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// Start Flag.
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function main() {
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Self.SetHitbox(22 + 16, 16, 75 - 16, 86);
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// Linking a doodad to the Start Flag sets the
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// player character. Destroy the original doodads.
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var links = Self.GetLinks();
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for (var i = 0; i < links.length; i++) {
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links[i].Destroy();
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}
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}
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