Source code to the game's default doodads.
Noah Petherbridge
4ba3e18e18
* Added an inventory system for actors as a replacement to the arbitrary key/value data store. Colored keys now add themselves to the player's inventory, and colored doors check the inventory. * Inventory is a map[string]int between doodad filenames (red-key.doodad) and quantity (0 for key items/unlimited qty). * API methods to add and remove inventory. * Items HUD appears in Play Mode in lower-left corner showing doodad sprites of all the items in the Player's inventory. |
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dev-assets/doodads |