
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let Vx = Vy = 0,
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walking = false,
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direction = "right",
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lastDirection = direction;
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function main() {
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Self.SetMobile(true);
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Self.SetInventory(true);
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Self.SetGravity(true);
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Self.SetHitbox(0, 0, 32, 52);
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Self.AddAnimation("walk-left", 200, ["stand-left", "walk-left-1", "walk-left-2", "walk-left-3", "walk-left-2", "walk-left-1"]);
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Self.AddAnimation("walk-right", 200, ["stand-right", "walk-right-1", "walk-right-2", "walk-right-3", "walk-right-2", "walk-right-1"]);
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Self.AddAnimation("idle-left", 200, ["idle-left-1", "idle-left-2", "idle-left-3", "idle-left-2"]);
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Self.AddAnimation("idle-right", 200, ["idle-right-1", "idle-right-2", "idle-right-3", "idle-right-2"]);
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// If the player suddenly changes direction, reset the animation state to quickly switch over.
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let lastVelocity = Vector(0, 0);
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Events.OnKeypress((ev) => {
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Vx = 0;
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Vy = 0;
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let curVelocity = Self.GetVelocity();
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if ((lastVelocity.X < 0 && curVelocity.X > 0) ||
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(lastVelocity.X > 0 && curVelocity.X < 0)) {
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Self.StopAnimation();
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}
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lastVelocity = curVelocity;
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lastDirection = direction;
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let wasWalking = walking;
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if (ev.Right) {
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direction = "right";
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Vx = playerSpeed;
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walking = true;
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} else if (ev.Left) {
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direction = "left";
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Vx = -playerSpeed;
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walking = true;
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} else {
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// Has stopped walking!
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walking = false;
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stoppedWalking = true;
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}
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// Should we stop animating? (changed state)
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if (direction !== lastDirection || wasWalking !== walking) {
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Self.StopAnimation();
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}
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// And play what animation?
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if (!Self.IsAnimating()) {
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if (walking) {
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Self.PlayAnimation("walk-"+direction, null);
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} else {
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Self.PlayAnimation("idle-"+direction, null);
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}
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}
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})
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}
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