doodads/dev-assets/doodads/doors/locked-door.js

30 lines
801 B
JavaScript

function main() {
Self.AddAnimation("open", 0, [1]);
var unlocked = false;
Events.OnCollide(function(e) {
console.log("%s was touched by %s!", Self.Doodad.Title, e.Actor.ID());
console.log("my box: %+v and theirs: %+v", Self.GetBoundingRect(), e.Actor.GetBoundingRect());
console.warn("But the overlap is: %+v", e.Overlap);
console.log(Object.keys(e));
if (e.Overlap.X + e.Overlap.W >= 16 && e.Overlap.X < 48) {
Self.Canvas.SetBackground(RGBA(255, 0, 0, 153));
} else {
Self.Canvas.SetBackground(RGBA(0, 255, 0, 153));
return;
}
if (unlocked) {
return;
}
unlocked = true;
Self.PlayAnimation("open", null);
});
Events.OnLeave(function(e) {
console.log("%s has stopped touching %s", e, Self.Doodad.Title)
Self.Canvas.SetBackground(RGBA(0, 0, 1, 0));
})
}