Source code to the game's default doodads.
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Noah Petherbridge 2fab31d97b Level Difficulty + UI Polish
Added a new level property: Difficulty

* An enum ranging from -1, 0, 1 (Peaceful, Normal, Hard)
* Default difficulty is Normal; pre-existing levels are Normal by
  default per the zero value.

Doodad scripts can read the difficulty via the new global variable
`Level.Difficulty` and some doodads have been updated:

* Azulians: on Peaceful they ignore all player characters, and on Hard
  they are in "hunt mode": infinite aggro radius and they're aggressive
  to all characters.
* Bird: on Peaceful they will not dive and attack any player character.

Other spit and polish:

* New Level/Level Properties UI reworked into a magicform.
* New "PromptPre(question, answer, func)" function for prompting the
  user with the developer shell, but pre-filling in an answer for them
  to either post or edit.
* magicform has a PromptUser field option for simple Text/Int fields
  which present as buttons, so magicform can prompt and update the
  variable itself.
* Don't show the _autosave.doodad in the Doodad Dropper window.
2022-03-06 22:20:53 -08:00
dev-assets/doodads Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00